From 65e096d2a0fb6eda5c3ce7bff831ea6284680dff Mon Sep 17 00:00:00 2001 From: Ampitere Date: Sat, 4 May 2024 23:26:15 -0700 Subject: [PATCH] fix: error in xi.mobskills.applyPlayerResistance --- scripts/globals/mobskills.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/globals/mobskills.lua b/scripts/globals/mobskills.lua index 53b1d24152c..aec03c53300 100644 --- a/scripts/globals/mobskills.lua +++ b/scripts/globals/mobskills.lua @@ -340,9 +340,9 @@ xi.mobskills.applyPlayerResistance = function(mob, effect, target, diff, bonus, percentBonus = percentBonus - xi.magic.getEffectResistance(target, effect) end - local p = getMagicHitRate(mob, target, 0, element, percentBonus, magicaccbonus) + local magicHitRate = getMagicHitRate(mob, target, 0, element, percentBonus, magicaccbonus) - return getMagicResist(p) + return getMagicResist(mob, target, xi.skill.NONE, element, magicHitRate) end xi.mobskills.mobAddBonuses = function(caster, target, dmg, ele, skill) -- used for SMN magical bloodpacts, despite the name.