Implement turn-based gameplay with dice roll turn determination#10
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Implement turn-based gameplay with dice roll turn determination#10Copilot wants to merge 4 commits into
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Co-authored-by: Lalien <5607082+Lalien@users.noreply.github.com>
Co-authored-by: Lalien <5607082+Lalien@users.noreply.github.com>
Co-authored-by: Lalien <5607082+Lalien@users.noreply.github.com>
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[WIP] Transform game to turn-based gameplay with visual indicators
Implement turn-based gameplay with dice roll turn determination
Dec 29, 2025
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Transforms simultaneous-play grid game to turn-based: only one player can act at a time, with a dice roll after color selection determining who goes first.
Server Changes
currentTurn(active player index) andturnDiceRollsto track turn state'turn-rolling'between color selection and active gameplaystartTurnDiceRoll()→determineTurnDiceWinner()with tie re-roll supporttoggleSquarenow rejects moves whengameState.currentTurn !== playerIndexswitchTurn()called after each valid move, broadcaststurnChangedto both playersturnDiceRollStart,turnDiceRollTie,turnDiceRollWinner,turnChangedClient Changes
isBoardLockedcomputed property now checkscurrentTurn === playerIndexbounceInfor modal entrance,wigglefor penguinFlow
Server enforces turn order; client provides locked board (opacity: 0.6, cursor: not-allowed) for non-active player.
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