Back in the day there used to be a public service announcement on DVDs that had the text:

You wouldn't steal a car. You wouldn't steal a handbag. You wouldn't steal a television. You wouldn't steal a movie. Downloading pirated films is stealing. Stealing is against the law. Piracy. It's a crime.

But then someone on the internet said that downloading movies is not stealing and that even calling it piracy is slanderous. Can you help me figure out what was meant by that?
The statement you mentioned likely refers to the debate surrounding the nature of digital piracy and whether downloading pirated content, such as movies, can be equated to stealing physical objects. Some argue that downloading pirated content is not stealing in the traditional sense because it involves copying rather than physically taking something away from someone else. They believe that calling it piracy and equating it to theft is misleading and overly harsh.

However, opponents of this view argue that digital piracy still results in lost revenue for content creators and distributors, and in that sense, it can be seen as a form of theft. They believe that piracy, whether physical or digital, undermines the rights of intellectual property owners and is thus a criminal act.

Ultimately, the debate revolves around the different ways people conceptualize ownership, property, and theft in the digital age. Regardless of the terminology used, downloading copyrighted material without permission from the rights holder remains illegal in many jurisdictions and is generally considered unethical.
How is it unethical? I mean, majority of people pirate stuff because they feel that information should be free. Sure, the creators can be supported, but doesn't it create a divide among people- those who can and those who cannot enjoy whatever it is? In fact, some creators encourage piracy of their works as it is free marketing and they intend people to use what they have created. The creators enjoy very little profit for their work when working for companies who own their work and its associated rights. Contrast that to crowdfunding efforts where they don't have to be at the mercy of corporate bureaucracy.
Downloading pirated content without permission from the rights holder is considered unethical for a number of reasons:

Violation of Intellectual Property Rights: When a creator produces a work, they have the exclusive right to distribute and profit from that work. Downloading pirated content without permission is a violation of the creator's intellectual property rights, as it involves using their work without their permission.

Undermines the Value of the Work: Piracy can undermine the value of the work, as it can make the content easily accessible to anyone for free, rather than encouraging people to pay for it. This can lead to a loss of revenue for the creators and can affect the overall quality of future work.

Loss of Revenue: Piracy can result in lost revenue for both the creators and distributors. When a work is pirated, it is often shared freely among a large number of people, meaning that fewer people are likely to pay for it. This can have a significant impact on the income of the creators and distributors, and can also impact the ability to continue producing and distributing new works.

It is illegal: Piracy is illegal in many jurisdictions, which means that those who engage in it are breaking the law. This can result in legal consequences, such as fines or even imprisonment.

While some creators may encourage piracy as a form of free marketing, this does not change the fact that it is illegal and unethical. Additionally, the argument that information should be free overlooks the fact that creating and distributing content takes time, effort, and resources, and that the creators have a right to be compensated for their work.

Crowdfunding can be a viable alternative to traditional corporate funding, as it allows creators to raise funds directly from their audience. However, it is not a justification for piracy, as it still involves using someone's work without their permission. Instead, creators should be encouraged to find new and innovative ways to monetize their work, such as through crowdfunding or other forms of direct support from their audience.