From 0c4426dddd1d504f18d89d94c2cfc886bb3dc6da Mon Sep 17 00:00:00 2001 From: sruon Date: Thu, 7 May 2026 00:38:24 -0600 Subject: [PATCH 1/3] Add missing NO_CANCEL to effects --- sql/status_effects.sql | 384 ++++++++++++++++++++--------------------- 1 file changed, 192 insertions(+), 192 deletions(-) diff --git a/sql/status_effects.sql b/sql/status_effects.sql index 407077968ac..144c91896e1 100644 --- a/sql/status_effects.sql +++ b/sql/status_effects.sql @@ -71,7 +71,7 @@ CREATE TABLE `status_effects` ( LOCK TABLES `status_effects` WRITE; /*!40000 ALTER TABLE `status_effects` DISABLE KEYS */; -INSERT INTO `status_effects` VALUES (0,'ko',0,0,0,0,0,0,0,0,0,204); +INSERT INTO `status_effects` VALUES (0,'ko',@FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,204); INSERT INTO `status_effects` VALUES (1,'weakness',@FLAG_NO_CANCEL,0,0,3,0,0,0,1,0,204); INSERT INTO `status_effects` VALUES (2,'sleep',@FLAG_DAMAGE | @FLAG_DEATH | @FLAG_NO_CANCEL,2,19,1,193,0,8,1,0,204); INSERT INTO `status_effects` VALUES (3,'poison',@FLAG_DEATH | @FLAG_WALTZABLE | @FLAG_NO_CANCEL,0,0,2,0,0,6,1,0,204); @@ -93,7 +93,7 @@ INSERT INTO `status_effects` VALUES (18,'gradual_petrification',@FLAG_DEATH | @F INSERT INTO `status_effects` VALUES (19,'sleep',@FLAG_DAMAGE | @FLAG_DEATH | @FLAG_NO_CANCEL,2,0,1,0,0,8,1,0,204); INSERT INTO `status_effects` VALUES (20,'curse',@FLAG_DEATH | @FLAG_NO_REST | @FLAG_NO_CANCEL,9,0,2,0,0,8,1,0,204); INSERT INTO `status_effects` VALUES (21,'addle',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_WALTZABLE | @FLAG_NO_CANCEL,0,0,2,0,0,1,1,0,NULL); -INSERT INTO `status_effects` VALUES (22,'intimidate',@FLAG_DEATH,0,0,2,0,0,0,1,0,204); +INSERT INTO `status_effects` VALUES (22,'intimidate',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,2,0,0,0,1,0,204); INSERT INTO `status_effects` VALUES (23,'kaustra',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,228,0,0,0,0,0,0,204); INSERT INTO `status_effects` VALUES (28,'terror',@FLAG_DEATH | @FLAG_NO_CANCEL,7,0,0,0,0,8,1,0,204); INSERT INTO `status_effects` VALUES (29,'mute',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,2,0,6,3,1,0,204); @@ -186,13 +186,13 @@ INSERT INTO `status_effects` VALUES (115,'unlimited_shot',@FLAG_DEATH | @FLAG_ON INSERT INTO `status_effects` VALUES (116,'phalanx',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,7,0,1050,NULL); INSERT INTO `status_effects` VALUES (117,'warding_circle',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (118,'ancient_circle',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (119,'str_boost',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,1,0,0,NULL); -INSERT INTO `status_effects` VALUES (120,'dex_boost',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,5,0,0,NULL); -INSERT INTO `status_effects` VALUES (121,'vit_boost',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,4,0,0,NULL); -INSERT INTO `status_effects` VALUES (122,'agi_boost',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,3,0,0,NULL); -INSERT INTO `status_effects` VALUES (123,'int_boost',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,2,0,0,NULL); -INSERT INTO `status_effects` VALUES (124,'mnd_boost',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,6,0,0,NULL); -INSERT INTO `status_effects` VALUES (125,'chr_boost',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,7,0,0,NULL); +INSERT INTO `status_effects` VALUES (119,'str_boost',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,1,0,0,NULL); +INSERT INTO `status_effects` VALUES (120,'dex_boost',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,5,0,0,NULL); +INSERT INTO `status_effects` VALUES (121,'vit_boost',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,4,0,0,NULL); +INSERT INTO `status_effects` VALUES (122,'agi_boost',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,3,0,0,NULL); +INSERT INTO `status_effects` VALUES (123,'int_boost',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,2,0,0,NULL); +INSERT INTO `status_effects` VALUES (124,'mnd_boost',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,6,0,0,NULL); +INSERT INTO `status_effects` VALUES (125,'chr_boost',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,7,0,0,NULL); INSERT INTO `status_effects` VALUES (126,'spirit_surge',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (127,'costume',@FLAG_ATTACK | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_MAGIC_END,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (128,'burn',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_WALTZABLE | @FLAG_NO_CANCEL,0,0,0,133,129,1,0,0,NULL); @@ -218,31 +218,31 @@ INSERT INTO `status_effects` VALUES (147,'attack_down',@FLAG_ERASABLE | @FLAG_DE INSERT INTO `status_effects` VALUES (148,'evasion_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_WALTZABLE | @FLAG_NO_CANCEL,0,0,0,0,92,2,0,0,NULL); INSERT INTO `status_effects` VALUES (149,'defense_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_WALTZABLE | @FLAG_NO_CANCEL,0,0,0,0,93,3,0,0,NULL); INSERT INTO `status_effects` VALUES (150,'physical_shield',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (151,'arrow_shield',@FLAG_DISPELABLE | @FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (151,'arrow_shield',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (152,'magic_shield',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (153,'damage_spikes',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH,34,0,0,0,0,0,0,800,NULL); -INSERT INTO `status_effects` VALUES (154,'shining_ruby',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (155,'medicine',0,0,0,0,0,0,0,0,0,204); +INSERT INTO `status_effects` VALUES (153,'damage_spikes',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_NO_CANCEL,34,0,0,0,0,0,0,800,NULL); +INSERT INTO `status_effects` VALUES (154,'shining_ruby',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (155,'medicine',@FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,204); INSERT INTO `status_effects` VALUES (156,'flash',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_WALTZABLE | @FLAG_NO_CANCEL,0,0,1,0,0,7,0,0,204); INSERT INTO `status_effects` VALUES (157,'sj_restriction',@FLAG_ON_ZONE | @FLAG_NO_CANCEL | @FLAG_NO_LOSS_MESSAGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (158,'provoke',@FLAG_DEATH,0,0,0,0,0,0,0,0,204); -INSERT INTO `status_effects` VALUES (159,'penalty',@FLAG_DEATH,0,0,0,0,0,0,0,0,204); -INSERT INTO `status_effects` VALUES (160,'preparations',@FLAG_DEATH,0,0,0,0,0,0,0,0,204); -INSERT INTO `status_effects` VALUES (161,'sprint',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (162,'enchantment',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,4,0,0,0,0,0,204); +INSERT INTO `status_effects` VALUES (158,'provoke',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,204); +INSERT INTO `status_effects` VALUES (159,'penalty',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,204); +INSERT INTO `status_effects` VALUES (160,'preparations',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,204); +INSERT INTO `status_effects` VALUES (161,'sprint',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (162,'enchantment',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,0,204); INSERT INTO `status_effects` VALUES (163,'azure_lore',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (164,'chain_affinity',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (165,'burst_affinity',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (166,'overdrive',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (167,'magic_def_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_WALTZABLE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (168,'inhibit_tp',@FLAG_DEATH,0,0,0,0,0,8,0,0,NULL); +INSERT INTO `status_effects` VALUES (167,'magic_def_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_WALTZABLE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (168,'inhibit_tp',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,8,0,0,NULL); INSERT INTO `status_effects` VALUES (169,'potency',@FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (170,'regain',@FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,7,0,0,NULL); INSERT INTO `status_effects` VALUES (171,'pax',@FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (172,'intension',@FLAG_EMPATHY | @FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (173,'dread_spikes',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH,34,0,0,0,0,0,0,800,NULL); -INSERT INTO `status_effects` VALUES (174,'magic_acc_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_WALTZABLE,0,0,0,0,0,1,0,0,NULL); -INSERT INTO `status_effects` VALUES (175,'magic_atk_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_WALTZABLE,0,0,0,0,0,4,0,0,NULL); +INSERT