A new version of GBVideoPlayer with higher resolution, 3-bit stereo PCM audio and video compression.
Version 2 increases the horizontal resolution by up to 4, replaces the chiptune music with ~9KHz, 3-bit PCM audio, introduces simple video compression with configurable quality settings, and uses a faster and easier to use encoding routines that can directly re-encode FFMPEG-compatible video to GBVP2 format.
For playing a GBVP2 video ROM on hardware, an MBC5-compatible flash cart is required. Remember that your cartridge's capacity must be big enough for your ROM – if your ROM is over 4MBs, you will need a cartridge that can store a 8MB ROM. (Note: the common EMS 64M flash carts can only store two 4MB (32 megabits) ROMs, not a single 8MB (64 megabits) ROM)
For playing a GBVP2 video ROM on an emulator, you must use an accurate Game Boy Color emulator, such as recent versions of SameBoy or BGB. GBVP2 will not work on inaccurate emulators, such as VisualBoyAdvance or GameBoy Online.
- Irregular horizontal resolution, from effectively 120 pixels to 160 pixels wide, stretched to fill the 160 pixels wide Game Boy screen
- Vertical resolution of 144 pixels, same as the Game Boy screen
- Effectively up to 528 different colors per frame
- Stereo PCM audio at 9198 Hz and 3-bits per channel
- A frame rate of 29.86 frames per second
- In-frame compression of successive similar rows of pixels, customizable compression quality
- Can repeat a frame up to 255 times to avoid re-encoding highly similar frames
Building a ROM
You can encode and build a ROM simply by running
SOURCE may be any file compatible with your copy of FFMPEG. Your output will be at
Optionally, you may specify
QUALITY to reduce the file size or, alternatively, improve video quality:
make SOURCE=/path/to/my_video.mp4 QUALITY=8
QUALITY can be any non-negative integer. The higher the value, the more aggressive the compression. A value of 0 performs no lossy compression after converting a frame to the player's format. The default value is 4.