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Compile 2.9.1 to ARM #74
Is it possible? I'm running off a Beaglebone Black, and between that, the Pi's souped up GFX driver, and other Android platforms, LWJGL for ARM might be worth looking into. I can get to about ant compile_native before I get errored out my one file missing another, depending on the java set I use, Oracle or OpenJDK, so I figure it at least has to be possible.
Total time: 2 minutes 13 seconds
The linker cannot find libjawt.so.
I ran into the same problem when compiling lwjgl on a Raspberry Pi.
I did not test anything, but it compiles now.
What distro is this? I think
with Java itself at:
(There's no defined
I'm not convinced there's anything we can do to in LWJGL to fix it, but I might be wrong.
I believe the issue comes from this section of the
This is an arm linux build, but it is looking for libs in the
Changing this in my build.xml gets past this error. I don't know the proper ant xml syntax to make it dependent on the architecture, though.
How do I get a compiled version for Windows ARM? Windows RT has no OpenGL, so I used the Angle as OpenGLES-to-DirectX9 wrapper. The library itself (lwjgl.dll) works well, for example, call rundll32 lwjgl.dll, Java_org_lwjgl_DefaultSysImplementation_getJNIVersion not return any errors. But, for example, if you run Gears: ikvm -cp lwjgl-2.9.1.jar; lwjgl_util.jar; lwjgles_test.jar
Not sure if there is still someone interested in compiling 2.9.1 on beaglebone black.
Without SGX drivers lwjgl works but is so slow that it's practically useless (software rendering).
I could post the steps, it's just there's quite a bit of that, it will probably take me half an hour to get all pieces in line and put them into some meaningful post.
Hello. First of all let me say that I have roughly zero experience coding, however I understand running linux commands fairly well.
That being said, I'm having an issue when compiling. I'm following rogerallen's tutorial here (Thanks a bunch for that, by the way) but when compiling I get the following error:
It looks to me like there's some problem with the calculateImage2DSize and calculateImage3DSize things, but not knowing anything about that, I thought I'd ask here.
Any idea what's causing this and how to fix it? I thought it might just be something with the newer version of the source, but I couldn't find a copy of a 2014 version to try instead.
added a commit
Dec 27, 2015
Installing this on an Odroid XU4 with basic Ubuntu image from HardKernel. Trying to get Minecraft operational.
Downloaded the Minecraft.jar file and then had to install install Open JRE and Open JDK from Ubuntu's package manaager.
After making the same changes as norehearse getting
then ran into the
And now getting