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{
"lambdynlights": "LambDynamicLights",
"lambdynlights.key.toggle_fps_dynamic_lighting": "Toggle First-Person Lighting",
"lambdynlights.key.toggle_fps_dynamic_lighting.info": "First-Person Dynamic Lighting: %s",
"lambdynlights.menu.canvas.1": "Disabling entities dynamic lighting is recommended with Canvas!",
"lambdynlights.menu.canvas.2": "Dynamic lighting with Canvas is currently performance heavy!",
"lambdynlights.menu.light_sources": "Dynamic Light Sources",
"lambdynlights.menu.light_sources.special": "Special Dynamic Light Sources",
"lambdynlights.menu.search": "Search:",
"lambdynlights.menu.sodium.tab": "%s",
"lambdynlights.menu.support_me": "Support Me!",
"lambdynlights.menu.support_me.tooltip": "Like the mod? You can support me so I can continue to deliver high-quality mods!",
"lambdynlights.menu.tabs.advanced": "Advanced",
"lambdynlights.menu.tabs.debug": "Debugging",
"lambdynlights.menu.tabs.debug.description": "For modders, in case of tricky bugs.",
"lambdynlights.menu.tabs.dynamic_lights.entity.explanation": "Below, you can disable light produced by any entity. You may find entities that wouldn't normally produce lights with only %s installed - they are here in case another mod or resource pack adds dynamic lighting to them. You may safely ignore them.",
"lambdynlights.menu.tabs.dynamic_lights.entity.search.tooltip": "Search for an entity.\nYou can search by namespace by prefixing with %s (such as %s).\nYou can search which entities have lighting enabled or disabled by using the keywords %s and %s.",
"lambdynlights.menu.tabs.dynamic_lights.special": "Specials",
"lambdynlights.menu.tabs.general": "General",
"lambdynlights.menu.tabs.performance": "Performance",
"lambdynlights.menu.title": "%s Settings",
"lambdynlights.option.adaptive_ticking.slow": "Adaptive Ticking Threshold (in chunks)",
"lambdynlights.option.adaptive_ticking.slow.tooltip": "Light sources at least that many chunks away from the camera will be refreshed less often. We recommend to set it to about 5 chunks.",
"lambdynlights.option.adaptive_ticking.slower": "Far Adaptive Ticking Threshold (in chunks)",
"lambdynlights.option.adaptive_ticking.slower.tooltip": "Light sources at least that many chunks away from the camera will be refreshed even less often. We recommend to set it to about 8 chunks.",
"lambdynlights.option.adaptive_ticking.background_sleep": "Adaptive Ticking for Light Sources Behind",
"lambdynlights.option.adaptive_ticking.background_sleep.tooltip": "Makes light sources behind the camera refresh less often (recommended).",
"lambdynlights.option.chunk_rebuild_scheduler": "Chunk Rebuild Strategy",
"lambdynlights.option.chunk_rebuild_scheduler.tooltip": "Defines how the mod rebuilds chunks.\n• %s (recommended): Chunks are rebuilt only when deemed necessary. May cause extremely rare visual glitches.\n• %s: Chunks are rebuilt as soon as dynamic lights are updated. May cause worse performances.\nChanges to this setting will only take effect after saving and quitting.",
"lambdynlights.option.chunk_rebuild_scheduler.mode.immediate": "Immediate",
"lambdynlights.option.chunk_rebuild_scheduler.mode.culling": "Optimized",
"lambdynlights.option.debug.active_dynamic_lighting_cells": "Show Active Dynamic Lighting Cells",
"lambdynlights.option.debug.active_dynamic_lighting_cells.tooltip": "Show in the world every currently active cells in the dynamic lighting engine.",
"lambdynlights.option.debug.cell_display_radius": "Display Radius of Dynamic Lighting Cells",
"lambdynlights.option.debug.display_behavior_bounding_box": "Display Dynamic Light Behavior Bounding Box",
"lambdynlights.option.debug.display_behavior_bounding_box.tooltip": "Show in the world the bounding box of dynamic light behaviors.",
"lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild": "Display Dynamic Lighting Chunk Rebuilds",
"lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild.tooltip": "Show in the world every chunk rebuilds caused by dynamic lighting updates.",
"lambdynlights.option.debug.light_level_radius": "Display Radius of Dynamic Light Level",
"lambdynlights.option.light_sources.beam": "Beacon Beams",
"lambdynlights.option.light_sources.beam.tooltip": "Enables the dynamic lighting of Beacon or End Gateway beams. They should rarely update.",
"lambdynlights.option.light_sources.block_entities": "Block Entities",
"lambdynlights.option.light_sources.entities": "Entities",
"lambdynlights.option.light_sources.firefly": "Fireflies",
"lambdynlights.option.light_sources.firefly.tooltip": "Enables the dynamic lighting of firefly particles emitted by Firefly Bushes.",
"lambdynlights.option.light_sources.glowing_effect": "Glowing Effect",
"lambdynlights.option.light_sources.glowing_effect.tooltip": "Enables the dynamic lighting of entities that have the Glowing effect.",
"lambdynlights.option.light_sources.guardian_laser": "Guardian Lasers",
"lambdynlights.option.light_sources.guardian_laser.tooltip": "Enables the dynamic lighting of the lasers shot by Guardians.",
"lambdynlights.option.light_sources.self": "First-Person",
"lambdynlights.option.light_sources.sonic_boom": "Warden Sonic Boom",
"lambdynlights.option.light_sources.sonic_boom.tooltip": "Enables the dynamic lighting of the Warden's sonic boom attack particles.",
"lambdynlights.option.light_sources.water_sensitive_check": "Water Sensitivity Check",
"lambdynlights.option.mode": "Dynamic Lights",
"lambdynlights.tooltip.block_entities": "Enables block entities dynamic lighting.",
"lambdynlights.tooltip.creeper_lighting": "Sets the dynamic lighting mode for Creepers.\n• %s disables Creeper dynamic lighting.\n• %s sets a constant luminance.\n• %s sets a dynamic luminance.",
"lambdynlights.tooltip.entities": "Enables entities dynamic lighting. Note: it's always active for players.",
"lambdynlights.tooltip.mode.1": "Enables dynamic lights. For example, if enabled, a torch held by a player will light up the area.",
"lambdynlights.tooltip.mode.2": "%s and %s will lag a bit behind but minimizes light updates.",
"lambdynlights.tooltip.mode.3": "%s is smooth dynamic lighting.",
"lambdynlights.tooltip.self_light_source": "Enables first-person dynamic lighting. It's recommended to disable this if you're using shaders that has their own dynamic lighting.",
"lambdynlights.tooltip.tnt_lighting": "Sets the dynamic lighting mode for TNT.\n• %s disables TNT dynamic lighting.\n• %s sets a constant luminance.\n• %s sets a dynamic luminance.",
"lambdynlights.tooltip.water_sensitive": "Enables the check for water-sensitive light sources. This means that some items will not emit light while being submerged in water.",
"modmenu.bluesky": "Bluesky"
}