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| [ | |
| { | |
| "CCName": "Poison player", | |
| "DevName": "poison", | |
| "CCDescription": "Inflict the poison status effect on the player" | |
| "DevDescription": "Trigger a damageless poison status effect on the player", | |
| "SecDuration": 30, | |
| }, | |
| { | |
| "CCName": "Curse player", | |
| "DevName": "curse", | |
| "CCDescription": "Inflict the curse status effect" | |
| "DevDescription": "Trigger a damageless curse status effect on the player", | |
| "SecDuration": 15, | |
| }, | |
| { | |
| "CCName": "Petrify player", | |
| "DevName": "stone", | |
| "CCDescription": "Inflict the stone status effect" | |
| "DevDescription": "Trigger a damageless stone status effect on the player", | |
| "SecDuration": -1, | |
| }, | |
| { | |
| "CCName": "Slow player down", | |
| "DevName": "slow", | |
| "CCDescription": "Inflict the slow status effect" | |
| "DevDescription": "Trigger a damageless slow status effect on the player", | |
| "SecDuration": 5, | |
| }, | |
| { | |
| "CCName": "Four Dead", | |
| "DevName": "kill", | |
| "CCDescription": "May lead to the player's death, normal mode enthousiasts won't even know what this is" | |
| "DevDescription": "Spawn a Zangetsu black hole at a random coordinate on the current screen", | |
| "SecDuration": -1, | |
| }, | |
| { | |
| "CCName": "Waystone", | |
| "DevName": "waystone", | |
| "CCDescription": "Send the player back to Johannes" | |
| "DevDescription": "Use a waystone, still has no effect during boss fights", | |
| "SecDuration": -1, | |
| }, | |
| { | |
| "CCName": "Empty HP", | |
| "DevName": "no_health", | |
| "CCDescription": "Set player HP to 1" | |
| "DevDescription": "Set player HP to 1", | |
| "SecDuration": -1, | |
| }, | |
| { | |
| "CCName": "Empty MP", | |
| "DevName": "no_mana", | |
| "CCDescription": "Set player MP to 1" | |
| "DevDescription": "Set player MP to 1", | |
| "SecDuration": -1, | |
| }, | |
| { | |
| "CCName": "Refill HP", | |
| "DevName": "full_health", | |
| "CCDescription": "Fully refill player HP" | |
| "DevDescription": "Use an Ex Potion", | |
| "SecDuration": -1, | |
| }, | |
| { | |
| "CCName": "Refill MP", | |
| "DevName": "full_mana", | |
| "CCDescription": "Fully refill player MP" | |
| "DevDescription": "Use an Ex Ether", | |
| "SecDuration": -1, | |
| }, | |
| { | |
| "CCName": "Fake level up", | |
| "DevName": "fake_up", | |
| "CCDescription": "Sotn CC had something like this..." | |
| "DevDescription": "Play the level up animation but without actually leveling the player", | |
| "SecDuration": -1, | |
| }, | |
| { | |
| "CCName": "Bigtoss only", | |
| "DevName": "bigtoss", | |
| "CCDescription": "Getting hit by anything will make Miriam fly across the room" | |
| "DevDescription": "Set all enemy attack knockback distances to 20.0", | |
| "SecDuration": 60, | |
| }, | |
| { | |
| "CCName": "God familiar", | |
| "DevName": "familia_up", | |
| "CCDescription": "Familiars may surpass the player" | |
| "DevDescription": "Set the level of all familiars to 99", | |
| "SecDuration": 60, | |
| }, | |
| { | |
| "CCName": "Use Bloosteal", | |
| "DevName": "bloosteal", | |
| "CCDescription": "She needs more blood" | |
| "DevDescription": "Trigger the usage of Bloodsteal at no MP cost", | |
| "SecDuration": -1, | |
| }, | |
| { | |
| "CCName": "Use Standstill", | |
| "DevName": "standstill", | |
| "CCDescription": "Stop !" | |
| "DevDescription": "Trigger the usage of Standstill at no MP cost", | |
| "SecDuration": 30, | |
| }, | |
| { | |
| "CCName": "Return books", | |
| "DevName": "return", | |
| "CCDescription": "This is a library, not a bookshop" | |
| "DevDescription": "Remove all library tomes from the player's inventory", | |
| "SecDuration": -1, | |
| }, | |
| { | |
| "CCName": "Blood mana", | |
| "DevName": "blood_mana", | |
| "CCDescription": "Grant the player infinite MP... but at what cost..." | |
| "DevDescription": "Everything costs HP instead of MP, can't kill the player", | |
| "SecDuration": 60, | |
| }, | |
| { | |
| "CCName": "Inverted castle", | |
| "DevName": "invert", | |
| "CCDescription": "Miriam has finally reached the second castle" | |
| "DevDescription": "Use invert if the castle is currently rightside up and force it to remain in that state", | |
| "SecDuration": 60, | |
| }, | |
| { | |
| "CCName": "Skill shards off", | |
| "DevName": "no_skill", | |
| "CCDescription": "Epic gamers don't need those" | |
| "DevDescription": "Turn all skill shards off and force them to remain in that state", | |
| "SecDuration": 60, | |
| }, | |
| { | |
| "CCName": "Super reflector ray", | |
| "DevName": "super_ray", | |
| "CCDescription": "Bow before the Queen of Speed !" | |
| "DevDescription": "Equip and force a reflector ray of length 6182.0 on the player's directional shard slot", | |
| "SecDuration": 60, | |
| }, | |
| { | |
| "CCName": "Respawn enemies", | |
| "DevName": "respawn", | |
| "CCDescription": "Hey remember those demons you just killed..." | |
| "DevDescription": "Respawn all defeated enemies in current room", | |
| "SecDuration": -1, | |
| }, | |
| { | |
| "CCName": "Random outfit", | |
| "DevName": "rand_outfit", | |
| "CCDescription": "The look suits you fine" | |
| "DevDescription": "Randomize every aspect of Miriam's current appearance based on the options at Todd's", | |
| "SecDuration": -1, | |
| }, | |
| { | |
| "CCName": "Spawn bat", | |
| "DevName": "spawn_bat", | |
| "CCDescription": "Those things are annoying aren't they" | |
| "DevDescription": "Spawn a bat coming from the top of the screen and the direction that the player is currently facing", | |
| "SecDuration": -1, | |
| }, | |
| { | |
| "CCName": "Techniques only", | |
| "DevName": "technique", | |
| "CCDescription": "Not so great for people who struggle with input commands" | |
| "DevDescription": "Forces the player to only use weapon techniques as a way of offense but at no MP cost", | |
| "SecDuration": 60, | |
| }, | |
| { | |
| "CCName": "Gambler", | |
| "DevName": "gamble", | |
| "CCDescription": "Gamble with the player's life" | |
| "DevDescription": "Every attack is guaranteed to crit but in return the player takes 1.5x the damage from enemies", | |
| "SecDuration": 60, | |
| }, | |
| { | |
| "CCName": "Plunderer", | |
| "DevName": "plunder", | |
| "CCDescription": "Call upon the player's thirst for gold" | |
| "DevDescription": "Every enemy will drop huge amounts of gold but the player's money count will decrement by 100 every second", | |
| "SecDuration": 60, | |
| } | |
| ] |