diff --git a/scripts/data/augments.lua b/scripts/data/augments.lua index 4153330bf97..19ef48fef27 100644 --- a/scripts/data/augments.lua +++ b/scripts/data/augments.lua @@ -1126,3 +1126,4427 @@ xi.data.augments.evolithIndex = [xi.evolith.suffix.MAGIC_BURST_DAMAGE ] = 325, }, } + +-- Bundle-type augments: Dynamis-D, Odyssey, Oboro +-- Source: Parsed from MNC2 data and client decomp +-- Augment index N has up to 6 slots read as uint16 at file offset 176 + 2 * (N * 6 + slot). +-- Each slot value is a record index; records are 76 bytes each starting at file offset 12464. +-- Usage: +-- Item exdata stores a single augment "bundle" ID +-- Bundle ID maps to several effects +-- First column is the DAT effect ID that will need to be mapped to a mod +-- Second column is the effect value for each rank (up to 30) - Not all items make use of all 30 ranks. +-- Note: Certain effects contain multiple parameters. +-- They can represent: +-- - A prefix denoting the entity on which the subsequent effect applies +-- - A bitmask representing which "sub-effects" are selected from a pooled effect (i.e. Acc and R.Acc but not Magic Acc) +-- - A weaponskill for which the DMG mod applies +xi.data.augments.bundles = +{ + [1] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [2] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [3] = + { + -- HP+# + { { 9 }, { 0, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 400, 400, 400, 400, 400 } }, + -- "Chakra"+# + { { 1600 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } }, + }, + [4] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [5] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [6] = + { + -- HP+# + { { 9 }, { 0, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 400, 400, 400, 400, 400 } }, + -- "Chakra"+# + { { 1600 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } }, + }, + [7] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, 12, 12 } }, + }, + [8] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, 12, 12 } }, + }, + [9] = + { + -- HP+# + { { 9 }, { 0, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 400, 400, 400, 400, 400 } }, + -- "Chakra"+# + { { 1600 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, 12, 12 } }, + }, + [10] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [11] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [12] = + { + -- Weapon skill damage +#% + { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- Automaton:Special attack damage+#% + { { xi.augment.parametric.AUTOMATON, 1314 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [13] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [14] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [15] = + { + -- Weapon skill damage +#% + { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- Automaton:Special attack damage+#% + { { xi.augment.parametric.AUTOMATON, 1314 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [16] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, 12, 12 } }, + }, + [17] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, 12, 12 } }, + }, + [18] = + { + -- Weapon skill damage +#% + { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- Automaton:Special attack damage+#% + { { xi.augment.parametric.AUTOMATON, 1314 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, 12, 12 } }, + }, + [19] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [20] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [21] = + { + -- Evasion+# + { { 22 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, + -- TP during evasion +# + { { 1294 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } }, + }, + [22] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [23] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [24] = + { + -- Evasion+# + { { 22 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, + -- TP during evasion +# + { { 1294 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } }, + }, + [25] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, + }, + [26] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, + }, + [27] = + { + -- Evasion+# + { { 22 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, + -- TP during evasion +# + { { 1294 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, + }, + [28] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [29] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [30] = + { + -- Song spellcasting time -#% + { { 322 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Song effects: "Double Attack"+#% + { { 1295 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } }, + }, + [31] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [32] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [33] = + { + -- Song spellcasting time -#% + { { 322 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Song effects: "Double Attack"+#% + { { 1295 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } }, + }, + [34] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, + }, + [35] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, + }, + [36] = + { + -- Song spellcasting time -#% + { { 322 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Song effects: "Double Attack"+#% + { { 1295 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, + }, + [37] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [38] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [39] = + { + -- "Phantom Roll" effect duration +# + { { 1608 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 33, 36, 39, 42, 45, 48, 51, 53, 57, 60, 60, 60, 60, 60, 60 } }, + -- "Phantom Roll 11": Recover HP & MP +#% + { { 1610 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- "Phantom Roll"+# + { { 1609 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } }, + }, + [40] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [41] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [42] = + { + -- "Phantom Roll" effect duration +# + { { 1608 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 33, 36, 39, 42, 45, 48, 51, 53, 57, 60, 60, 60, 60, 60, 60 } }, + -- "Phantom Roll 11": Recover HP & MP +#% + { { 1610 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- "Phantom Roll"+# + { { 1609 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } }, + }, + [43] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, + }, + [44] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, + }, + [45] = + { + -- "Phantom Roll" effect duration +# + { { 1608 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 33, 36, 39, 42, 45, 48, 51, 53, 57, 60, 60, 60, 60, 60, 60 } }, + -- "Phantom Roll 11": Recover HP & MP +#% + { { 1610 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- "Phantom Roll"+# + { { 1609 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } }, + }, + [46] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [47] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [48] = + { + -- "Flourish" recast time -#% + { { 1611 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Step" duration +# + { { 1612 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 33, 36, 39, 42, 45, 48, 51, 53, 57, 60, 60, 60, 60, 60, 60 } }, + }, + [49] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [50] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [51] = + { + -- "Flourish" recast time -#% + { { 1611 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Step" duration +# + { { 1612 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 33, 36, 39, 42, 45, 48, 51, 53, 57, 60, 60, 60, 60, 60, 60 } }, + }, + [52] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, + }, + [53] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, + }, + [54] = + { + -- "Flourish" recast time -#% + { { 1611 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Step" duration +# + { { 1612 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 33, 36, 39, 42, 45, 48, 51, 53, 57, 60, 60, 60, 60, 60, 60 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, + }, + [55] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [56] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [57] = + { + -- Sword enhancement spell damage +#% + { { 515 }, { 0, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 500, 500, 500, 500, 500 } }, + -- Elemental weapon skill damage +#% + { { 1293 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, + }, + [58] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [59] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [60] = + { + -- Sword enhancement spell damage +#% + { { 515 }, { 0, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 500, 500, 500, 500, 500 } }, + -- Elemental weapon skill damage +#% + { { 1293 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, + }, + [61] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + }, + [62] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + }, + [63] = + { + -- Sword enhancement spell damage +#% + { { 515 }, { 0, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 500, 500, 500, 500, 500 } }, + -- Elemental weapon skill damage +#% + { { 1293 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + }, + [64] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [65] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [66] = + { + -- HP+# + { { 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } }, + -- "Cure" potency +#% + { { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Refresh"+# + { { 138 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } }, + }, + [67] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [68] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [69] = + { + -- HP+# + { { 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } }, + -- "Cure" potency +#% + { { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Refresh"+# + { { 138 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } }, + }, + [70] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + }, + [71] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + }, + [72] = + { + -- HP+# + { { 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } }, + -- "Cure" potency +#% + { { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Refresh"+# + { { 138 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } }, + }, + [73] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [74] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [75] = + { + -- "Chain Affinity" recast time -#% + { { 1606 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Burst Affinity" recast time -#% + { { 1607 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [76] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [77] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [78] = + { + -- "Chain Affinity" recast time -#% + { { 1606 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Burst Affinity" recast time -#% + { { 1607 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [79] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + }, + [80] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + }, + [81] = + { + -- "Chain Affinity" recast time -#% + { { 1606 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Burst Affinity" recast time -#% + { { 1607 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + }, + [82] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [83] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [84] = + { + -- Potency of "Regen" effect received +# + { { 1282 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Vivacious Pulse" potency +#% + { { 1310 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 30, 30, 30, 30, 30 } }, + }, + [85] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [86] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [87] = + { + -- Potency of "Regen" effect received +# + { { 1282 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Vivacious Pulse" potency +#% + { { 1310 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 30, 30, 30, 30, 30 } }, + }, + [88] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } }, + }, + [89] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } }, + }, + [90] = + { + -- Potency of "Regen" effect received +# + { { 1282 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Vivacious Pulse" potency +#% + { { 1310 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 30, 30, 30, 30, 30 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } }, + }, + [91] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [92] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [93] = + { + -- Damage taken -#% + { { 55 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Pet:Damage taken +#% + { { xi.augment.parametric.PET, 41 }, { 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -7, -8, -9, -10, -10, -11, -11, -12, -12, -13, -13, -14, -14, -15, -15, -15, -15, -15, -15 } }, + }, + [94] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [95] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [96] = + { + -- Damage taken -#% + { { 55 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Pet:Damage taken +#% + { { xi.augment.parametric.PET, 41 }, { 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -7, -8, -9, -10, -10, -11, -11, -12, -12, -13, -13, -14, -14, -15, -15, -15, -15, -15, -15 } }, + }, + [97] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } }, + }, + [98] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } }, + }, + [99] = + { + -- Damage taken -#% + { { 55 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Pet:Damage taken +#% + { { xi.augment.parametric.PET, 41 }, { 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -7, -8, -9, -10, -10, -11, -11, -12, -12, -13, -13, -14, -14, -15, -15, -15, -15, -15, -15 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } }, + }, + [100] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [101] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [102] = + { + -- TP gained when landing critical hits +# + { { 1283 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- Critical hit rate +#% + { { 26 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + }, + [103] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [104] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [105] = + { + -- TP gained when landing critical hits +# + { { 1283 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- Critical hit rate +#% + { { 26 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + }, + [106] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } }, + }, + [107] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } }, + }, + [108] = + { + -- TP gained when landing critical hits +# + { { 1283 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- Critical hit rate +#% + { { 26 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } }, + }, + [109] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [110] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [111] = + { + -- "Drain" potency +#% + { { 1284 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Weapon skill damage +#% + { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + }, + [112] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [113] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [114] = + { + -- "Drain" potency +#% + { { 1284 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Weapon skill damage +#% + { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + }, + [115] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + }, + [116] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + }, + [117] = + { + -- "Drain" potency +#% + { { 1284 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Weapon skill damage +#% + { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + }, + [118] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [119] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [120] = + { + -- Wyvern:HP+# + { { xi.augment.parametric.WYVERN, 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } }, + -- Wyvern:Damage taken +#% + { { xi.augment.parametric.WYVERN, 41 }, { 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -7, -8, -9, -10, -10, -11, -11, -12, -12, -13, -13, -14, -14, -15, -15, -15, -15, -15, -15 } }, + }, + [121] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [122] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [123] = + { + -- Wyvern:HP+# + { { xi.augment.parametric.WYVERN, 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } }, + -- Wyvern:Damage taken +#% + { { xi.augment.parametric.WYVERN, 41 }, { 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -7, -8, -9, -10, -10, -11, -11, -12, -12, -13, -13, -14, -14, -15, -15, -15, -15, -15, -15 } }, + }, + [124] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } }, + }, + [125] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } }, + }, + [126] = + { + -- Wyvern:HP+# + { { xi.augment.parametric.WYVERN, 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } }, + -- Wyvern:Damage taken +#% + { { xi.augment.parametric.WYVERN, 41 }, { 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -7, -8, -9, -10, -10, -11, -11, -12, -12, -13, -13, -14, -14, -15, -15, -15, -15, -15, -15 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } }, + }, + [127] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [128] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [129] = + { + -- Ninjutsu recast time -#% + { { 1301 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Enmity+# for each Utsusemi + { { 379 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + }, + [130] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [131] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [132] = + { + -- Ninjutsu recast time -#% + { { 1301 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Enmity+# for each Utsusemi + { { 379 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + }, + [133] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + }, + [134] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + }, + [135] = + { + -- Ninjutsu recast time -#% + { { 1301 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Enmity+# for each Utsusemi + { { 379 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + }, + [136] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [137] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [138] = + { + -- "Sekkanoki" recast time -#% + { { 1604 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Sekkanoki": Weapon skill damage +#% + { { 1605 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, + }, + [139] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [140] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [141] = + { + -- "Sekkanoki" recast time -#% + { { 1604 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Sekkanoki": Weapon skill damage +#% + { { 1605 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, + }, + [142] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 8, 8, 9, 9, 10, 11, 11, 12, 12, 13, 13, 13, 13, 13, 13 } }, + }, + [143] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 8, 8, 9, 9, 10, 11, 11, 12, 12, 13, 13, 13, 13, 13, 13 } }, + }, + [144] = + { + -- "Sekkanoki" recast time -#% + { { 1604 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Sekkanoki": Weapon skill damage +#% + { { 1605 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 8, 8, 9, 9, 10, 11, 11, 12, 12, 13, 13, 13, 13, 13, 13 } }, + }, + [145] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [146] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [147] = + { + -- "Afflatus Misery" stored +#% + { { 1601 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } }, + -- Healing magic recast time -#% + { { 1300 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Damage taken -#% + { { 55 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + }, + [148] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [149] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [150] = + { + -- "Afflatus Misery" stored +#% + { { 1601 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } }, + -- Healing magic recast time -#% + { { 1300 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Damage taken -#% + { { 55 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + }, + [151] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } }, + }, + [152] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } }, + }, + [153] = + { + -- "Afflatus Misery" stored +#% + { { 1601 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } }, + -- Healing magic recast time -#% + { { 1300 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Damage taken -#% + { { 55 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + }, + [154] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [155] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [156] = + { + -- Magic burst damage II +# + { { 1286 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + -- Magic burst accuracy+# + { { 1287 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 30, 30, 30, 30, 30 } }, + -- "Drain" and "Aspir" potency +%d + { { 343 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20 } }, + }, + [157] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [158] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [159] = + { + -- Magic burst damage II +# + { { 1286 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + -- Magic burst accuracy+# + { { 1287 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 30, 30, 30, 30, 30 } }, + -- "Drain" and "Aspir" potency +%d + { { 343 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20 } }, + }, + [160] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } }, + }, + [161] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } }, + }, + [162] = + { + -- Magic burst damage II +# + { { 1286 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + -- Magic burst accuracy+# + { { 1287 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 30, 30, 30, 30, 30 } }, + -- "Drain" and "Aspir" potency +%d + { { 343 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20 } }, + }, + [163] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [164] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [165] = + { + -- MP+# + { { 10 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, + -- "Mana Wall"+#% + { { 1304 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Damage taken -#% + { { 55 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + }, + [166] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [167] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [168] = + { + -- MP+# + { { 10 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, + -- "Mana Wall"+#% + { { 1304 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Damage taken -#% + { { 55 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + }, + [169] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } }, + }, + [170] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } }, + }, + [171] = + { + -- MP+# + { { 10 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, + -- "Mana Wall"+#% + { { 1304 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Damage taken -#% + { { 55 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + }, + [172] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [173] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [174] = + { + -- Pet:Chance of double damage +#% + { { xi.augment.parametric.PET, 1296 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } }, + -- Chance of doubling "Blood Pact" status +#% + { { 1308 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Blood Pact" damage +# + { { 369 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + }, + [175] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [176] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [177] = + { + -- Pet:Chance of double damage +#% + { { xi.augment.parametric.PET, 1296 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } }, + -- Chance of doubling "Blood Pact" status +#% + { { 1308 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Blood Pact" damage +# + { { 369 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + }, + [178] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } }, + }, + [179] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } }, + }, + [180] = + { + -- Pet:Chance of double damage +#% + { { xi.augment.parametric.PET, 1296 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } }, + -- Chance of doubling "Blood Pact" status +#% + { { 1308 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Blood Pact" damage +# + { { 369 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + }, + [181] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [182] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [183] = + { + -- "Regen" potency +# + { { 371 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Cure" potency +#% + { { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Fast Cast"+#% + { { 140 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + }, + [184] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [185] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [186] = + { + -- "Regen" potency +# + { { 371 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Cure" potency +#% + { { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Fast Cast"+#% + { { 140 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + }, + [187] = + { + -- Chance of double damage +#% + { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } }, + }, + [188] = + { + -- Chance of follow-up attack +#% + { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } }, + }, + [189] = + { + -- "Regen" potency +# + { { 371 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Cure" potency +#% + { { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Fast Cast"+#% + { { 140 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + }, + [190] = + { + -- Chance of double ranged damage +#% + { { 1297 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [191] = + { + -- Chance of ranged follow-up attack +#% + { { 1299 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [192] = + { + -- Additional ammo damage +#% + { { 1288 }, { 0, 10, 25, 40, 55, 70, 85, 100, 115, 130, 145, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 300, 300, 300, 300, 300 } }, + -- Additional ammo accuracy +# + { { 1289 }, { 0, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 70, 80, 90, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 150, 150, 150, 150, 150 } }, + }, + [193] = + { + -- Chance of double ranged damage +#% + { { 1297 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [194] = + { + -- Chance of ranged follow-up attack +#% + { { 1299 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [195] = + { + -- Additional ammo damage +#% + { { 1288 }, { 0, 10, 25, 40, 55, 70, 85, 100, 115, 130, 145, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 300, 300, 300, 300, 300 } }, + -- Additional ammo accuracy +# + { { 1289 }, { 0, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 70, 80, 90, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 150, 150, 150, 150, 150 } }, + }, + [196] = + { + -- Chance of double ranged damage +#% + { { 1297 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6 } }, + }, + [197] = + { + -- Chance of ranged follow-up attack +#% + { { 1299 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6 } }, + }, + [198] = + { + -- Additional ammo damage +#% + { { 1288 }, { 0, 10, 25, 40, 55, 70, 85, 100, 115, 130, 145, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 300, 300, 300, 300, 300 } }, + -- Additional ammo accuracy +# + { { 1289 }, { 0, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 70, 80, 90, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 150, 150, 150, 150, 150 } }, + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6 } }, + }, + [199] = + { + -- HP+# + { { 9 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, + -- STR DEX +# + { { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- "Double Attack"+#% + { { 143 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + }, + [200] = + { + -- DEX MND +# + { { xi.augment.parametric.STAT_COMBO, 0x0022 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- "Kick Attacks"+# + { { 194 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + }, + [201] = + { + -- INT MND +# + { { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- Enmity+# + { { 29 }, { 0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10, -11, -12, -13, -14, -15, -16, -17, -18, -19, -20, -21, -22, -23, -24, -25, -25, -25, -25, -25, -25 } }, + -- "Fast Cast"+#% + { { 140 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + }, + [202] = + { + -- INT MND +# + { { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- Magic burst damage +# + { { 1285 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + -- Magic burst accuracy+# + { { 1287 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [203] = + { + -- INT MND +# + { { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- Enhancing magic effect duration +#% + { { 1248 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Enfeebling magic effect duration +#% + { { 1251 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [204] = + { + -- DEX AGI +# + { { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- Evasion+# + { { 22 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Triple Attack"+#% + { { 144 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } }, + }, + [205] = + { + -- HP+# + { { 9 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 33, 36, 39, 42, 45, 48, 51, 54, 57, 60, 60, 60, 60, 60, 60 } }, + -- VIT MND +# + { { xi.augment.parametric.STAT_COMBO, 0x0024 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- Damage taken -#% + { { 55 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + }, + [206] = + { + -- STR+# + { { 11 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + }, + [207] = + { + -- STR DEX +# + { { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + -- Pet:"Double Attack"+#% + { { xi.augment.parametric.PET, 143 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [208] = + { + -- DEX CHR +# + { { xi.augment.parametric.STAT_COMBO, 0x0042 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + }, + [209] = + { + -- AGI+# + { { 14 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + }, + [210] = + { + -- STR+# + { { 11 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + }, + [211] = + { + -- DEX AGI +# + { { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- "Daken"+# + { { 251 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + }, + [212] = + { + -- STR VIT +# + { { xi.augment.parametric.STAT_COMBO, 0x0005 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + -- Wyvern:Damage taken +#% + { { xi.augment.parametric.WYVERN, 41 }, { 0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10, -11, -12, -13, -14, -15, -16, -17, -18, -19, -20, -21, -22, -23, -24, -25, -25, -25, -25, -25, -25 } }, + }, + [213] = + { + -- MP+# + { { 10 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- Avatar:All Attr.+# + { { xi.augment.parametric.AVATAR, xi.augment.parametric.ALL_ATTR }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Blood Pact" damage +# + { { 369 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + }, + [214] = + { + -- STR DEX +# + { { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + -- Critical hit rate +#% + { { 26 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, + }, + [215] = + { + -- STR AGI +# + { { xi.augment.parametric.STAT_COMBO, 0x0009 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- Magic Damage+# + { { 362 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + }, + [216] = + { + -- DEX AGI +# + { { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + -- Automaton:"Mag. Atk. Bns."+# + { { xi.augment.parametric.AUTOMATON, 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + }, + [217] = + { + -- DEX CHR +# + { { xi.augment.parametric.STAT_COMBO, 0x0042 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + }, + [218] = + { + -- INT MND +# + { { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- Magic Damage+# + { { 362 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Helix eff. dur. +#% + { { 1249 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + }, + [219] = + { + -- MP+# + { { 10 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, + -- Luopan duration +#% + { { 1309 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, + -- Luopan:Absorbs damage taken +#% + { { xi.augment.parametric.LUOPAN, 1313 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, + }, + [220] = + { + -- HP+# + { { 9 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 33, 36, 39, 42, 45, 48, 51, 54, 57, 60, 60, 60, 60, 60, 60 } }, + -- STR MND +# + { { xi.augment.parametric.STAT_COMBO, 0x0021 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, + -- Damage taken -#% + { { 55 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, + }, + [221] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 } }, + -- "Final Heaven": DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.FINAL_HEAVEN }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- "Counter" damage +#% + { { 1303 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [222] = + { + -- DMG:+# + { { 30 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29 } }, + -- Ascetic's Fury: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.ASCETICS_FURY }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [223] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 } }, + -- Stringing Pummel: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.STRINGING_PUMMEL }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [224] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- Victory Smite: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.VICTORY_SMITE }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- STR DEX +# + { { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + }, + [225] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, + -- Mercy Stroke: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.MERCY_STROKE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- "Triple Attack" damage +#% + { { 1305 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [226] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, + -- Pyrrhic Kleos: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.PYRRHIC_KLEOS }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [227] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Mandalic Stab: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.MANDALIC_STAB }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [228] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 } }, + -- Mordant Rime: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.MORDANT_RIME }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [229] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, + -- Rudra's Storm: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.RUDRAS_STORM }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- DEX AGI +# + { { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + }, + [230] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, + -- Knights of Round: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.KNIGHTS_OF_ROUND }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- Chance of successful block +# + { { 363 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [231] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 } }, + -- Death Blossom: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.DEATH_BLOSSOM }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [232] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- "Atonement" enmity+# + { { 1292 }, { 0, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 70, 80, 90, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [233] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 16, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18 } }, + -- Expiacion: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.EXPIACION }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [234] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + -- Chant du Cygne: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.CHANT_DU_CYGNE }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- DEX MND +# + { { xi.augment.parametric.STAT_COMBO, 0x0022 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + }, + [235] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, + -- Randgrith: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.RANDGRITH }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- "Cure" potency +#% + { { 329 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [236] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 } }, + -- Mystic Boon: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.MYSTIC_BOON }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [237] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, + -- "Dagan" potency +#% + { { 1290 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- AGI+# MND+# CHR+# + { { xi.augment.parametric.BASE_STATS, 0x01A0 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + }, + [238] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 14, 16, 18, 20, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22 } }, + -- Exudation: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.EXUDATION }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [239] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 } }, + -- Scourge: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.SCOURGE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- Critical hit damage +#% + { { 328 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [240] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 6, 7, 8, 9, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 } }, + -- Torcleaver: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.TORCLEAVER }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- STR VIT +# + { { xi.augment.parametric.STAT_COMBO, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + }, + [241] = + { + -- DMG:+# + { { 30 }, { 0, 1, 3, 5, 7, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39 } }, + -- Dimidiation: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.DIMIDIATION }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [242] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, + -- Onslaught: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.ONSLAUGHT }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- Pet:"Double Attack"+#% + { { xi.augment.parametric.PET, 143 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [243] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- Primal Rend: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.PRIMAL_REND }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [244] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, + -- Cloudsplitter: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.CLOUDSPLITTER }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- STR DEX MND CHR +# + { { xi.augment.parametric.STAT_COMBO, 0x0063 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + }, + [245] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- Metatron Torment: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.METATRON_TORMENT }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- "Double Attack" damage +#% + { { 1302 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [246] = + { + -- DMG:+# + { { 30 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 26, 29, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32 } }, + -- King's Justice: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.KINGS_JUSTICE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [247] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, + -- Ukko's Fury: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.UKKOS_FURY }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- STR DEX +# + { { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + }, + [248] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 13, 15, 17, 19, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21 } }, + -- Catastrophe: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.CATASTROPHE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- "Drain" potency +#% + { { 1284 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [249] = + { + -- DMG:+# + { { 30 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 22, 25, 28, 31, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34 } }, + -- Insurgency: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.INSURGENCY }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [250] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13 } }, + -- Quietus: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.QUIETUS }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- STR DEX INT MND +# + { { xi.augment.parametric.STAT_COMBO, 0x0033 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + }, + [251] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- Geirskogul: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.GEIRSKOGUL }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- All Jumps: Damage+#% + { { 1311 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + }, + [252] = + { + -- DMG:+# + { { 30 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 26, 29, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32 } }, + -- Drakesbane: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.DRAKESBANE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [253] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, + -- Camlann's Torment: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.CAMLANNS_TORMENT }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- STR VIT +# + { { xi.augment.parametric.STAT_COMBO, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + }, + [254] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, + -- Blade: Metsu: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.BLADE_METSU }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- Ninjutsu casting time -#% + { { 1307 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + }, + [255] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 } }, + -- Blade: Kamu: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.BLADE_KAMU }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [256] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + -- Blade: Hi: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.BLADE_HI }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- DEX AGI +# + { { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + }, + [257] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 16, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18 } }, + -- Tachi: Kaiten: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.TACHI_KAITEN }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- Skillchain dmg. +#% + { { 332 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [258] = + { + -- DMG:+# + { { 30 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29 } }, + -- Tachi: Rana: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.TACHI_RANA }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [259] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 6, 7, 8, 9, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 } }, + -- Tachi: Fudo: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.TACHI_FUDO }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- STR AGI +# + { { xi.augment.parametric.STAT_COMBO, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + }, + [260] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, + -- Gate of Tartarus: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.GATE_OF_TARTARUS }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- Enmity+# + { { 29 }, { 0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10, -12, -14, -16, -18, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20 } }, + }, + [261] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26 } }, + -- Omniscience: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.OMNISCIENCE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [262] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26 } }, + -- Vidohunir: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.VIDOHUNIR }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [263] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26 } }, + -- Garland of Bliss: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.GARLAND_OF_BLISS }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Avatar:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.AVATAR, 100 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [264] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- "Myrkr" potency +#% + { { 1291 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- MP+# + { { 10 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [265] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 7 } }, + -- Namas Arrow: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.NAMAS_ARROW }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- Critical hit rate +#% + { { 26 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [266] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, + -- Jishnu's Radiance: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.JISHNUS_RADIANCE }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- STR DEX +# + { { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + }, + [267] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + -- Trueflight: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.TRUEFLIGHT }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [268] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, + -- Coronach: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.CORONACH }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [269] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, + -- Leaden Salute: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.LEADEN_SALUTE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [270] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, + -- Wildfire: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.WILDFIRE }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- STR AGI +# + { { xi.augment.parametric.STAT_COMBO, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + }, + [271] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 } }, + -- Shijin Spiral: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.SHIJIN_SPIRAL }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [272] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, + -- Exenterator: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.EXENTERATOR }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [273] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, + -- Requiescat: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.REQUIESCAT }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [274] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, + -- Upheaval: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.UPHEAVAL }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [275] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 } }, + -- Entropy: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.ENTROPY }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [276] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Stardiver: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.STARDIVER }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [277] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, + -- Blade: Shun: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.BLADE_SHUN }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [278] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Tachi: Shoha: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.TACHI_SHOHA }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [279] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, + -- Realmrazer: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.REALMRAZER }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [280] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26 } }, + -- Shattersoul: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.SHATTERSOUL }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [281] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, + -- Resolution: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.RESOLUTION }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [282] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, + -- Ruinator: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.RUINATOR }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [283] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, + -- Apex Arrow: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.APEX_ARROW }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [284] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, + -- Last Stand: DMG:+#% + { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.LAST_STAND }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [285] = + { + -- Healing magic skill +# + { { 288 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Enha. mag. skill +# + { { 289 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [286] = + { + -- Accuracy+# + { { 18 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35 } }, + -- Mag. Evasion+# + { { 25 }, { 0, 0, 0, 0, 0, 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 } }, + -- Critical hit rate +#% + { { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [287] = + { + -- Mag. Evasion+# + { { 25 }, { 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75 } }, + -- Occ. inc. resist. to stat. ailments +# + { { 50 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [288] = + { + -- Accuracy+# + { { 18 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Evasion+# + { { 22 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [289] = + { + -- Avatar:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.AVATAR, 100 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35 } }, + -- Avatar:All Attr.+# + { { xi.augment.parametric.AVATAR, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- MP+# + { { 10 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + }, + [290] = + { + -- "Resist Silence"+# + { { 180 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Spell interruption rate down %d%% + { { 36 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [291] = + { + -- Attack+# + { { 19 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 } }, + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [292] = + { + -- STR+# + { { 11 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- "Double Attack"+#% + { { 143 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [293] = + { + -- DMG:+# + { { 30 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25 } }, + -- Accuracy+# Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + }, + [294] = + { + -- "Conserve MP"+# + { { 141 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- "Fast Cast"+#% + { { 140 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [295] = + { + -- Mag. Acc.+# + { { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- INT+# + { { 15 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [296] = + { + -- Mag. Acc.+# + { { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- CHR+# + { { 17 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [297] = + { + -- Evasion+# + { { 22 }, { 0, 6, 12, 18, 24, 30, 36, 42, 48, 54, 60, 66, 72, 78, 84, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90 } }, + -- Mag. Evasion+# + { { 25 }, { 0, 0, 0, 0, 0, 0, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [298] = + { + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Accuracy+# + { { 18 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [299] = + { + -- DMG:+# + { { 30 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 15, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25 } }, + }, + [300] = + { + -- HP+# + { { 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150 } }, + -- Shield skill +# + { { 285 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + }, + [301] = + { + -- "Snapshot"+# + { { 211 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- DMG:+# + { { 30 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Rng. Acc.+# + { { 20 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + }, + [302] = + { + -- "Resist Sleep"+# + { { 176 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- "Resist Charm"+# + { { 188 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 7, 9, 11, 13, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + }, + [303] = + { + -- DMG:+# + { { 30 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- "Store TP"+# + { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [304] = + { + -- Mag. Acc.+# + { { 24 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, + -- Damage taken -#% + { { 55 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [305] = + { + -- DEF+# + { { 23 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- HP+# + { { 9 }, { 0, 0, 0, 0, 0, 0, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200 } }, + }, + [306] = + { + -- Mag. Acc.+# + { { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- INT MND CHR +# + { { xi.augment.parametric.STAT_COMBO, 0x0070 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [307] = + { + -- TP Bonus +# + { { 353 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 34, 38, 42, 46, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- STR+# + { { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [308] = + { + -- Accuracy+# + { { 18 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- Critical hit rate +#% + { { 26 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [309] = + { + -- "Resist Bind"+# + { { 185 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, + -- Evasion+# + { { 22 }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [310] = + { + -- DEF+# + { { 23 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- "Mag. Def. Bns."+# + { { 134 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [311] = + { + -- Mag. Acc.+# + { { 24 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 } }, + -- Spell interruption rate down %d%% + { { 36 }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + }, + [312] = + { + -- DEF+# + { { 23 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- STR DEX VIT INT +# + { { xi.augment.parametric.STAT_COMBO, 0x0017 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, + }, + [313] = + { + -- DEF+# + { { 23 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- Parrying skill +# + { { 286 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [314] = + { + -- Attack+# + { { 19 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 } }, + -- "Store TP"+# + { { 142 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [315] = + { + -- DMG:+# + { { 30 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- Critical hit rate +#% + { { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [316] = + { + -- VIT+# + { { 13 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- HP+# + { { 9 }, { 0, 0, 0, 0, 0, 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 } }, + }, + [317] = + { + -- DEX AGI +# + { { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Mag. Evasion+# + { { 25 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [318] = + { + -- DMG:+# + { { 30 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- Weapon skill damage +#% + { { 327 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + }, + [319] = + { + -- DMG:+# + { { 30 }, { 0, 3, 6, 9, 12, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- Quadruple Attack +#% + { { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } }, + }, + [320] = + { + -- Accuracy+# + { { 18 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- DEX+# + { { 12 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [321] = + { + -- Healing magic skill +# + { { 288 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Enha. mag. skill +# + { { 289 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Damage taken -#% + { { 55 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [322] = + { + -- DMG:+# + { { 30 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 26, 28, 30, 32, 34, 36, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- Sword enhancement spell damage +#% + { { 515 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 60, 90, 120, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150 } }, + }, + [323] = + { + -- Evasion+# + { { 22 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- Accuracy+# + { { 18 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [324] = + { + -- Skillchain dmg. +#% + { { 332 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Magic burst damage +# + { { 1285 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [325] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, + -- Attack+# + { { 19 }, { 0, 0, 0, 0, 0, 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [326] = + { + -- Accuracy+# + { { 18 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, + -- "Double Attack"+#% + { { 143 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [327] = + { + -- Attack+# + { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- STR+# + { { 11 }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + }, + [328] = + { + -- Avatar:TP Bonus +# + { { xi.augment.parametric.AVATAR, 53 }, { 0, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300 } }, + -- Avatar:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.AVATAR, 100 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- Avatar:All Attr.+# + { { xi.augment.parametric.AVATAR, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [329] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [330] = + { + -- DMG:+# + { { 30 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- Critical hit rate +#% + { { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [331] = + { + -- Attack+# + { { 19 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [332] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 11, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- Evasion+# + { { 22 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + }, + [333] = + { + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 32, 34, 36, 38, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- INT MND +# + { { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [334] = + { + -- DMG:+# + { { 30 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 47, 50, 53, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- Critical hit rate +#% + { { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [335] = + { + -- "Cure" potency +#% + { { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Healing magic skill +# + { { 288 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [336] = + { + -- DMG:+# + { { 30 }, { 0, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- Weapon skill damage +#% + { { 327 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [337] = + { + -- "Conserve MP"+# + { { 141 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- INT+# + { { 15 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [338] = + { + -- DMG:+# + { { 30 }, { 0, 5, 10, 15, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- "Store TP"+# + { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, + }, + [339] = + { + -- Chance of successful block +# + { { 363 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Enh. Mag. received dur. +#% + { { 374 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [340] = + { + -- Rng. Atk.+# + { { 21 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, + -- Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- "Snapshot"+# + { { 211 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [341] = + { + -- Phys. dmg. taken +#% + { { 37 }, { 0, -1, -2, -3, -4, -5, -5, -6, -6, -7, -7, -8, -8, -9, -9, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10 } }, + -- Pet:Damage taken +#% + { { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [342] = + { + -- DMG:+# + { { 30 }, { 0, 4, 8, 12, 16, 20, 24, 27, 30, 33, 36, 39, 42, 45, 48, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- "Fast Cast"+#% + { { 140 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [343] = + { + -- Magic Damage+# + { { 362 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- INT+# + { { 15 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [344] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, + -- "Triple Attack"+#% + { { 144 }, { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } }, + -- Quadruple Attack +#% + { { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } }, + }, + [345] = + { + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- Evasion+# + { { 22 }, { 0, 0, 0, 0, 0, 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } }, + -- Accuracy+# Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 15, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25 } }, + }, + [346] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- "Regen"+# + { { 137 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [347] = + { + -- DMG:+# + { { 30 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 35, 38, 41, 44, 47, 50, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- Haste+#% + { { 32 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [348] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- Shield skill +# + { { 285 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [349] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, + -- Rng. Acc.+# + { { 20 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- "Rapid Shot"+# + { { 139 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + }, + [350] = + { + -- Evasion+# + { { 22 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- "Counter"+# + { { 145 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [351] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, + -- DEX+# + { { 12 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Sword enhancement spell damage +#% + { { 515 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 30, 40, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } }, + }, + [352] = + { + -- MP+# + { { 10 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, + -- Avatar:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.AVATAR, 100 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- Avatar:Magic burst damage +# + { { xi.augment.parametric.AVATAR, 1285 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [353] = + { + -- Avatar:All Attr.+# + { { xi.augment.parametric.AVATAR, xi.augment.parametric.ALL_ATTR }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- Avatar:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.AVATAR, 100 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- "Avatar perpetuation cost" -%d + { { 321 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [354] = + { + -- Mag. Acc.