Can you write a code in python for a simple racing game
```# Import pygame module
import pygame

# Initialize pygame
pygame.init()

# Create a screen with width 800 and height 600
screen = pygame.display.set_mode((800, 600))

# Set the title and icon of the window
pygame.display.set_caption(Simple Racing Game)
icon = pygame.image.load(car.png)
pygame.display.set_icon(icon)

# Load the background image
background = pygame.image.load(road.png)

# Load the car image and set its initial position and speed
car = pygame.image.load(car.png)
car_x = 400
car_y = 500
car_speed = 5

# Define a function to handle keyboard input
def handle_input():
    # Get the current state of the keyboard keys
    keys = pygame.key.get_pressed()
    
    # Declare global variables to access them inside the function
    global car_x, car_y, car_speed
    
    # If left arrow key is pressed, move the car to the left
    if keys[pygame.K_LEFT]:
        car_x -= car_speed
    
    # If right arrow key is pressed, move the car to the right
    if keys[pygame.K_RIGHT]:
        car_x += car_speed
    
    # If up arrow key is pressed, increase the car speed
    if keys[pygame.K_UP]:
        car_speed += 0.1
    
    # If down arrow key is pressed, decrease the car speed
    if keys[pygame.K_DOWN]:
        car_speed -= 0.1
    
    # Limit the car speed to a minimum of 0 and a maximum of 10
    if car_speed < 0:
        car_speed = 0
    
    if car_speed > 10:
        car_speed = 10
    
    # Limit the car position to stay within the screen boundaries
    if car_x < 0:
        car_x = 0
    
    if car_x > 736:
        car_x = 736

# Define a function to draw the game objects on the screen    
def draw():
    # Fill the screen with black color
    screen.fill((0, 0, 0))
    
    # Draw the background image at position (0, 0)
    screen.blit(background, (0, 0))
    
    # Draw the car image at its current position 
    screen.blit(car, (car_x, car_y))
    
# Create a variable to store whether the game is running or not    
running = True

# Start a game loop that runs until the user quits 
while running:
    # Handle the events that occur in the game window
    for event in pygame.event.get():
        # If the user clicks the close button, quit the game
        if event.type == pygame.QUIT:
            running = False
    
    # Handle the keyboard input from the user
    handle_input()
    
    # Draw the game objects on the screen
    draw()
    
    # Update the display with the changes made
    pygame.display.update()