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Fix and recompile shaders

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httpdigest committed Dec 29, 2018
1 parent 58c2671 commit fdb9579a9b9c56c1ea86f54ddf34aff8f1f67920
@@ -6,7 +6,7 @@

layout(location=0) out vec4 color;

in vec3 outColor;
layout(location=0) in vec3 outColor;

void main(void) {
color = vec4(outColor, 1.0);
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@@ -12,7 +12,7 @@ layout(binding=0) uniform Matrices
mat4 model;
};

out vec3 outColor;
layout(location=0) out vec3 outColor;

void main(void) {
outColor = color;
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@@ -6,7 +6,7 @@

layout(location=0) out vec4 color;

in vec3 outColor;
layout(location = 0) in vec3 outColor;

void main(void) {
color = vec4(outColor, 1.0);
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@@ -7,7 +7,7 @@
layout(location=0) in vec2 position;
layout(location=1) in vec3 color;

out vec3 outColor;
layout(location = 0) out vec3 outColor;

void main(void) {
outColor = color;
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@@ -6,7 +6,7 @@

layout(location=0) out vec4 color;

in vec3 outColor;
layout(location=0) in vec3 outColor;

void main(void) {
color = vec4(outColor, 1.0);
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@@ -12,7 +12,7 @@ layout(binding=0) uniform Matrices
mat4 spheres[256];
};

out vec3 outColor;
layout(location=0) out vec3 outColor;

void main(void) {
outColor = position;
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@@ -6,7 +6,7 @@

layout(location=0) out vec4 color;

in vec3 outColor;
layout(location=0) in vec3 outColor;

void main(void) {
color = vec4(outColor, 1.0);
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@@ -12,7 +12,7 @@ layout(binding=0) uniform Matrices
mat4 viewProjection;
};

out vec3 outColor;
layout(location=0) out vec3 outColor;

void main(void) {
outColor = color;
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