+# + { { 24 }, { 0, 10, 20, 30, 40, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 } }, + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 0, 0, 0, 0, 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + }, + [355] = + { + -- STR+# + { { 11 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- DEX+# + { { 12 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [356] = + { + -- DMG:+# + { { 30 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 19, 20, 21, 22, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 30, 40, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } }, + }, + [357] = + { + -- HP+# + { { 9 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, + -- Chance of successful block +# + { { 363 }, { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } }, + }, + [358] = + { + -- DEX+# + { { 12 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- AGI+# + { { 14 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [359] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, + -- Critical hit rate +#% + { { 26 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- STR DEX +# + { { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 15, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25 } }, + }, + [360] = + { + -- "Fast Cast"+#% + { { 140 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Spell interruption rate down %d%% + { { 36 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [361] = + { + -- DMG:+# + { { 30 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- "Mag. Def. Bns."+# + { { 134 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [362] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- Skillchain dmg. +#% + { { 332 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + }, + [363] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25 } }, + -- INT MND +# + { { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 17, 19, 21, 23, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25 } }, + }, + [364] = + { + -- STR+# + { { 11 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Haste+#% + { { 32 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [365] = + { + -- DMG:+# + { { 30 }, { 0, 3, 6, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- Weapon skill damage +#% + { { 327 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [366] = + { + -- Accuracy+# + { { 18 }, { 0, 4, 8, 12, 16, 20, 24, 27, 30, 33, 36, 39, 42, 45, 47, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } }, + -- Haste+#% + { { 32 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [367] = + { + -- DEF+# + { { 23 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- Damage taken -#% + { { 55 }, { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } }, + }, + [368] = + { + -- Rng. Atk.+# + { { 21 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- Enmity+# + { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5 } }, + }, + [369] = + { + -- DMG:+# + { { 30 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 27, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- Pot. of "Cure" effect rec. +#% + { { 356 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [370] = + { + -- DMG:+# + { { 30 }, { 0, 3, 6, 9, 12, 15, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 30, 40, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } }, + }, + [371] = + { + -- DMG:+# + { { 30 }, { 0, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 } }, + -- Rng. Acc.+# + { { 20 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- "Snapshot"+# + { { 211 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [372] = + { + -- DEF+# + { { 23 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, + -- Spell interruption rate down %d%% + { { 36 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [373] = + { + -- Mag. Evasion+# + { { 25 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- "Double Attack"+#% + { { 143 }, { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } }, + }, + [374] = + { + -- Accuracy+# + { { 18 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- DEX+# + { { 12 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, + }, + [375] = + { + -- DMG:+# + { { 30 }, { 0, 3, 6, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- Dark magic skill +# + { { 292 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [376] = + { + -- Enmity+# + { { 29 }, { 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Damage taken -#% + { { 55 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [377] = + { + -- DMG:+# + { { 30 }, { 0, 2, 4, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- "Store TP"+# + { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [378] = + { + -- Rng. Atk.+# + { { 21 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, + -- Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- DMG:+# + { { 30 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [379] = + { + -- Accuracy+# + { { 18 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Mag. Acc.+# + { { 24 }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Enha. mag. skill +# + { { 289 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [380] = + { + -- Mag. Evasion+# + { { 25 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 } }, + -- Enmity+# + { { 29 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [381] = + { + -- DMG:+# + { { 30 }, { 0, 2, 4, 6, 8, 10, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- STR DEX CHR +# + { { xi.augment.parametric.STAT_COMBO, 0x0043 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 32, 34, 36, 38, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + }, + [382] = + { + -- Accuracy+# + { { 18 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- "Triple Attack"+#% + { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } }, + }, + [383] = + { + -- Accuracy+# + { { 18 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- "Store TP"+# + { { 142 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [384] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- Attack+# + { { 19 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 16, 24, 32, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + }, + [385] = + { + -- DMG:+# + { { 30 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- HP+# + { { 9 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 40, 60, 80, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 } }, + }, + [386] = + { + -- Accuracy+# + { { 18 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- "Triple Attack"+#% + { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } }, + }, + [387] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- Damage taken -#% + { { 55 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [388] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 12, 18, 24, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + }, + [389] = + { + -- Accuracy+# + { { 18 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 32, 34, 36, 38, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- "Triple Attack"+#% + { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, + }, + [390] = + { + -- DEX+# + { { 12 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + -- "Store TP"+# + { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 32, 34, 36, 38, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, + }, + [391] = + { + -- Mag. Acc.+# + { { 24 }, { 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 54, 58, 62, 66, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70 } }, + -- Enfb. mag. skill +# + { { 290 }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, + -- MND+# + { { 16 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + }, + [392] = + { + -- Accuracy+# + { { 18 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, + -- "Triple Attack"+#% + { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, + }, + [393] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 16, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 19, 20 } }, + -- Attack+# + { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Skillchain dmg. +#% + { { 332 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [394] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 11 } }, + -- Attack+# + { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [395] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13 } }, + -- Attack+# + { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- "Refresh"+# + { { 138 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } }, + }, + [396] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 22, 23, 23, 24, 24, 25, 25, 26 } }, + -- Attack+# + { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- "Counter"+# + { { 145 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [397] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 14, 14, 14, 14, 15 } }, + -- Attack+# + { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- TP Bonus +# + { { 353 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 20, 20, 30, 30, 40, 40, 50, 50 } }, + }, + [398] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 14, 14, 14, 14, 15 } }, + -- Attack+# + { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Skillchain dmg. +#% + { { 332 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [399] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 24, 25, 25, 26, 26, 27 } }, + -- Attack+# + { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- STR VIT +# + { { xi.augment.parametric.STAT_COMBO, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [400] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 26, 27, 27, 28 } }, + -- Attack+# + { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Damage taken -#% + { { 55 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [401] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 22, 23, 23, 24, 24, 25, 25, 26 } }, + -- Attack+# + { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- "Regen"+# + { { 137 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } }, + }, + [402] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 10, 11, 11, 11, 11, 11, 12 } }, + -- Attack+# + { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- "Daken"+# + { { 251 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [403] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24 } }, + -- Attack+# + { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- STR+# + { { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [404] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 11 } }, + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Enmity+# + { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5 } }, + }, + [405] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 16, 16, 17, 17, 18, 18, 18, 19, 19, 19, 20, 20, 20, 21 } }, + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- INT MND +# + { { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [406] = + { + -- DMG:+# + { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 9 } }, + -- Rng. Atk.+# + { { 21 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, + -- Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- "Snapshot"+# + { { 211 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [407] = + { + -- DMG:+# + { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 16, 16, 17, 17, 18, 18, 18, 19, 19, 19, 20, 20, 20, 21 } }, + -- Rng. Atk.+# + { { 21 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, + -- Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- "Recycle"+# + { { 212 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [408] = + { + -- Rng. Atk.+# + { { 21 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, + -- Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- "Subtle Blow II"+# + { { 1536 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [409] = + { + -- Rng. Atk.+# + { { 21 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- TP Bonus +# + { { 353 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 19, 19, 20 } }, + -- Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Critical hit rate +#% + { { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [410] = + { + -- Rng. Atk.+# + { { 21 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Subtle Blow"+# + { { 195 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } }, + -- Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- "Recycle"+# + { { 212 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [411] = + { + -- Rng. Atk.+# + { { 21 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Damage taken -#% + { { 55 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } }, + -- Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- STR+# + { { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [412] = + { + -- Rng. Atk.