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glslang bindings? #77

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dustContributor opened this Issue Aug 10, 2015 · 3 comments

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dustContributor commented Aug 10, 2015

Hi! I wonder if doing bindings for glslang would be feasible? (the C API that is).

https://github.com/KhronosGroup/glslang

Console standalone interface is kinda too basic. It would be nice to have a shader validation tool like that, hell it would allow you to make some graphical shader validation tool in Java :3

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Spasi Aug 11, 2015

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It could be useful. The API is nice and should be easy to add to LWJGL. But I'm a bit skeptical because I don't think many users will be interested. Also, with Vulkan coming, focus has shifted to SPIR-V and there are many tools/libraries being made for it already. I think we should wait a few months to explore other options.

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Spasi commented Aug 11, 2015

It could be useful. The API is nice and should be easy to add to LWJGL. But I'm a bit skeptical because I don't think many users will be interested. Also, with Vulkan coming, focus has shifted to SPIR-V and there are many tools/libraries being made for it already. I think we should wait a few months to explore other options.

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dustContributor Aug 13, 2015

Yeah, good points. Prolly we'll get a bunch of similar tools "later this year". In the meanwhile I'll be trying nVidia's Linux OpenGL debugger.

dustContributor commented Aug 13, 2015

Yeah, good points. Prolly we'll get a bunch of similar tools "later this year". In the meanwhile I'll be trying nVidia's Linux OpenGL debugger.

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Spasi commented Sep 4, 2015

@Spasi Spasi added the Priority: Low label Jan 10, 2016

@Spasi Spasi added this to the 3.0.1 milestone Mar 27, 2016

@Spasi Spasi modified the milestones: 3.0.x, 3.0.1 Aug 13, 2016

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