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Increasing money reward of chase and VehicleCrusher (#808)
* Update Economy.pwn * Update Economy.pwn
1 parent c1a935b commit 4c8ed3c

1 file changed

Lines changed: 3 additions & 3 deletions

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pawn/Interface/Economy.pwn

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -93,8 +93,8 @@ GetEconomyValue(EconomyValueType: type, inputValue = 0) {
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case BonusKill: return 7500;
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case BonusMinigame: return 7500;
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case CarDiveCommand: return 1000;
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case ChaseEscaped: return 2500;
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case ChaseWinner: return 5000;
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case ChaseEscaped: return 5000;
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case ChaseWinner: return 10000;
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case CustomizationShopOwnerShare: return 150;
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case DeathDropMoneyPercentage: return 50;
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case DeathmatchChampion: return 25000;
@@ -123,7 +123,7 @@ GetEconomyValue(EconomyValueType: type, inputValue = 0) {
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case TeleportWithVehicle: return 2500;
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case TeleportWithoutVehicle: return 1000;
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case TuneCommand: return 1250;
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case VehicleCrusherReward: return 2000;
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case VehicleCrusherReward: return 42000;
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case VehicleExportReward: return floatround(inputValue /* vehicle health [371-1000] */ * 45 * 1.45);
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case VehicleExportRewardOwnerShare: return floatround(inputValue /* vehicle health [371-1000] */ * 45 * 1.45 * 0.1);
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case WantedLevelAward: return 4775 * inputValue /* wanted level stars */;

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