+# + { { 21 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "True Shot"+# + { { 232 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } }, + -- Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- AGI+# + { { 14 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [413] = + { + -- Attack+# + { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Counter"+# + { { 145 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- "Regen"+# + { { 137 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } }, + }, + [414] = + { + -- Attack+# + { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Double Attack"+#% + { { 143 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Occ. inc. resist. to stat. ailments +# + { { 50 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [415] = + { + -- Attack+# + { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- DEX+# + { { 12 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [416] = + { + -- Attack+# + { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Subtle Blow"+# + { { 195 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- "Triple Attack"+#% + { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [417] = + { + -- Attack+# + { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Evasion+# + { { 22 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- STR+# + { { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [418] = + { + -- Attack+# + { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Double Attack" damage +#% + { { 1302 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- "Cure" potency +#% + { { 329 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [419] = + { + -- Attack+# + { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Occ. inc. resist. to stat. ailments +# + { { 50 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Critical hit rate +#% + { { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [420] = + { + -- Attack+# + { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- VIT+# + { { 13 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [421] = + { + -- Attack+# + { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Skillchain dmg. +#% + { { 332 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- STR+# + { { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [422] = + { + -- Attack+# + { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Subtle Blow"+# + { { 195 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Chance of successful block +# + { { 363 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [423] = + { + -- Attack+# + { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Skillchain dmg. +#% + { { 332 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- "Double Attack"+#% + { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [424] = + { + -- Attack+# + { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- "Regen"+# + { { 137 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } }, + }, + [425] = + { + -- Attack+# + { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Triple Attack" damage +#% + { { 1305 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- DEX+# + { { 12 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [426] = + { + -- Attack+# + { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Mag. Evasion+# + { { 25 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [427] = + { + -- Attack+# + { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- AGI+# + { { 14 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [428] = + { + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25 } }, + -- Magic Damage+# + { { 362 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Enmity+# + { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5 } }, + }, + [429] = + { + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25 } }, + -- Enmity+# + { { 29 }, { 0, -1, -1, -1, -1, -2, -2, -2, -2, -3, -3, -3, -3, -4, -4, -4, -4, -5, -5, -5, -5, -6, -6, -6, -6, -7, -7, -7, -7, -8, -8 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Magic Damage+# + { { 362 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [430] = + { + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25 } }, + -- Magic burst damage II +# + { { 1286 }, { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- MND+# + { { 16 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [431] = + { + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25 } }, + -- Damage taken -#% + { { 55 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- INT+# + { { 15 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [432] = + { + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25 } }, + -- "Drain" and "Aspir" potency +%d + { { 343 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Spell interruption rate down %d%% + { { 36 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [433] = + { + -- Attack+# Magic Damage+# + { { xi.augment.parametric.ATTACK, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Quadruple Attack +#% + { { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } }, + }, + [434] = + { + -- Attack+# Magic Damage+# + { { xi.augment.parametric.ATTACK, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- DEX+# + { { 12 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [435] = + { + -- Attack+# Magic Damage+# + { { xi.augment.parametric.ATTACK, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Magic burst damage II +# + { { 1286 }, { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- MND+# + { { 16 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [436] = + { + -- Attack+# Magic Damage+# + { { xi.augment.parametric.ATTACK, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Blood Pact" damage +# + { { 369 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Pet:Damage taken +#% + { { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5 } }, + }, + [437] = + { + -- Attack+# Magic Damage+# + { { xi.augment.parametric.ATTACK, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Regen" potency +# + { { 371 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } }, + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Avatar:All Attr.+# + { { xi.augment.parametric.AVATAR, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [438] = + { + -- Accuracy+# Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } }, + -- Critical hit rate +#% + { { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [439] = + { + -- Accuracy+# Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7 } }, + -- DEX AGI +# + { { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [440] = + { + -- Accuracy+# Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 13, 14, 14, 14 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } }, + -- DEX+# + { { 12 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } }, + }, + [441] = + { + -- Accuracy+# Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6 } }, + -- Critical hit rate +#% + { { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 7, 8, 9, 10, 11, 12, 13 } }, + }, + [442] = + { + -- Accuracy+# Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Store TP"+# + { { 142 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } }, + -- AGI+# + { { 14 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } }, + }, + [443] = + { + -- Attack+# Rng. Atk.+# + { { xi.augment.parametric.ATTACK, 0x0003 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, + -- Weapon skill damage +#% + { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11 } }, + -- "Double Attack"+#% + { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } }, + -- Accuracy+# Rng. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0003 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [444] = + { + -- Attack+# Rng. Atk.+# + { { xi.augment.parametric.ATTACK, 0x0003 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, + -- Weapon skill damage +#% + { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13 } }, + -- "Double Attack"+#% + { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7 } }, + -- STR VIT +# + { { xi.augment.parametric.STAT_COMBO, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [445] = + { + -- Attack+# Rng. Atk.+# + { { xi.augment.parametric.ATTACK, 0x0003 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, + -- Weapon skill damage +#% + { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11 } }, + -- "Double Attack"+#% + { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } }, + -- VIT+# + { { 13 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } }, + }, + [446] = + { + -- Attack+# Rng. Atk.+# + { { xi.augment.parametric.ATTACK, 0x0003 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, + -- Weapon skill damage +#% + { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12 } }, + -- "Double Attack"+#% + { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6 } }, + -- STR+# + { { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } }, + }, + [447] = + { + -- Attack+# Rng. Atk.+# + { { xi.augment.parametric.ATTACK, 0x0003 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, + -- Weapon skill damage +#% + { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11 } }, + -- "Double Attack"+#% + { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } }, + -- Accuracy+# Rng. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0003 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 7, 8, 9, 10, 11, 12, 13 } }, + }, + [448] = + { + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, + -- Magic Damage+# + { { 362 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Magic burst damage II +# + { { 1286 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } }, + -- Mag. Acc.+# + { { 24 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [449] = + { + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, + -- Magic Damage+# + { { 362 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40 } }, + -- Magic burst damage II +# + { { 1286 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7 } }, + -- INT MND CHR +# + { { xi.augment.parametric.STAT_COMBO, 0x0070 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [450] = + { + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, + -- Magic Damage+# + { { 362 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Magic burst damage II +# + { { 1286 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } }, + -- MND+# + { { 16 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } }, + }, + [451] = + { + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, + -- Magic Damage+# + { { 362 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, + -- Magic burst damage II +# + { { 1286 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } }, + -- INT+# + { { 15 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } }, + }, + [452] = + { + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, + -- Magic Damage+# + { { 362 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Magic burst damage II +# + { { 1286 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } }, + -- CHR+# + { { 17 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } }, + }, + [453] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Pet:All Attr.+# + { { xi.augment.parametric.PET, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Pet:Damage taken +#% + { { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -6, -7, -7, -8 } }, + }, + [454] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Pet:DMG:+#% + { { xi.augment.parametric.PET, 47 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11 } }, + -- Pet:Damage taken +#% + { { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10 } }, + }, + [455] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Pet:All Attr.+# + { { xi.augment.parametric.PET, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Pet:Damage taken +#% + { { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -6, -7, -7, -8 } }, + }, + [456] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Pet:DMG:+#% + { { xi.augment.parametric.PET, 47 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10 } }, + -- Pet:Damage taken +#% + { { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -7, -8, -8, -9 } }, + }, + [457] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Pet:All Attr.+# + { { xi.augment.parametric.PET, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Pet:Damage taken +#% + { { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -6, -7, -7, -8 } }, + }, + [458] = + { + -- Pet:Attack+# + { { xi.augment.parametric.PET, 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Attack+# + { { 19 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Pet:All Attr.+# + { { xi.augment.parametric.PET, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [459] = + { + -- Attack+# + { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- STR+# + { { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10 } }, + -- DEX+# + { { 12 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [460] = + { + -- Avatar:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.AVATAR, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Avatar:All Attr.