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Don't let gems appear on the first level

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1 parent 9b4a084 commit a774f7cb7c50271e6dfebc08cd05cef18b0c9d22 @Mikolaj Mikolaj committed Mar 23, 2012
Showing with 3 additions and 3 deletions.
  1. +1 −1 Game/LambdaHack/EffectAction.hs
  2. +2 −2 LambdaHack/Content/ItemKind.hs
@@ -305,7 +305,7 @@ effLvlGoUp k = do
-- -- Bail out if a party member blocks the staircase.
-- abortWith "somebody blocks the staircase"
Just m ->
- -- Somewhat of a workaround: squash monster blocking the staircase.
+ -- Aquash an actor blocking the staircase.
-- This is not a duplication with the other calls to squashActor,
-- because here an inactive actor is squashed.
squashActor pl m
@@ -63,13 +63,13 @@ gem = ItemKind
, itoThrow = 0
}
gem1 = gem
- { icount = (RollDice 1 1, RollDice 1 1) -- appears on lvl 1
+ { icount = (RollDice 0 0, RollDice 1 1) -- appears on lvl 1
}
gem2 = gem
{ icount = (RollDice 0 0, RollDice 1 2) -- appears halfway
}
gem3 = gem
- { icount = (RollDice 0 0, RollDice 1 1) -- appears on max depth
+ { icount = (RollDice 0 0, RollDice 1 3) -- appears on max depth
}
gold = ItemKind
{ isymbol = '$'

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