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I accidently broke collision detection for the level. #22

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jadebrew opened this issue Aug 28, 2012 · 1 comment
Open

I accidently broke collision detection for the level. #22

jadebrew opened this issue Aug 28, 2012 · 1 comment

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@jadebrew
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I made levels more dynamic, which is great and all. But collision detection for the lower part of the level works although for the top side of the level it's -1 in y direction off. If I weren't working in a team I would have used a magic value to make it work. But I know you guys aren't fond of that.

Please help :(.

jadebrew pushed a commit that referenced this issue Aug 28, 2012
@jadebrew
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I added "1 + " right before the equation to get testtile1 in the level collision detection, this is a temporary fix.

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