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Move executables to their own directories

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1 parent bd61e22 commit 6bdc0af0597b8ec50c0981d5caf15e840fbd12f8 @Mikolaj Mikolaj committed Nov 12, 2011
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@@ -125,7 +125,7 @@ library
executable LambdaHack
main-is: Main.hs
- hs-source-dirs: examples
+ hs-source-dirs: LambdaHack
build-depends: LambdaHack, ConfigFile >= 1.1.1 && < 2,
array >= 0.3.0.3 && < 1, base >= 4 && < 5,
binary >= 0.5.0.2 && < 1, bytestring >= 0.9.2 && < 1,
@@ -155,9 +155,9 @@ executable LambdaHack
ghc-options: -threaded
} } }
-executable BotLambdaHack
- main-is: Bot.hs
- hs-source-dirs: examples
+executable DumbBot
+ main-is: Main.hs
+ hs-source-dirs: DumbBot
build-depends: base >= 4 && < 5, random >= 1.0.1 && < 2
default-language: Haskell2010
default-extensions: BangPatterns, RecordWildCards, NamedFieldPuns
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@@ -49,7 +49,7 @@ the standard intput/output frontend, as follows
and run the bot, for example, in the following way
- BotLambdaHack 42 20000000 | LambdaHack > /tmp/log
+ DumbBot 42 20000000 | LambdaHack > /tmp/log
You may wish to tweak the game configuration file to let the bot play longer,
e.g., by making the dungeon much deeper, as in the supplied config.bot.
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@@ -24,7 +24,7 @@ fovMode: digital
fovRadius: 4
;startingRandomGenerator: 42
;dungeonRandomGenerator: 42
-;BotLambdaHack 42 20000000 | LambdaHack > /tmp/log
+;DumbBot 42 20000000 | LambdaHack > /tmp/log
; paths to various game files; relative to ~/.LambdaHack/
; (or analogous prefixes for other OSes, see getAppUserDataDirectory)

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