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All kinds of contributions to the LambdaHack engine are gratefully welcome!
Some of the contributors are listed below, in chronological order.
Andres Loeh
Mikolaj Konarski
Tuukka Turto
Veronika Romashkina
Daniel Keefe
Pablo Reszczynski
Rafał Szczerski
Fonts 16x16xw.woff, 16x16xw.bdf, 16x16x.fnt, 8x8x.fnt and 8x8xb.fnt
are are derived from fonts taken from, copyrighted by Leon Marrick,
Sheldon Simms III and Nick McConnell and released by them under
GNU GPL, version 2 or any later version (confirmed at
Any further modifications by authors of LambdaHack
are also released under GNU GPL version 2. The licence file is at
GameDefinition/fonts/LICENSE.16x16x in the source code tree.
Font 16x16xw.bdf is derived from 16x16x.fon by changing all but
a few glyphs, converting to BDF format, extending character set
and hacking the font file with bdftopcf and pcf2bdf to include
full bitmaps, not only non-zero portions, for otherwise SDL2-ttf
was not able to display the glyphs.
Font 16x16xw.woff was derived from 16x16xw.bdf by changing format
to TTF with bitsnpicas, faking descendent offsets to be 1 point lower
to prevent freetype from adding an extra pixel to the descendent,
tweaking with fontforge glyps 3 5 6 8 A a S s b d h to prevent antialiasing
of their vital parts when zoomed out, auto-hinting, manually simplifying
hints in some glyphs and converting to WOFF format.
Fonts source-code-pro-v9-latin_latin-ext-700.woff
and source-sans-pro-v12-latin_latin-ext-700.woff
are generated via
from 'Source' fonts with the following copyright notice:
Copyright 2010, 2012, 2014 Adobe Systems Incorporated (,
with Reserved Font Name ‘Source’.
This Font Software is licensed under the SIL Open Font License, Version 1.1.
The licence file is at GameDefinition/fonts/OFL.txt in the source code tree.
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