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PICOWARS

An Advance Wars homage created in PICO-8

Play it on Itch.io

Todo in order

  • Play through campaign, balancing scoring system
  • Make vs maps

Done

  • Selector message
  • Resting units
  • Turns
  • Combat
  • Status bar at top/bottom of screen
  • Basic AI
  • Move towards other player's hq with A*
  • Attack if there are enemy units in attack range
  • Unit lifebar
  • Capturing
  • Camera shake during unit death and attack
  • Cities
    • Heal units on them by 2 per turn
  • Income
  • HQ
  • Bases
  • Building from bases
  • Stage 2 AI
  • Capture cities and bases
  • Build from cities and bases
  • AI vs AI battles
  • Sort units by y value for drawing
  • Long range units
  • Stage 3 AI
  • Use of long range units
  • Better build otherder decision
  • End Turn Transitions
  • ctrl + f for "refact" comments for refactoring suggestions
  • For Demo 1
  • Splash screen
  • Music for Blue Moon and Orange Star
  • Publish, upload, and share
  • For Demo 2 (Splore)
  • Fill map space with maps
  • Maps menu
  • Dialogue System
  • APC
  • Victory/Defeat screen
  • Credits
  • 8 Campaign missions
  • Selectable team and commanders in VS mode
  • Save/load functionality
  • Unlockable commanders
  • Dialogue

Bugs-to-fix

Bugs Squashed

  • AI can attack and capture in the same turn
  • If you have zero gold, infantry is selected by default and you can still build it.
  • Getting units attack range doesn't account for places they can't move to(like mountains)
  • The build-unit prompt shows the same goldcost for player 2 as player 1. Fix it so each player sees their own goldcost for each unit

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Advance Wars de-make in PICO-8

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