From 05c2fa2e0248a6b02d1ff49593b6069727f35ba3 Mon Sep 17 00:00:00 2001 From: Keader Date: Thu, 22 Sep 2016 10:25:04 -0300 Subject: [PATCH] Core/Scripts: Fixed Gunship Mage cast interrupt Closes: #14912 --- .../IcecrownCitadel/boss_icecrown_gunship_battle.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp index 73a7de36580ad..88fd65baec45b 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp @@ -1721,10 +1721,7 @@ class npc_gunship_mage : public CreatureScript me->SetReactState(REACT_PASSIVE); } - void EnterEvadeMode(EvadeReason why) override - { - ScriptedAI::EnterEvadeMode(why); - } + void EnterEvadeMode(EvadeReason /*why*/) override { } void MovementInform(uint32 type, uint32 pointId) override {