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Move the definition of 'stand still' keys to where direction keys are defined #194

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Mikolaj opened this issue Feb 19, 2020 · 1 comment

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@Mikolaj
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Mikolaj commented Feb 19, 2020

Namely, move it from

https://github.com/LambdaHack/LambdaHack/blob/v0.9.5.0/engine-src/Game/LambdaHack/Client/UI/Content/Input.hs#L59

to

https://github.com/LambdaHack/LambdaHack/blob/v0.9.5.0/engine-src/Game/LambdaHack/Client/UI/Key.hs#L211

To test, try if the M command is able to take a 'stand still' key as argument (currently only mouse permits specification of the tile under the actor).

@Mikolaj
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Mikolaj commented Feb 10, 2021

This is too good a starter ticket to waste by implementing it, so let's remove the milestone and wait for a volunteer even after the release.

@Mikolaj Mikolaj removed this from the v0.10 milestone Feb 10, 2021
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