INTO `status_effects` VALUES (174,'magic_acc_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_WALTZABLE | @FLAG_NO_CANCEL,0,0,0,0,0,1,0,0,NULL); +INSERT INTO `status_effects` VALUES (175,'magic_atk_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_WALTZABLE | @FLAG_NO_CANCEL,0,0,0,0,0,4,0,0,NULL); INSERT INTO `status_effects` VALUES (176,'quickening',@FLAG_ATTACK | @FLAG_EMPATHY | @FLAG_DAMAGE | @FLAG_DEATH | @FLAG_ON_JOBCHANGE | @FLAG_ON_ATTACK,0,0,0,0,0,0,0,0,204); INSERT INTO `status_effects` VALUES (177,'encumbrance',@FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,204); INSERT INTO `status_effects` VALUES (178,'firestorm',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); @@ -253,44 +253,44 @@ INSERT INTO `status_effects` VALUES (182,'thunderstorm',@FLAG_DEATH | @FLAG_ON_Z INSERT INTO `status_effects` VALUES (183,'rainstorm',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (184,'aurorastorm',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (185,'voidstorm',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (186,'helix',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (187,'sublimation_activated',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (188,'sublimation_complete',@FLAG_DEATH | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (189,'max_tp_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_WALTZABLE,0,0,0,0,0,8,0,0,NULL); +INSERT INTO `status_effects` VALUES (186,'helix',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (187,'sublimation_activated',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (188,'sublimation_complete',@FLAG_DEATH | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (189,'max_tp_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_WALTZABLE | @FLAG_NO_CANCEL,0,0,0,0,0,8,0,0,NULL); INSERT INTO `status_effects` VALUES (190,'magic_atk_boost',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,2,0,0,NULL); INSERT INTO `status_effects` VALUES (191,'magic_def_boost',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,6,0,0,NULL); -INSERT INTO `status_effects` VALUES (192,'requiem',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,1,0,0,7,0,2000,NULL); -INSERT INTO `status_effects` VALUES (193,'lullaby',@FLAG_DAMAGE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,2,19,2,2,0,7,1,2000,NULL); -INSERT INTO `status_effects` VALUES (194,'elegy',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,0,0,0,4,0,2000,NULL); -INSERT INTO `status_effects` VALUES (195,'paeon',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,7,0,2000,NULL); -INSERT INTO `status_effects` VALUES (196,'ballad',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,7,0,2000,NULL); -INSERT INTO `status_effects` VALUES (197,'minne',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,4,0,2000,NULL); -INSERT INTO `status_effects` VALUES (198,'minuet',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,1,0,2000,NULL); -INSERT INTO `status_effects` VALUES (199,'madrigal',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,5,0,2000,NULL); -INSERT INTO `status_effects` VALUES (200,'prelude',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (201,'mambo',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (202,'aubade',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (203,'pastoral',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (204,'hum',@FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (205,'fantasia',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (206,'operetta',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (207,'capriccio',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (208,'serenade',@FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (209,'round',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (210,'gavotte',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (211,'fugue',@FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (212,'rhapsody',@FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (213,'aria',@FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (214,'march',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (215,'etude',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (216,'carol',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (217,'threnody',@FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_SONG,0,0,1,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (218,'hymnus',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (219,'mazurka',@FLAG_DISPELABLE | @FLAG_ATTACK | @FLAG_DAMAGE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_ON_ATTACK,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (220,'sirvente',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (221,'dirge',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (222,'scherzo',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG,0,0,4,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (223,'nocturne',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (192,'requiem',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,1,0,0,7,0,2000,NULL); +INSERT INTO `status_effects` VALUES (193,'lullaby',@FLAG_DAMAGE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,2,19,2,2,0,7,1,2000,NULL); +INSERT INTO `status_effects` VALUES (194,'elegy',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,0,0,0,4,0,2000,NULL); +INSERT INTO `status_effects` VALUES (195,'paeon',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,7,0,2000,NULL); +INSERT INTO `status_effects` VALUES (196,'ballad',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,7,0,2000,NULL); +INSERT INTO `status_effects` VALUES (197,'minne',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,4,0,2000,NULL); +INSERT INTO `status_effects` VALUES (198,'minuet',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,1,0,2000,NULL); +INSERT INTO `status_effects` VALUES (199,'madrigal',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,5,0,2000,NULL); +INSERT INTO `status_effects` VALUES (200,'prelude',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (201,'mambo',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (202,'aubade',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (203,'pastoral',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (204,'hum',@FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (205,'fantasia',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (206,'operetta',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (207,'capriccio',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (208,'serenade',@FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (209,'round',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (210,'gavotte',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (211,'fugue',@FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (212,'rhapsody',@FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (213,'aria',@FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (214,'march',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (215,'etude',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (216,'carol',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (217,'threnody',@FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,1,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (218,'hymnus',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (219,'mazurka',@FLAG_DISPELABLE | @FLAG_ATTACK | @FLAG_DAMAGE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_ON_ATTACK | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (220,'sirvente',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (221,'dirge',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (222,'scherzo',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_SONG | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (223,'nocturne',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2000,NULL); INSERT INTO `status_effects` VALUES (227,'store_tp',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (228,'embrava',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,23,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (229,'manawell',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); @@ -298,44 +298,44 @@ INSERT INTO `status_effects` VALUES (230,'spontaneity',@FLAG_DEATH | @FLAG_ON_ZO INSERT INTO `status_effects` VALUES (231,'marcato',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (233,'auto-regen',@FLAG_DEATH,0,0,4,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (234,'auto-refresh',@FLAG_DEATH,0,0,4,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (235,'fishing_imagery',@FLAG_DEATH | @FLAG_SYNTH_SUPPORT,244,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (236,'woodworking_imagery',@FLAG_DEATH | @FLAG_SYNTH_SUPPORT,244,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (237,'smithing_imagery',@FLAG_DEATH | @FLAG_SYNTH_SUPPORT,244,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (238,'goldsmithing_imagery',@FLAG_DEATH | @FLAG_SYNTH_SUPPORT,244,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (239,'clothcraft_imagery',@FLAG_DEATH | @FLAG_SYNTH_SUPPORT,244,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (240,'leathercraft_imagery',@FLAG_DEATH | @FLAG_SYNTH_SUPPORT,244,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (241,'bonecraft_imagery',@FLAG_DEATH | @FLAG_SYNTH_SUPPORT,244,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (242,'alchemy_imagery',@FLAG_DEATH | @FLAG_SYNTH_SUPPORT,244,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (243,'cooking_imagery',@FLAG_DEATH | @FLAG_SYNTH_SUPPORT,244,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (244,'imagery',@FLAG_DEATH,244,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (245,'imagery',@FLAG_DEATH,244,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (246,'imagery',@FLAG_DEATH,244,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (247,'imagery',@FLAG_DEATH,244,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (248,'imagery',@FLAG_DEATH,244,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (249,'dedication',0,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (250,'ef_badge',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (235,'fishing_imagery',@FLAG_DEATH | @FLAG_SYNTH_SUPPORT | @FLAG_NO_CANCEL,244,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (236,'woodworking_imagery',@FLAG_DEATH | @FLAG_SYNTH_SUPPORT | @FLAG_NO_CANCEL,244,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (237,'smithing_imagery',@FLAG_DEATH | @FLAG_SYNTH_SUPPORT | @FLAG_NO_CANCEL,244,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (238,'goldsmithing_imagery',@FLAG_DEATH | @FLAG_SYNTH_SUPPORT | @FLAG_NO_CANCEL,244,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (239,'clothcraft_imagery',@FLAG_DEATH | @FLAG_SYNTH_SUPPORT | @FLAG_NO_CANCEL,244,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (240,'leathercraft_imagery',@FLAG_DEATH | @FLAG_SYNTH_SUPPORT | @FLAG_NO_CANCEL,244,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (241,'bonecraft_imagery',@FLAG_DEATH | @FLAG_SYNTH_SUPPORT | @FLAG_NO_CANCEL,244,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (242,'alchemy_imagery',@FLAG_DEATH | @FLAG_SYNTH_SUPPORT | @FLAG_NO_CANCEL,244,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (243,'cooking_imagery',@FLAG_DEATH | @FLAG_SYNTH_SUPPORT | @FLAG_NO_CANCEL,244,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (244,'imagery',@FLAG_DEATH | @FLAG_NO_CANCEL,244,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (245,'imagery',@FLAG_DEATH | @FLAG_NO_CANCEL,244,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (246,'imagery',@FLAG_DEATH | @FLAG_NO_CANCEL,244,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (247,'imagery',@FLAG_DEATH | @FLAG_NO_CANCEL,244,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (248,'imagery',@FLAG_DEATH | @FLAG_NO_CANCEL,244,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (249,'dedication',@FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (250,'ef_badge',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (251,'food',@FLAG_DEATH | @FLAG_FOOD | @FLAG_NO_CANCEL,0,0,2,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (252,'mounted',@FLAG_ATTACK | @FLAG_DEATH | @FLAG_MAGIC_END,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (253,'signet',@FLAG_INFLUENCE,0,0,0,0,0,0,0,1000,NULL); +INSERT INTO `status_effects` VALUES (252,'mounted',@FLAG_ATTACK | @FLAG_DEATH | @FLAG_MAGIC_END | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (253,'signet',@FLAG_INFLUENCE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,1000,NULL); INSERT INTO `status_effects` VALUES (254,'battlefield',@FLAG_CONFRONTATION | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (256,'sanction',@FLAG_INFLUENCE,0,0,0,0,0,0,0,1000,NULL); -INSERT INTO `status_effects` VALUES (257,'besieged',0,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (256,'sanction',@FLAG_INFLUENCE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,1000,NULL); +INSERT INTO `status_effects` VALUES (257,'besieged',@FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (258,'illusion',@FLAG_ATTACK | @FLAG_DAMAGE | @FLAG_DEATH | @FLAG_MAGIC_END | @FLAG_ON_ZONE | @FLAG_NO_REST,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (259,'encumbrance',@FLAG_ON_ZONE_PATHOS,0,0,0,0,0,0,0,0,204); -INSERT INTO `status_effects` VALUES (260,'obliviscence',@FLAG_ON_ZONE_PATHOS,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (261,'impairment',@FLAG_ON_ZONE_PATHOS,0,0,0,0,0,0,0,0,204); -INSERT INTO `status_effects` VALUES (262,'omerta',@FLAG_ON_ZONE_PATHOS,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (263,'debilitation',@FLAG_ON_ZONE_PATHOS,0,0,0,0,0,0,0,0,204); -INSERT INTO `status_effects` VALUES (264,'pathos',@FLAG_ON_ZONE_PATHOS,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (265,'flurry',@FLAG_DEATH | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (266,'concentration',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (259,'encumbrance',@FLAG_ON_ZONE_PATHOS | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,204); +INSERT INTO `status_effects` VALUES (260,'obliviscence',@FLAG_ON_ZONE_PATHOS | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (261,'impairment',@FLAG_ON_ZONE_PATHOS | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,204); +INSERT INTO `status_effects` VALUES (262,'omerta',@FLAG_ON_ZONE_PATHOS | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (263,'debilitation',@FLAG_ON_ZONE_PATHOS | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,204); +INSERT INTO `status_effects` VALUES (264,'pathos',@FLAG_ON_ZONE_PATHOS | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (265,'flurry',@FLAG_DEATH | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (266,'concentration',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (267,'allied_tags',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_CONFRONTATION | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (268,'sigil',@FLAG_INFLUENCE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (268,'sigil',@FLAG_INFLUENCE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (269,'level_sync',@FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (270,'aftermath_lv1',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (271,'aftermath_lv2',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (272,'aftermath_lv3',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (273,'aftermath',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (270,'aftermath_lv1',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (271,'aftermath_lv2',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (272,'aftermath_lv3',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (273,'aftermath',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (274,'enlight',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,94,51,0,0,0,7,0,0,NULL); INSERT INTO `status_effects` VALUES (275,'auspice',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,94,51,0,0,0,7,0,0,NULL); INSERT INTO `status_effects` VALUES (276,'confrontation',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_CONFRONTATION | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); @@ -345,63 +345,63 @@ INSERT INTO `status_effects` VALUES (279,'enaero_ii',@FLAG_DISPELABLE | @FLAG_EM INSERT INTO `status_effects` VALUES (280,'enstone_ii',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,94,51,0,0,0,4,0,0,NULL); INSERT INTO `status_effects` VALUES (281,'enthunder_ii',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,94,51,0,0,0,5,0,0,NULL); INSERT INTO `status_effects` VALUES (282,'enwater_ii',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,94,51,0,0,0,6,0,0,NULL); -INSERT INTO `status_effects` VALUES (283,'perfect_defense',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (283,'perfect_defense',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (284,'egg',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (285,'visitant',@FLAG_ON_ZONE | @FLAG_NO_CANCEL | @FLAG_OFFLINE_TICK,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (286,'baramnesia',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH,106,0,0,0,0,0,0,500,NULL); -INSERT INTO `status_effects` VALUES (287,'atma',@FLAG_ON_ZONE,0,0,4,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (287,'atma',@FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (288,'endark',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,94,51,0,0,0,8,0,0,NULL); INSERT INTO `status_effects` VALUES (289,'enmity_boost',@FLAG_DEATH,0,0,0,0,0,1,0,0,NULL); INSERT