![MaSS1VE Screenshot] (http://camendesign.com/_stuff/MaSS1VE_d.png)
Why? It didn't exist. Many tools exist for the 16-bit Sonic the Hedgehog, but I belong to the small, quiet group who will always prefer the 8-Bit Sonic 1; for what it lacked in big 16-bit graphics they made up with extra game-play, charm and memorable music. It surprised me that a level editor didn't already exist when there are so many for 16-bit Sonic.
NOTE: The project is currently in pre-alpha stage and is not yet "user-ready". Consider helping out:
If you can help, contact kroc@camendesign.com
- Icon / art work
- VB6 programming
- Help [disassembling the game] (https://github.com/Kroc/Sonic1-Z80-ASM)
Discuss the project here: http://forum.camendesign.com/mass1ve-the-master-system-sonic-1-visual-editor
This project has been made possible by:
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David Declerck for his essential (but now out of date) documentation of the Sonic 1 ROM: http://sonicology.fateback.com/hacks/s1smsrom.htm. Up to date documentation, largely contributed to by myself, is available [here] (http://info.sonicretro.org/SCHG:Sonic_the_Hedgehog_%288-bit%29)
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Paul Caton's "SelfSub, SelfHook, SelfCallback" for IDE-safe subclassing http://planet-source-code.com/vb/scripts/ShowCode.asp?lngWId=1&txtCodeId=68737
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Tanner Helland's PhotoDemon's source code has been a valuable reference http://photodemon.org