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glslang bindings? #77
Hi! I wonder if doing bindings for glslang would be feasible? (the C API that is).
Console standalone interface is kinda too basic. It would be nice to have a shader validation tool like that, hell it would allow you to make some graphical shader validation tool in Java :3
It could be useful. The API is nice and should be easy to add to LWJGL. But I'm a bit skeptical because I don't think many users will be interested. Also, with Vulkan coming, focus has shifted to SPIR-V and there are many tools/libraries being made for it already. I think we should wait a few months to explore other options.