Seed: SkeletalMilitaryHelmet, Game: Portrait of Ruin, Randomizer version: 1.0.0 Selected options: randomize_pickups, randomize_enemies, randomize_enemy_drops, randomize_boss_souls, randomize_item_stats, randomize_skill_stats, randomize_shop, randomize_wooden_chests, randomize_enemy_stats, randomize_starting_items, name_unnamed_skills, unlock_all_modes, reveal_breakable_walls, fix_first_ability_soul, no_touch_screen, fix_luck, unlock_boss_doors, fix_infinite_quest_rewards, dont_randomize_change_cube, open_world_map, always_dowsing Randomizing pickups: Placing main route progression pickups: Placing pickup 0177 (toad_morph) at 00-01-04_07 (hidden) (Entrance) Placing pickup 01B3 (double_jump) at 01-02-07_00 (City of Haze) Placing pickup 0179 (sanctuary) at 00-07-01_01 (Tower of Death) Placing pickup 01B0 (acrobat_cube) at 04-01-11_00 (Forgotten City) Placing pickup 004E (cog) at 03-00-14_00 (Sandy Grave) Placing pickup 01B4 (superjump) at 00-08-0D_00 (Tower of Death) Placing pickup 01B1 (push_cube) at 00-06-05_00 (Great Stairway) Placing pickup 01B5 (strength_cube) at 06-01-00_00 (Burnt Paradise) Placing leftover progression pickups: Placing pickup 01AE (skill_cube) at 02-01-06_00 (13th Street) Placing pickup 0151 (puppet_master) at 06-00-08_04 (hidden) (Burnt Paradise) Placing pickup 0178 (owl_morph) at 02-02-0F_00 (13th Street) All progression pickups placed successfully.