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C C++ Objective-C Python Assembly Ada Other
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Explosivo ========= A physics-based 2D art program written in C++. The code isn't pretty but it's a work-in-progress and will get better as I go. Really! Required Libraries ------------------ * Antigrain * FreeType 2 * jnetlib * libpng * zlib These are all included in the Explosivo directory. Compiling Explosivo ------------------- It's easy. The two build configurations I've setup are Debug and Release, with the rest being not-working defaults supplied by the IDE. All you need to do is choose a config and build! Screenshots ----------- * http://antimac.org/etc/explosivo/explosivo-1.png * http://antimac.org/etc/explosivo/explosivo-2.png * http://antimac.org/etc/explosivo/explosivo-3.png * http://antimac.org/etc/explosivo/explosivo-4.png * http://antimac.org/etc/explosivo/explosivo-5.png * http://antimac.org/etc/explosivo/explosivo-6.png Binaries -------- * Explosivo v0.93 -- http://antimac.org/etc/explosivo-0.94.exe License ------- Copyright (c) 2011 Daniel Green / Cosmic Shovel, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.