Please explain the A* algorithm and it's runtime complexity in relation to the input size n.
Sure. The A* algorithm is a graph search algorithm that finds the shortest path between two nodes in a graph. It works by maintaining a priority queue of nodes, ordered by their estimated distance to the goal. The algorithm then repeatedly pops the node with the lowest estimated distance from the queue and expands it, adding its children to the queue. This process continues until the goal node is reached.

The time complexity of the A* algorithm depends on the heuristic function used to estimate the distance to the goal. In the worst case, the number of nodes expanded by the algorithm is exponential in the depth of the solution. However, if the heuristic function is accurate, the algorithm will typically find the shortest path in a time that is polynomial in the input size n.

The following is a table showing the time complexity of the A* algorithm for different types of heuristic functions:

| Type of heuristic | Time complexity |
|---|---|
| Perfect heuristic | O(n) |
| Good heuristic | O(n log n) |
| Bad heuristic | O(n^2) |

As you can see, the time complexity of the A* algorithm can vary significantly depending on the quality of the heuristic function used. A perfect heuristic will always find the shortest path in a time that is linear in the input size. However, a bad heuristic can make the algorithm much slower, even exponential in the input size.

In practice, the heuristic function used in the A* algorithm is typically based on the Manhattan distance or Euclidean distance between the nodes. These heuristics are not perfect, but they are usually good enough to find the shortest path in a reasonable amount of time.

I hope this explanation was helpful. Let me know if you have any other questions.
This is so awesome!  But... what if I'm searching something I can't use Manhattan or Euclidean distance for the heuristic??  What other heuristics work well with A*? Oh, and put the expected time complexity with them, so I can compare. Thanks.
The Manhattan distance and Euclidean distance heuristics are commonly used in A* algorithm, but there are other heuristics that can be used depending on the nature of the problem. Here are a few examples of alternative heuristics and their associated time complexities:

1. Diagonal distance heuristic: This heuristic calculates the distance between two nodes by considering both horizontal and vertical movements as well as diagonal movements. The time complexity is also O(n log n), similar to a good heuristic.

2. Octile distance heuristic: This heuristic takes into account both horizontal and vertical movements as well as diagonal movements but assumes that diagonal movements have a cost of √2. The time complexity is also O(n log n), similar to a good heuristic.

3. Zero heuristic: In some cases, you may encounter situations where no heuristic information is available. In such cases, the A* algorithm effectively becomes Dijkstra's algorithm, which has a time complexity of O(n log n), again similar to a good heuristic.

4. Abstraction heuristics: For complex problems, it is sometimes useful to create abstractions or simplifications of the original problem. These abstractions can be used as heuristics to guide the search. The time complexity of such heuristics can vary depending on the complexity of the abstraction.

I hope this helps you explore alternative heuristics for the A* algorithm. If you have any more questions, feel free to ask!