+# + { { xi.augment.parametric.AVATAR, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Avatar:Enmity+# + { { xi.augment.parametric.AVATAR, 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [461] = + { + -- Automaton:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.AUTOMATON, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Automaton:HP+# + { { xi.augment.parametric.AUTOMATON, 9 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60 } }, + -- Automaton:Special attack damage+#% + { { xi.augment.parametric.AUTOMATON, 1314 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [462] = + { + -- DEF+# + { { 23 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Waltz" potency +#% + { { 330 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10 } }, + -- "Mag. Def. Bns."+# + { { 134 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [463] = + { + -- DEF+# + { { 23 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Daken"+# + { { 251 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10 } }, + -- Mag. Evasion+# + { { 25 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, + }, + [464] = + { + -- Accuracy+# + { { 18 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Attack+# + { { 19 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- "Store TP"+# + { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [465] = + { + -- Weapon Skill Acc.+# + { { 326 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Attack+# + { { 19 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Skillchain dmg. +#% + { { 332 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, + }, + [466] = + { + -- Rng. Acc.+# + { { 20 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Rng. Atk.+# + { { 21 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Enmity+# + { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5 } }, + }, + [467] = + { + -- Mag. Acc.+# + { { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Enfb. mag. skill +# + { { 290 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Enmity+# + { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5 } }, + }, + [468] = + { + -- Accuracy+# Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- All Attr.+# + { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10 } }, + -- "Store TP"+# + { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5 } }, + }, + [469] = + { + -- Accuracy+# Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, + -- Evasion+# Mag. Evasion+# + { { xi.augment.parametric.DEFENSE, 0x000C }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10 } }, + -- Critical hit rate +#% + { { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5 } }, + }, + [470] = + { + -- Accuracy+# Rng. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0003 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25 } }, + -- Attack+# Rng. Atk.+# + { { xi.augment.parametric.ATTACK, 0x0003 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 } }, + -- STR DEX +# + { { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Enmity+# + { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10 } }, + }, + [471] = + { + -- Mag. Acc.+# + { { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25 } }, + -- Magic Damage+# + { { 362 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 } }, + -- INT+# + { { 15 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, + -- Enmity+# + { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10 } }, + }, + [472] = + { + -- Accuracy+# Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Double Attack"+#% + { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6 } }, + }, + [473] = + { + -- Accuracy+# Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Double Attack"+#% + { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7 } }, + }, + [474] = + { + -- Accuracy+# Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Double Attack"+#% + { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } }, + }, + [475] = + { + -- Accuracy+# Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Double Attack"+#% + { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6 } }, + }, + [476] = + { + -- Accuracy+# Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Double Attack"+#% + { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } }, + -- Physical damage limit +#% + { { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } }, + }, + [477] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Store TP"+# + { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7 } }, + -- "Triple Attack"+#% + { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + }, + [478] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Store TP"+# + { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8 } }, + -- "Triple Attack"+#% + { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + }, + [479] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Store TP"+# + { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } }, + -- "Triple Attack"+#% + { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + }, + [480] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Store TP"+# + { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7 } }, + -- "Triple Attack"+#% + { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + }, + [481] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Store TP"+# + { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } }, + -- "Triple Attack"+#% + { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + }, + [482] = + { + -- Mag. Acc.+# + { { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 25, 26, 27, 28 } }, + -- "Blood Pact" damage +# + { { 369 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + }, + [483] = + { + -- Mag. Acc.+# + { { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32 } }, + -- "Blood Pact" damage +# + { { 369 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + }, + [484] = + { + -- Mag. Acc.+# + { { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 29, 30 } }, + -- "Blood Pact" damage +# + { { 369 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + }, + [485] = + { + -- Mag. Acc.+# + { { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 25, 26, 27, 28 } }, + -- "Blood Pact" damage +# + { { 369 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + }, + [486] = + { + -- Mag. Acc.+# + { { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Mag. Atk. Bns."+# + { { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 29, 30 } }, + -- "Blood Pact" damage +# + { { 369 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + }, + [487] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Triple Attack"+#% + { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } }, + -- "Phalanx" received +# + { { 368 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4 } }, + }, + [488] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Triple Attack"+#% + { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8 } }, + -- "Phalanx" received +# + { { 368 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6 } }, + }, + [489] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Triple Attack"+#% + { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7 } }, + -- "Phalanx" received +# + { { 368 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } }, + }, + [490] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Triple Attack"+#% + { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } }, + -- "Phalanx" received +# + { { 368 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4 } }, + }, + [491] = + { + -- Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- "Triple Attack"+#% + { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7 } }, + -- "Phalanx" received +# + { { 368 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } }, + }, + [492] = + { + -- Accuracy+# Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Enmity+# + { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -6, -7, -7, -7, -8 } }, + -- Quadruple Attack +#% + { { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + }, + [493] = + { + -- Accuracy+# Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Enmity+# + { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -6, -7, -7, -8, -8, -8, -9, -9, -9, -10 } }, + -- Quadruple Attack +#% + { { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + }, + [494] = + { + -- Accuracy+# Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Enmity+# + { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -6, -7, -7, -8, -8, -9 } }, + -- Quadruple Attack +#% + { { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + }, + [495] = + { + -- Accuracy+# Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Enmity+# + { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -6, -7, -7, -7, -8 } }, + -- Quadruple Attack +#% + { { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + }, + [496] = + { + -- Accuracy+# Rng. Acc.+# Mag. Acc.+# + { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + -- Enmity+# + { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -6, -7, -7, -8, -8, -9 } }, + -- Quadruple Attack +#% + { { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } }, + -- Pet:Accuracy+# Mag. Acc.+# + { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, + }, +} + +-- Cumulative Reinforcement point per rank for bundled augments +-- Equipment exdata stores cumulated value, client uses below table to calculate RP to next rank. +-- Source: ROM/118/114.DAT (mnc2, 48 bytes after header) +xi.data.augments.rpCurves = +{ + [xi.augment.rpCurve.A] = + { + [ 0] = 30, + [ 1] = 50, + [ 2] = 80, + [ 3] = 120, + [ 4] = 170, + [ 5] = 220, + [ 6] = 280, + [ 7] = 340, + [ 8] = 410, + [ 9] = 480, + [10] = 560, + [11] = 650, + [12] = 750, + [13] = 860, + [14] = 980, + [15] = 1110, + [16] = 1250, + [17] = 1410, + [18] = 1580, + [19] = 1760, + [20] = 1960, + [21] = 2170, + [22] = 2400, + [23] = 2650, + [24] = 2910, + [25] = 3180, + [26] = 3460, + [27] = 3760, + [28] = 4070, + [29] = 4400, + [30] = 4750, + }, + + [xi.augment.rpCurve.B] = + { + [ 0] = 750, + [ 1] = 1600, + [ 2] = 2500, + [ 3] = 3400, + [ 4] = 4400, + [ 5] = 5400, + [ 6] = 6500, + [ 7] = 7600, + [ 8] = 8800, + [ 9] = 10000, + [10] = 11300, + [11] = 12700, + [12] = 14100, + [13] = 15600, + [14] = 17200, + [15] = 18800, + [16] = 20500, + [17] = 22300, + [18] = 24200, + [19] = 26200, + [20] = 28300, + [21] = 30500, + [22] = 32800, + [23] = 35200, + [24] = 37700, + [25] = 40400, + [26] = 43200, + [27] = 46100, + [28] = 49200, + [29] = 52400, + [30] = 55800, + }, +} diff --git a/scripts/enum/augment.lua b/scripts/enum/augment.lua new file mode 100644 index 00000000000..2aa5b80555f --- /dev/null +++ b/scripts/enum/augment.lua @@ -0,0 +1,61 @@ +----------------------------------- +-- Augments +----------------------------------- +xi = xi or {} +xi.augment = xi.augment or {} + +-- Stored in equipment exdata to denote the way the augments should be processed +---@enum xi.augment.kind +xi.augment.kind = +{ + HAS_AUGMENTS = 0x02, -- Standard, Trial, Serialized, Crafting Shield etc + BUNDLED = 0x03, -- Bundled augments: Odyssey, Dyna-D JSE necks +} + +-- Stored in equipment exdata to further refine the type of augments stored on the item +-- Several flags can be present on a single item (i.e. STANDARD + TRIAL). +---@enum xi.augment.subKind +xi.augment.subKind = +{ + STANDARD = 0x03, -- Base flags for standard augments + CRAFTING_SHIELD = 0x08, -- Crafting shields + SERIALIZED = 0x10, -- Serialized number + server name (Lu Shang +1, Ebisu +1) + BUNDLED = 0x20, -- Dyna-D, Odyssey, JSE necks + TRIAL = 0x40, -- Magian trial present + EVOLITH = 0x80, +} + +-- RP curve in use by a given item using Bundled augments. Stored in equipment exdata. +---@enum xi.augment.rpCurve +xi.augment.rpCurve = +{ + A = 0, -- Up to 4750 RP + B = 1, -- Up to 55800 RP +} + +-- Used with bundled augments +---@enum xi.augment.parametric +xi.augment.parametric = +{ + -- Bitmask effects: parameter selects stats from the group (bits in documented order) + BASE_STATS = 2049, -- HP (0), MP, STR, DEX, VIT, AGI, INT, MND, CHR (8) + STAT_COMBO = 2050, -- STR (0), DEX, VIT, AGI, INT, MND, CHR (6) -- All bits set == ALL STATS + ELEMENTS = 2051, -- Fire (0), Ice, Wind, Earth, Lightning, Water, Light, Dark (7) + ACCURACY = 2052, -- Accuracy (0), Rng. Acc., Mag. Acc. (2) + ATTACK = 2053, -- Attack (0), Rng. Atk., Mag. Atk. Bns., Magic Damage (3) + DEFENSE = 2054, -- DEF (0), Mag. Def. Bns., Evasion, Mag. Evasion (3) + ACC_ATK_DEF = 2055, -- Accuracy (0), Rng. Acc., Attack, Mag. Atk. Bns., DEF (4) + MAGIC = 2056, -- Mag. Acc. (0), Mag. Atk. Bns., Magic Damage, Mag. Def. Bns., Mag. Evasion (4) + + -- Prefix effects: scope the effect provided as second parameter to given entity + PET = 2064, + WYVERN = 2065, + AVATAR = 2066, + AUTOMATON = 2067, + LUOPAN = 2068, + ALTER_EGO = 2069, + + -- Special + WEAPON_SKILL = 2076, -- WS name from second element, always DMG:+#% + ALL_ATTR = 4096, -- All Attr.+# +}