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Post Game Sequence after game 7
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f0086 committed Jul 17, 2019
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warband: The Revolting Dwarfs (Dwarf Rangers)
active: true
campaign: 10
campaign: 11
objective: The Lure of Fortune
alignment: Lawful/Neutral
achievments: |
Land Train
Silk Trader
gc: 44
gc: 84
shards: 0
equipment:
# Choosen Rune: Rune of Striding (+1 Movement), Replacement: 1GC
# Straggler: Roll +1 dice in the exploration phase and remove an other.

# Max 12 units
# Racial maximums (Dwarfs):
# M3, WS7, BS6, S4, T5, W3, I5, A4, Ld10
heros:
- hero: Ragnar (Runesmith) [31XP]
- hero: Ragnar (Runesmith) [32XP]
stats: M3, WS5, BS4, S3, T4, W1, I3, A1, Ld10, Sv-
skilllists: Combat, Shooting, Academic, Strength, Special
weapons: Axe, Axe
armour: Helmet, Light Armour, Lucky Charm
rules: Leader, Blackblood, Expert Axeman
rules: Leader, Blackblood, Expert Axeman, Tactician
warbandaddition: 5
# Skill wishlist:
# * Tactician (relocate Warband on start and 12" into the board)
# * Two-Weapon Master (ignore -2 to hit for offhand)
# * Money Maker (D6+2 GC after battle)

- hero: Floki (Apprentice Runesmith) [8XP]
- hero: Floki (Apprentice Runesmith) [9XP]
skilllists: Combat, Academic, Strength, Special
stats: M3, WS3, BS2, S3, T4, W1, I2, A1, Ld9, Sv-
weapons: Axe, Dagger
armour: Helmet, Heavy Armour
rules: Extra Set Of Hands, Skilled Driver, Haggle, Fated, Money Maker
armour: Helmet, Heavy Armour, Lucky Charm
rules: Extra Set Of Hands, Skilled Driver, Haggle, Fated, Money Maker, Hardened
# Skill wishlist:
# ?

- hero: Bjorn (Troll Slayer) [15XP]
- hero: Bjorn (Troll Slayer) [16XP]
skilllists: Combat, Academic, Strength, Special
stats: M3, WS5, BS3, S3, T4, W1, I2, A1, Ld10, Sv-
weapons: Dwarf Axe, Dagger
armour: Lucky Charm
rules: Deathwish
rules: Deathwish, Fearsome
# Skill wishlist:
# * Two-Weapon Master (no offhand panelty)
# * Fated (savety first)
Expand All @@ -53,9 +51,9 @@ heros:
# * True Grit (1-3 Knocked down, 4-5 Stunned, 6 OOA)
# * Thick Skull (3+ Save against stunned)

- hero: Ivar (Troll Slayer) [20XP]
- hero: Ivar (Troll Slayer) [21XP]
skilllists: Combat, Strength, Special
stats: M3, WS6, BS3, S3, T4, W1, I2, A1, Ld9, Sv-
stats: M3, WS6, BS3, S3, T3, W1, I2, A1, Ld9, Sv-
weapons: Dwarf Axe, Dwarf Axe
armour: Lucky Charm
rules: Deathwish, Two-Weapon Master, Extra Tough
Expand All @@ -67,23 +65,22 @@ heros:
# * Thick Skull (3+ Save against stunned)

henchmen:
- group: Beard Mob (4 Beardling) [12XP]
- group: Beard Mob (4 Beardling) [13XP]
stats: M3, WS4, BS3, S3, T4, W1, I2, A2, Ld8, Sv-
weapons: Axe, Dagger
armour: Helmet

- group: The Enforcers (3 Beardling) [12XP]
- group: The Enforcers (3 Beardling) [13XP]
stats: M3, WS4, BS2, S3, T4, W1, I3, A2, Ld8, Sv-
weapons: Dwarf Axe, Dagger
armour: Heavy Armour

- group: Snipers (1 Dwarf Ranger) [2XP]
- group: Snipers (1 Dwarf Ranger) [3XP]
stats: M3, WS4, BS3, S3, T4, W1, I3, A1, Ld9, Sv-
weapons: Crossbow, Axe, Dagger
armour: Light Armour

# Next stuff to buy:
# * 4x Pistol for Mob (15 GC) * 4 = 60 GC (Not sure if worth it, because 6" range ...)
# * Dwarf Axes (main hand) for Mob (15 GC, Rare 8) * 4 = 60 GC
# * Light armour for Mob (20 GC, common) * 4 = 80 GC

Expand All @@ -105,3 +102,4 @@ notes: |
Use Bow as much as possible (Range 24", S3)
Incomarable Miners (+1 Wyrdstone at the end (roll for 4 heros))
Haggle = -2D6 GC from a item on buy, 1x per post battle sequence
Tactician = Relocate Warband on start and 12" into the board

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