From 03929f83e41a1676ce31b0f82905190219e1d3f9 Mon Sep 17 00:00:00 2001 From: lefneer311 <142682619+lefneer311@users.noreply.github.com> Date: Mon, 9 Mar 2026 17:15:31 -0500 Subject: [PATCH] Update augments.sql dmg & delay Wires in values for the augments which deal with melee and ranged damage and delay modifications. --- sql/augments.sql | 54 ++++++++++++++++++++++++------------------------ 1 file changed, 27 insertions(+), 27 deletions(-) diff --git a/sql/augments.sql b/sql/augments.sql index 36f04d7fb4f..931c8c3c593 100644 --- a/sql/augments.sql +++ b/sql/augments.sql @@ -897,33 +897,33 @@ INSERT INTO `augments` VALUES (739,0,0,0,0,0); -- End unused block INSERT INTO `augments` VALUES (740,0,287,1,0,0); -- DMG:+1 -insert into `augments` values (741,0,0,0,0,0); -- Dmg:+33 Needs to work in either hand,whichever one the weapon is equipped in. -insert into `augments` values (742,0,0,0,0,0); -- Dmg:+65 Ranged weapons use diff AugID (starts at 746) and diff ModID. -insert into `augments` values (743,0,0,0,0,0); -- Dmg:+97 (melee,not ranged) -insert into `augments` values (744,0,0,0,0,0); -- Dmg:-1 (melee,not ranged) -insert into `augments` values (745,0,0,0,0,0); -- Dmg:-33 (melee,not ranged) -insert into `augments` values (746,0,287,1,0,0); -- Dmg:+1 (ranged,not melee) -insert into `augments` values (747,0,0,0,0,0); -- Dmg:+33 (ranged,not melee) -insert into `augments` values (748,0,0,0,0,0); -- Dmg:+65 (ranged,not melee) -insert into `augments` values (749,0,0,0,0,0); -- Dmg:+97 (ranged,not melee) -insert into `augments` values (750,0,0,0,0,0); -- Dmg:-1 (ranged,not melee) -insert into `augments` values (751,0,0,0,0,0); -- Dmg:-33 (ranged,not melee) -insert into `augments` values (752,0,0,0,0,0); -- Delay:+1 (melee,not ranged) -insert into `augments` values (753,0,0,0,0,0); -- Delay:+33 (melee,not ranged) -insert into `augments` values (754,0,0,0,0,0); -- Delay:+65 (melee,not ranged) -insert into `augments` values (755,0,0,0,0,0); -- Delay:+97 (melee,not ranged) -insert into `augments` values (756,0,0,0,0,0); -- Delay:-1 (melee,not ranged) -insert into `augments` values (757,0,0,0,0,0); -- Delay:-33 (melee,not ranged) -insert into `augments` values (758,0,0,0,0,0); -- Delay:-65 (melee,not ranged) -insert into `augments` values (759,0,0,0,0,0); -- Delay:-97 (melee,not ranged) -insert into `augments` values (760,0,0,0,0,0); -- Delay:+1 (ranged,not melee) -insert into `augments` values (761,0,0,0,0,0); -- Delay:+33 (ranged,not melee) -insert into `augments` values (762,0,0,0,0,0); -- Delay:+65 (ranged,not melee) -insert into `augments` values (763,0,0,0,0,0); -- Delay:+97 (ranged,not melee) -insert into `augments` values (764,0,0,0,0,0); -- Delay:-1 (ranged,not melee) -insert into `augments` values (765,0,0,0,0,0); -- Delay:-33 (ranged,not melee) -insert into `augments` values (766,0,0,0,0,0); -- Delay:-65 (ranged,not melee) -insert into `augments` values (767,0,0,0,0,0); -- Delay:-97 (ranged,not melee) +INSERT INTO `augments` VALUES (741,0,287,33,0,0); -- Dmg:+33 Needs to work in either hand,whichever one the weapon is equipped in. +INSERT INTO `augments` VALUES (742,0,287,65,0,0); -- Dmg:+65 Ranged weapons use diff AugID (starts at 746) and diff ModID. +INSERT INTO `augments` VALUES (743,0,287,97,0,0); -- Dmg:+97 (melee,not ranged) +INSERT INTO `augments` VALUES (744,0,287,-1,0,0); -- Dmg:-1 (melee,not ranged) +INSERT INTO `augments` VALUES (745,0,287,-33,0,0); -- Dmg:-33 (melee,not ranged) +INSERT INTO `augments` VALUES (746,0,376,1,0,0); -- Dmg:+1 (ranged,not melee) +INSERT INTO `augments` VALUES (747,0,376,33,0,0); -- Dmg:+33 (ranged,not melee) +INSERT INTO `augments` VALUES (748,0,376,65,0,0); -- Dmg:+65 (ranged,not melee) +INSERT INTO `augments` VALUES (749,0,376,97,0,0); -- Dmg:+97 (ranged,not melee) +INSERT INTO `augments` VALUES (750,0,376,-1,0,0); -- Dmg:-1 (ranged,not melee) +INSERT INTO `augments` VALUES (751,0,376,-33,0,0); -- Dmg:-33 (ranged,not melee) +INSERT INTO `augments` VALUES (752,0,171,1,0,0); -- Delay:+1 (melee,not ranged) +INSERT INTO `augments` VALUES (753,0,171,33,0,0); -- Delay:+33 (melee,not ranged) +INSERT INTO `augments` VALUES (754,0,171,65,0,0); -- Delay:+65 (melee,not ranged) +INSERT INTO `augments` VALUES (755,0,171,97,0,0); -- Delay:+97 (melee,not ranged) +INSERT INTO `augments` VALUES (756,0,171,-1,0,0); -- Delay:-1 (melee,not ranged) +INSERT INTO `augments` VALUES (757,0,171,-33,0,0); -- Delay:-33 (melee,not ranged) +INSERT INTO `augments` VALUES (758,0,171,-65,0,0); -- Delay:-65 (melee,not ranged) +INSERT INTO `augments` VALUES (759,0,171,-97,0,0); -- Delay:-97 (melee,not ranged) +INSERT INTO `augments` VALUES (760,0,172,1,0,0); -- Delay:+1 (ranged,not melee) +INSERT INTO `augments` VALUES (761,0,172,33,0,0); -- Delay:+33 (ranged,not melee) +INSERT INTO `augments` VALUES (762,0,172,65,0,0); -- Delay:+65 (ranged,not melee) +INSERT INTO `augments` VALUES (763,0,172,97,0,0); -- Delay:+97 (ranged,not melee) +INSERT INTO `augments` VALUES (764,0,172,-1,0,0); -- Delay:-1 (ranged,not melee) +INSERT INTO `augments` VALUES (765,0,172,-33,0,0); -- Delay:-33 (ranged,not melee) +INSERT INTO `augments` VALUES (766,0,172,-65,0,0); -- Delay:-65 (ranged,not melee) +INSERT INTO `augments` VALUES (767,0,172,-97,0,0); -- Delay:-97 (ranged,not melee) INSERT INTO `augments` VALUES (768,0,15,1,0,0); -- Fire resist+1 INSERT INTO `augments` VALUES (769,0,16,1,0,0); -- Ice resist+1 INSERT INTO `augments` VALUES (770,0,17,1,0,0); -- Wind resist+1