Enable sf3 extension - #3895
Conversation
|
After merging this, I think we should rename everything named |
|
At that point it might be worth extending to Soundfont. SF by itself
doesn't say much to me.
…On Oct 20, 2017 08:44, "Hussam Eddin Alhomsi" ***@***.***> wrote:
After merging this, I think we should rename everything named SF2 to SF
(in the GUI at least), for example SF2 directory to SF directory.
—
You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub
<#3895 (comment)>, or mute
the thread
<https://github.com/notifications/unsubscribe-auth/AIgVmqFHjudXLSBu-h43pAMSj2mejQWGks5suEFXgaJpZM4P_s2O>
.
|
|
Nice. I just did a build from GIT master + adding this patch, and using fluidsynth 1.1.8 . Something I noticed is the name of the "SF2 Player" module which now could be misleading: Another one is the logo on the module itself: A third one is on the configuration window: Hope that helps ! |
|
AFAIK, the From a naming perspective, I'm not sure Slightly off-topic... I have a vision forward that would encompass all bank files ( |
|
@tresf, (to encourage your slightly off-topic vision) I've thought through that same concept, and I really like that you've thought of this too. I agree on having patch banks and samples together, it makes sense. As for sf3 files in LMMS, thanks, it will be appreciated. |
|
So @LMMS/developers do we rename If we change it, this decision should make it into 👍 - Rename |
|
According to Wikipedia, the SoundFont spec is still at version 2.04, and hasn't changed since 2005 - I think it's safe to consider it final. So what is But actually I vote for the change to |
|
I actually think all these files, such as |
Add sf3 file extension, move `sf2` to `soundfonts`.



Upstream fluidsynth has added ogg encoded soundfont support. This won't be available until fluidsynth binaries are updated, so this should only be made available in the
masterbranch for now.Per #3286