From 2e7c7b65756e074a4a208dd6cb11cbb1c70510df Mon Sep 17 00:00:00 2001 From: Xaver-DaRed Date: Tue, 13 May 2025 00:27:29 +0200 Subject: [PATCH] Fix iLvl check on Atonement --- scripts/actions/weaponskills/atonement.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/actions/weaponskills/atonement.lua b/scripts/actions/weaponskills/atonement.lua index be9686f848d..61417e6e895 100644 --- a/scripts/actions/weaponskills/atonement.lua +++ b/scripts/actions/weaponskills/atonement.lua @@ -53,7 +53,7 @@ weaponskillObject.onUseWeaponSkill = function(player, target, wsID, tp, primary, local damage = 0 -- Calculate damage caps (item level and level based) - local levelUsed = player:getAverageItemLevel() > 0 and player:getAverageItemLevel() or player:getMainLvl() + local levelUsed = player:getAverageItemLevel() > 99 and player:getAverageItemLevel() or player:getMainLvl() -- local hitDamageCap = (levelUsed + 14) * 5 -- iLvl 119 -> 665 local globalDamageCap = levelUsed * 10 -- iLvl 119 -> 1190