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Adding spawnweapons in /my (#739)
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Adding spawnweapons in /my for players.
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XilentLVP authored Jun 21, 2020
1 parent fd2bc16 commit 8a53029
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions pawn/Elements/Player/Commands/General.pwn
Original file line number Diff line number Diff line change
Expand Up @@ -1228,11 +1228,11 @@ HideHelp:
}

MyHelp:
SendClientMessage(playerid, Color::White, "Usage: /my [deathmessage/minigame/playerinfo/properties/ramp/skin/spawnmoney/stats]");
SendClientMessage(playerid, Color::White, "Usage: /my [deathmessage/minigame/playerinfo/properties/ramp/skin/spawnweapons/spawnmoney/stats]");

if (Player(playerid)->isAdministrator() || UndercoverAdministrator(playerid)->isUndercoverAdministrator()) {
SendClientMessage(playerid, Color::White, "Usage: /my {DDDDDD}[allchat/armour/color/health/hide/(goto/save)loc/maptp]");
SendClientMessage(playerid, Color::White, "Usage: /my {DDDDDD}[messagelevel/resetspawnweapons/spawnweapons/weapon/weather/teleport/time]");
SendClientMessage(playerid, Color::White, "Usage: /my {DDDDDD}[messagelevel/resetspawnweapons/weapon/weather/teleport/time]");
} else if (Player(playerid)->isAdministrator())
SendClientMessage(playerid, Color::White, "Usage: /my {DDDDDD}[color/resetspawnweapons/teleport/weather/time]");
else if (Player(playerid)->isVip())
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