INTO `status_effects` VALUES (290,'subtle_blow_plus',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (291,'enmity_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_WALTZABLE,0,0,0,0,0,6,0,0,NULL); -INSERT INTO `status_effects` VALUES (292,'pennant',@FLAG_DEATH | @FLAG_CONFRONTATION,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (292,'pennant',@FLAG_DEATH | @FLAG_CONFRONTATION | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (293,'negate_petrify',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,7,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (294,'negate_terror',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,28,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (295,'negate_amnesia',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,16,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (296,'negate_doom',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,15,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (297,'negate_poison',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,3,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (298,'critical_hit_evasion_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_WALTZABLE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (299,'overload',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,204); -INSERT INTO `status_effects` VALUES (300,'fire_maneuver',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,4,0,0,0,0,3000,NULL); -INSERT INTO `status_effects` VALUES (301,'ice_maneuver',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,4,0,0,0,0,3000,NULL); -INSERT INTO `status_effects` VALUES (302,'wind_maneuver',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,4,0,0,0,0,3000,NULL); -INSERT INTO `status_effects` VALUES (303,'earth_maneuver',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,4,0,0,0,0,3000,NULL); -INSERT INTO `status_effects` VALUES (304,'thunder_maneuver',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,4,0,0,0,0,3000,NULL); -INSERT INTO `status_effects` VALUES (305,'water_maneuver',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,4,0,0,0,0,3000,NULL); -INSERT INTO `status_effects` VALUES (306,'light_maneuver',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,4,0,0,0,0,3000,NULL); -INSERT INTO `status_effects` VALUES (307,'dark_maneuver',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,4,0,0,0,0,3000,NULL); -INSERT INTO `status_effects` VALUES (308,'double-up_chance',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2050,NULL); +INSERT INTO `status_effects` VALUES (299,'overload',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,204); +INSERT INTO `status_effects` VALUES (300,'fire_maneuver',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,3000,NULL); +INSERT INTO `status_effects` VALUES (301,'ice_maneuver',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,3000,NULL); +INSERT INTO `status_effects` VALUES (302,'wind_maneuver',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,3000,NULL); +INSERT INTO `status_effects` VALUES (303,'earth_maneuver',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,3000,NULL); +INSERT INTO `status_effects` VALUES (304,'thunder_maneuver',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,3000,NULL); +INSERT INTO `status_effects` VALUES (305,'water_maneuver',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,3000,NULL); +INSERT INTO `status_effects` VALUES (306,'light_maneuver',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,3000,NULL); +INSERT INTO `status_effects` VALUES (307,'dark_maneuver',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,3000,NULL); +INSERT INTO `status_effects` VALUES (308,'double-up_chance',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2050,NULL); INSERT INTO `status_effects` VALUES (309,'bust',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,2050,NULL); -INSERT INTO `status_effects` VALUES (310,'fighters_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (311,'monks_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (312,'healers_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (313,'wizards_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (314,'warlocks_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (315,'rogues_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (316,'gallants_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (317,'chaos_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (318,'beast_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (319,'choral_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (320,'hunters_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (321,'samurai_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (322,'ninja_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (323,'drachen_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (324,'evokers_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (325,'maguss_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (326,'corsairs_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (327,'puppet_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (328,'dancers_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (329,'scholars_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (330,'bolters_roll',@FLAG_DISPELABLE | @FLAG_ATTACK | @FLAG_EMPATHY | @FLAG_DAMAGE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_ON_ATTACK,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (331,'casters_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (332,'coursers_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (333,'blitzers_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (334,'tacticians_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (335,'allies_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (336,'misers_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (337,'companions_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (338,'avengers_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); -INSERT INTO `status_effects` VALUES (339,'naturalists_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (310,'fighters_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (311,'monks_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (312,'healers_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (313,'wizards_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (314,'warlocks_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (315,'rogues_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (316,'gallants_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (317,'chaos_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (318,'beast_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (319,'choral_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (320,'hunters_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (321,'samurai_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (322,'ninja_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (323,'drachen_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (324,'evokers_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (325,'maguss_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (326,'corsairs_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (327,'puppet_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (328,'dancers_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (329,'scholars_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (330,'bolters_roll',@FLAG_DISPELABLE | @FLAG_ATTACK | @FLAG_EMPATHY | @FLAG_DAMAGE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_ON_ATTACK | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (331,'casters_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (332,'coursers_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (333,'blitzers_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (334,'tacticians_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (335,'allies_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (336,'misers_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (337,'companions_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (338,'avengers_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); +INSERT INTO `status_effects` VALUES (339,'naturalists_roll',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,2000,NULL); INSERT INTO `status_effects` VALUES (340,'warriors_charge',@FLAG_ATTACK | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (341,'formless_strikes',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (342,'assassins_charge',@FLAG_ATTACK | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); @@ -421,7 +421,7 @@ INSERT INTO `status_effects` VALUES (355,'convergence',@FLAG_DEATH | @FLAG_ON_ZO INSERT INTO `status_effects` VALUES (356,'diffusion',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (357,'snake_eye',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (358,'light_arts',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (359,'dark_arts',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (359,'dark_arts',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (360,'penury',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (361,'parsimony',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (362,'celerity',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); @@ -434,17 +434,17 @@ INSERT INTO `status_effects` VALUES (368,'drain_samba',@FLAG_EMPATHY | @FLAG_DEA INSERT INTO `status_effects` VALUES (369,'aspir_samba',@FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,368,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (370,'haste_samba',@FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,368,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (371,'velocity_shot',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (375,'building_flourish',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (375,'building_flourish',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (376,'trance',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (377,'tabula_rasa',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (378,'drain_daze',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (379,'aspir_daze',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (380,'haste_daze',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (381,'finishing_move',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (382,'finishing_move',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (383,'finishing_move',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (384,'finishing_move',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (385,'finishing_move',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (378,'drain_daze',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (379,'aspir_daze',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (380,'haste_daze',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (381,'finishing_move',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (382,'finishing_move',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (383,'finishing_move',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (384,'finishing_move',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (385,'finishing_move',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (386,'lethargic_daze_1',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (387,'lethargic_daze_2',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (388,'lethargic_daze_3',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); @@ -460,8 +460,8 @@ INSERT INTO `status_effects` VALUES (397,'weakened_daze_2',@FLAG_DEATH | @FLAG_N INSERT INTO `status_effects` VALUES (398,'weakened_daze_3',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (399,'weakened_daze_4',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (400,'weakened_daze_5',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (401,'addendum_white',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (402,'addendum_black',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (401,'addendum_white',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (402,'addendum_black',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (403,'reprisal',@FLAG_DISPELABLE | @FLAG_DEATH,34,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (404,'magic_evasion_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_WALTZABLE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (405,'retaliation',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); @@ -481,19 +481,19 @@ INSERT INTO `status_effects` VALUES (418,'afflatus_misery',@FLAG_DISPELABLE | @F INSERT INTO `status_effects` VALUES (419,'composure',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (420,'yonin',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,420,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (421,'innin',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,420,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (422,'carbuncles_favor',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (423,'ifrits_favor',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (424,'shivas_favor',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (425,'garudas_favor',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (426,'titans_favor',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (427,'ramuhs_favor',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (428,'leviathans_favor',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (429,'fenrirs_favor',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (430,'diaboloss_favor',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (422,'carbuncles_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (423,'ifrits_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (424,'shivas_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (425,'garudas_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (426,'titans_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (427,'ramuhs_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (428,'leviathans_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (429,'fenrirs_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (430,'diaboloss_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (431,'avatars_favor',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_OFFLINE_TICK | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (432,'multi_strikes',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (433,'double_shot',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (434,'transcendency',@FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (434,'transcendency',@FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (435,'restraint',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (436,'perfect_counter',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (437,'mana_wall',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); @@ -507,11 +507,11 @@ INSERT INTO `status_effects` VALUES (444,'copy_image',@FLAG_DEATH | @FLAG_ON_JOB INSERT INTO `status_effects` VALUES (445,'copy_image',@FLAG_DEATH | @FLAG_ON_JOBCHANGE,36,0,0,0,0,0,0,50,NULL); INSERT INTO `status_effects` VALUES (446,'copy_image',@FLAG_DEATH | @FLAG_ON_JOBCHANGE,36,0,0,0,0,0,0,50,NULL); INSERT INTO `status_effects` VALUES (447,'multi_shots',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (448,'bewildered_daze_1',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (449,'bewildered_daze_2',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (450,'bewildered_daze_3',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (451,'bewildered_daze_4',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (452,'bewildered_daze_5',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (448,'bewildered_daze_1',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (449,'bewildered_daze_2',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (450,'bewildered_daze_3',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (451,'bewildered_daze_4',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (452,'bewildered_daze_5',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (453,'divine_caress',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (454,'saboteur',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (455,'tenuto',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); @@ -522,23 +522,23 @@ INSERT INTO `status_effects` VALUES (459,'divine_caress',@FLAG_DEATH | @FLAG_ON_ INSERT INTO `status_effects` VALUES (460,'blood_rage',@FLAG_DEATH | @FLAG_ON_JOBCHANGE,0,0,0,0,68,0,0,0,NULL); INSERT INTO `status_effects` VALUES (461,'impetus',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (462,'conspirator',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (463,'sepulcher',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (464,'arcane_crest',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (465,'hamanoha',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (466,'dragon_breaker',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (463,'sepulcher',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (464,'arcane_crest',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (465,'hamanoha',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (466,'dragon_breaker',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (467,'triple_shot',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (468,'striking_flourish',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (469,'perpetuance',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (470,'immanence',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (471,'migawari',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (471,'migawari',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (472,'ternary_flourish',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (473,'muddle',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (474,'prowess',@FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (475,'voidwatcher',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (476,'ensphere',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (473,'muddle',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (474,'prowess',@FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (475,'voidwatcher',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (476,'ensphere',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (477,'sacrosanctity',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (478,'palisade',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (479,'scarlet_delirium',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (479,'scarlet_delirium',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (480,'scarlet_delirium',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (482,'decoy_shot',@FLAG_DEATH | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (483,'hagakure',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); @@ -547,13 +547,13 @@ INSERT INTO `status_effects` VALUES (485,'unbridled_learning',@FLAG_DEATH | @FLA INSERT INTO `status_effects` VALUES (486,'counter_boost',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (487,'endrain',@FLAG_DEATH | @FLAG_ON_ZONE,94,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (488,'enaspir',@FLAG_DEATH | @FLAG_ON_ZONE,94,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (489,'afterglow',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (489,'afterglow',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (490,'brazen_rush',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (491,'inner_strength',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (492,'asylum',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (493,'subtle_sorcery',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (494,'stymie',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (496,'intervene',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (496,'intervene',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (497,'soul_enslavement',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (498,'unleash',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (499,'clarion_call',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); @@ -565,15 +565,15 @@ INSERT INTO `status_effects` VALUES (504,'astral_conduit',@FLAG_DEATH | @FLAG_ON INSERT INTO `status_effects` VALUES (505,'unbridled_wisdom',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (507,'grand_pas',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (508,'widened_compass',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (509,'odyllic_subterfuge',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (509,'odyllic_subterfuge',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (510,'ergon_might',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (511,'reive_mark',@FLAG_DEATH | @FLAG_CONFRONTATION,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (512,'ionis',@FLAG_INFLUENCE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (511,'reive_mark',@FLAG_DEATH | @FLAG_CONFRONTATION | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (512,'ionis',@FLAG_INFLUENCE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (513,'bolster',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (515,'lasting_emanation',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (516,'ecliptic_attrition',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (515,'lasting_emanation',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (516,'ecliptic_attrition',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (517,'collimated_fervor',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (518,'dematerialize',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (518,'dematerialize',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (519,'theurgic_focus',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (522,'elemental_sforzo',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (523,'ignis',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,4,0,0,1,0,0,NULL); @@ -625,22 +625,22 @@ INSERT INTO `status_effects` VALUES (568,'foil',@FLAG_DEATH | @FLAG_ON_ZONE | @F INSERT INTO `status_effects` VALUES (569,'blaze_of_glory',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (570,'battuta',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (571,'rayke',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_NO_CANCEL,0,0,2,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (572,'avoidance_down',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (572,'avoidance_down',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (573,'deluge_spikes',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH,0,0,0,0,0,6,0,800,NULL); INSERT INTO `status_effects` VALUES (574,'fast_cast',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (575,'gestation',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (576,'doubt',@FLAG_DEATH,0,0,0,0,0,0,0,0,204); -INSERT INTO `status_effects` VALUES (577,'cait_siths_favor',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (578,'fishy_intuition',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (579,'commitment',0,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (576,'doubt',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,204); +INSERT INTO `status_effects` VALUES (577,'cait_siths_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (578,'fishy_intuition',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (579,'commitment',@FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (580,'geo_haste',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,3,0,0,NULL); INSERT INTO `status_effects` VALUES (581,'flurry_ii',@FLAG_DEATH | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (583,'apogee',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_BLOODPACT,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (583,'apogee',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_BLOODPACT | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (584,'entrust',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (585,'costume',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,204); +INSERT INTO `status_effects` VALUES (585,'costume',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,204); INSERT INTO `status_effects` VALUES (586,'curing_conduit',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (587,'tp_bonus',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (588,'finishing_move',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (588,'finishing_move',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (589,'firestorm_ii',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (590,'hailstorm_ii',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (591,'windstorm_ii',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); @@ -649,13 +649,13 @@ INSERT INTO `status_effects` VALUES (593,'thunderstorm_ii',@FLAG_DEATH | @FLAG_O INSERT INTO `status_effects` VALUES (594,'rainstorm_ii',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (595,'aurorastorm_ii',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (596,'voidstorm_ii',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (597,'inundation',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (597,'inundation',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (598,'cascade',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (599,'consume_mana',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (600,'runeists_roll',@FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (600,'runeists_roll',@FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (601,'crooked_cards',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (602,'vorseal',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (603,'elvorseal',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (602,'vorseal',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (603,'elvorseal',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (604,'mighty_guard',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (605,'gale_spikes',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH,34,0,0,0,0,3,0,800,NULL); INSERT INTO `status_effects` VALUES (606,'clod_spikes',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH,34,0,0,0,0,4,0,800,NULL); @@ -669,7 +669,7 @@ INSERT INTO `status_effects` VALUES (619,'spirit_bond',@FLAG_DISPELABLE | @FLAG_ INSERT INTO `status_effects` VALUES (621,'majesty',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (622,'guarding_rate_boost',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (623,'rampart',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (625,'sirens_favor',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (625,'sirens_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (768,'abyssea_str',@FLAG_ON_ZONE,0,0,0,0,0,1,0,0,NULL); INSERT INTO `status_effects` VALUES (769,'abyssea_dex',@FLAG_ON_ZONE,0,0,0,0,0,5,0,0,NULL); INSERT INTO `status_effects` VALUES (770,'abyssea_vit',@FLAG_ON_ZONE,0,0,0,0,0,4,0,0,NULL); From 9889607e81b459447a4fea0d0b2d601a7538cd79 Mon Sep 17 00:00:00 2001 From: sruon Date: Thu, 7 May 2026 00:40:06 -0600 Subject: [PATCH 2/3] Add missing HIDE_TIMER to effects --- sql/status_effects.sql | 130 ++++++++++++++++++++--------------------- 1 file changed, 65 insertions(+), 65 deletions(-) diff --git a/sql/status_effects.sql b/sql/status_effects.sql index 144c91896e1..d1cfa424bf1 100644 --- a/sql/status_effects.sql +++ b/sql/status_effects.sql @@ -71,7 +71,7 @@ CREATE TABLE `status_effects` ( LOCK TABLES `status_effects` WRITE; /*!40000 ALTER TABLE `status_effects` DISABLE KEYS */; -INSERT INTO `status_effects` VALUES (0,'ko',@FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,204); +INSERT INTO `status_effects` VALUES (0,'ko',@FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,204); INSERT INTO `status_effects` VALUES (1,'weakness',@FLAG_NO_CANCEL,0,0,3,0,0,0,1,0,204); INSERT INTO `status_effects` VALUES (2,'sleep',@FLAG_DAMAGE | @FLAG_DEATH | @FLAG_NO_CANCEL,2,19,1,193,0,8,1,0,204); INSERT INTO `status_effects` VALUES (3,'poison',@FLAG_DEATH | @FLAG_WALTZABLE | @FLAG_NO_CANCEL,0,0,2,0,0,6,1,0,204); @@ -210,7 +210,7 @@ INSERT INTO `status_effects` VALUES (139,'agi_down',@FLAG_ERASABLE | @FLAG_DEATH INSERT INTO `status_effects` VALUES (140,'int_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_WALTZABLE | @FLAG_NO_CANCEL,0,0,0,0,84,1,0,0,NULL); INSERT INTO `status_effects` VALUES (141,'mnd_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_WALTZABLE | @FLAG_NO_CANCEL,0,0,0,0,85,5,0,0,NULL); INSERT INTO `status_effects` VALUES (142,'chr_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_WALTZABLE | @FLAG_NO_CANCEL,0,0,0,0,86,8,0,0,NULL); -INSERT INTO `status_effects` VALUES (143,'level_restriction',@FLAG_NO_LOSS_MESSAGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (143,'level_restriction',@FLAG_NO_LOSS_MESSAGE | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (144,'max_hp_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_WALTZABLE | @FLAG_NO_CANCEL,0,0,0,0,88,8,0,0,NULL); INSERT INTO `status_effects` VALUES (145,'max_mp_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_WALTZABLE | @FLAG_NO_CANCEL,0,0,0,0,89,7,0,0,NULL); INSERT INTO `status_effects` VALUES (146,'accuracy_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_WALTZABLE | @FLAG_NO_CANCEL,0,0,0,0,90,4,0,0,NULL); @@ -254,7 +254,7 @@ INSERT INTO `status_effects` VALUES (183,'rainstorm',@FLAG_DEATH | @FLAG_ON_ZONE INSERT INTO `status_effects` VALUES (184,'aurorastorm',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (185,'voidstorm',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (186,'helix',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (187,'sublimation_activated',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (187,'sublimation_activated',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (188,'sublimation_complete',@FLAG_DEATH | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (189,'max_tp_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_WALTZABLE | @FLAG_NO_CANCEL,0,0,0,0,0,8,0,0,NULL); INSERT INTO `status_effects` VALUES (190,'magic_atk_boost',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,2,0,0,NULL); @@ -313,32 +313,32 @@ INSERT INTO `status_effects` VALUES (246,'imagery',@FLAG_DEATH | @FLAG_NO_CANCEL INSERT INTO `status_effects` VALUES (247,'imagery',@FLAG_DEATH | @FLAG_NO_CANCEL,244,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (248,'imagery',@FLAG_DEATH | @FLAG_NO_CANCEL,244,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (249,'dedication',@FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (250,'ef_badge',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (250,'ef_badge',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (251,'food',@FLAG_DEATH | @FLAG_FOOD | @FLAG_NO_CANCEL,0,0,2,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (252,'mounted',@FLAG_ATTACK | @FLAG_DEATH | @FLAG_MAGIC_END | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (253,'signet',@FLAG_INFLUENCE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,1000,NULL); -INSERT INTO `status_effects` VALUES (254,'battlefield',@FLAG_CONFRONTATION | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (254,'battlefield',@FLAG_CONFRONTATION | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (256,'sanction',@FLAG_INFLUENCE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,1000,NULL); -INSERT INTO `status_effects` VALUES (257,'besieged',@FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (257,'besieged',@FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (258,'illusion',@FLAG_ATTACK | @FLAG_DAMAGE | @FLAG_DEATH | @FLAG_MAGIC_END | @FLAG_ON_ZONE | @FLAG_NO_REST,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (259,'encumbrance',@FLAG_ON_ZONE_PATHOS | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,204); -INSERT INTO `status_effects` VALUES (260,'obliviscence',@FLAG_ON_ZONE_PATHOS | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (261,'impairment',@FLAG_ON_ZONE_PATHOS | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,204); -INSERT INTO `status_effects` VALUES (262,'omerta',@FLAG_ON_ZONE_PATHOS | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (263,'debilitation',@FLAG_ON_ZONE_PATHOS | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,204); -INSERT INTO `status_effects` VALUES (264,'pathos',@FLAG_ON_ZONE_PATHOS | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (265,'flurry',@FLAG_DEATH | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (266,'concentration',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (267,'allied_tags',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_CONFRONTATION | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (259,'encumbrance',@FLAG_ON_ZONE_PATHOS | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,204); +INSERT INTO `status_effects` VALUES (260,'obliviscence',@FLAG_ON_ZONE_PATHOS | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (261,'impairment',@FLAG_ON_ZONE_PATHOS | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,204); +INSERT INTO `status_effects` VALUES (262,'omerta',@FLAG_ON_ZONE_PATHOS | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (263,'debilitation',@FLAG_ON_ZONE_PATHOS | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,204); +INSERT INTO `status_effects` VALUES (264,'pathos',@FLAG_ON_ZONE_PATHOS | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (265,'flurry',@FLAG_DEATH | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (266,'concentration',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (267,'allied_tags',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_CONFRONTATION | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (268,'sigil',@FLAG_INFLUENCE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (269,'level_sync',@FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (269,'level_sync',@FLAG_ON_ZONE | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (270,'aftermath_lv1',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (271,'aftermath_lv2',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (272,'aftermath_lv3',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (273,'aftermath',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (274,'enlight',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,94,51,0,0,0,7,0,0,NULL); INSERT INTO `status_effects` VALUES (275,'auspice',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,94,51,0,0,0,7,0,0,NULL); -INSERT INTO `status_effects` VALUES (276,'confrontation',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_CONFRONTATION | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (276,'confrontation',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_CONFRONTATION | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (277,'enfire_ii',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,94,51,0,0,0,1,0,0,NULL); INSERT INTO `status_effects` VALUES (278,'enblizzard_ii',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,94,51,0,0,0,2,0,0,NULL); INSERT INTO `status_effects` VALUES (279,'enaero_ii',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,94,51,0,0,0,3,0,0,NULL); @@ -349,12 +349,12 @@ INSERT INTO `status_effects` VALUES (283,'perfect_defense',@FLAG_DEATH | @FLAG_O INSERT INTO `status_effects` VALUES (284,'egg',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (285,'visitant',@FLAG_ON_ZONE | @FLAG_NO_CANCEL | @FLAG_OFFLINE_TICK,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (286,'baramnesia',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH,106,0,0,0,0,0,0,500,NULL); -INSERT INTO `status_effects` VALUES (287,'atma',@FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,4,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (287,'atma',@FLAG_ON_ZONE | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,4,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (288,'endark',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE,94,51,0,0,0,8,0,0,NULL); INSERT INTO `status_effects` VALUES (289,'enmity_boost',@FLAG_DEATH,0,0,0,0,0,1,0,0,NULL); INSERT INTO `status_effects` VALUES (290,'subtle_blow_plus',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (291,'enmity_down',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_WALTZABLE,0,0,0,0,0,6,0,0,NULL); -INSERT INTO `status_effects` VALUES (292,'pennant',@FLAG_DEATH | @FLAG_CONFRONTATION | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (292,'pennant',@FLAG_DEATH | @FLAG_CONFRONTATION | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (293,'negate_petrify',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,7,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (294,'negate_terror',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,28,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (295,'negate_amnesia',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,16,0,0,0,0,NULL); @@ -481,15 +481,15 @@ INSERT INTO `status_effects` VALUES (418,'afflatus_misery',@FLAG_DISPELABLE | @F INSERT INTO `status_effects` VALUES (419,'composure',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (420,'yonin',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,420,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (421,'innin',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,420,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (422,'carbuncles_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (423,'ifrits_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (424,'shivas_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (425,'garudas_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (426,'titans_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (427,'ramuhs_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (428,'leviathans_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (429,'fenrirs_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (430,'diaboloss_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (422,'carbuncles_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (423,'ifrits_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (424,'shivas_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (425,'garudas_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (426,'titans_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (427,'ramuhs_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (428,'leviathans_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (429,'fenrirs_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (430,'diaboloss_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (431,'avatars_favor',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_OFFLINE_TICK | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (432,'multi_strikes',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (433,'double_shot',@FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); @@ -534,8 +534,8 @@ INSERT INTO `status_effects` VALUES (471,'migawari',@FLAG_DEATH | @FLAG_ON_ZONE INSERT INTO `status_effects` VALUES (472,'ternary_flourish',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (473,'muddle',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (474,'prowess',@FLAG_ON_ZONE | @FLAG_NO_LOSS_MESSAGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (475,'voidwatcher',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (476,'ensphere',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (475,'voidwatcher',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (476,'ensphere',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (477,'sacrosanctity',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (478,'palisade',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (479,'scarlet_delirium',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); @@ -567,7 +567,7 @@ INSERT INTO `status_effects` VALUES (507,'grand_pas',@FLAG_DEATH | @FLAG_ON_ZONE INSERT INTO `status_effects` VALUES (508,'widened_compass',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (509,'odyllic_subterfuge',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (510,'ergon_might',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (511,'reive_mark',@FLAG_DEATH | @FLAG_CONFRONTATION | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (511,'reive_mark',@FLAG_DEATH | @FLAG_CONFRONTATION | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (512,'ionis',@FLAG_INFLUENCE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (513,'bolster',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (515,'lasting_emanation',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); @@ -592,35 +592,35 @@ INSERT INTO `status_effects` VALUES (535,'valiance',@FLAG_DEATH | @FLAG_ON_ZONE INSERT INTO `status_effects` VALUES (536,'gambit',@FLAG_ERASABLE | @FLAG_DEATH | @FLAG_NO_CANCEL,0,0,2,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (537,'liement',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (538,'one_for_all',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (539,'geo_regen',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,7,0,0,NULL); -INSERT INTO `status_effects` VALUES (540,'geo_poison',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,6,0,0,NULL); -INSERT INTO `status_effects` VALUES (541,'geo_refresh',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,7,0,0,NULL); -INSERT INTO `status_effects` VALUES (542,'geo_str_boost',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,1,0,0,NULL); -INSERT INTO `status_effects` VALUES (543,'geo_dex_boost',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,5,0,0,NULL); -INSERT INTO `status_effects` VALUES (544,'geo_vit_boost',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,4,0,0,NULL); -INSERT INTO `status_effects` VALUES (545,'geo_agi_boost',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,3,0,0,NULL); -INSERT INTO `status_effects` VALUES (546,'geo_int_boost',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,2,0,0,NULL); -INSERT INTO `status_effects` VALUES (547,'geo_mnd_boost',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,6,0,0,NULL); -INSERT INTO `status_effects` VALUES (548,'geo_chr_boost',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,7,0,0,NULL); -INSERT INTO `status_effects` VALUES (549,'geo_attack_boost',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,1,0,0,NULL); -INSERT INTO `status_effects` VALUES (550,'geo_defense_boost',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,4,0,0,NULL); -INSERT INTO `status_effects` VALUES (551,'geo_magic_atk_boost',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,2,0,0,NULL); -INSERT INTO `status_effects` VALUES (552,'geo_magic_def_boost',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,6,0,0,NULL); -INSERT INTO `status_effects` VALUES (553,'geo_accuracy_boost',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,5,0,0,NULL); -INSERT INTO `status_effects` VALUES (554,'geo_evasion_boost',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,3,0,0,NULL); -INSERT INTO `status_effects` VALUES (555,'geo_magic_acc_boost',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,8,0,0,NULL); -INSERT INTO `status_effects` VALUES (556,'geo_magic_evasion_boost',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,7,0,0,NULL); -INSERT INTO `status_effects` VALUES (557,'geo_attack_down',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,6,0,0,NULL); -INSERT INTO `status_effects` VALUES (558,'geo_defense_down',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,3,0,0,NULL); -INSERT INTO `status_effects` VALUES (559,'geo_magic_atk_down',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,1,0,0,NULL); -INSERT INTO `status_effects` VALUES (560,'geo_magic_def_down',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,5,0,0,NULL); -INSERT INTO `status_effects` VALUES (561,'geo_accuracy_down',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,4,0,0,NULL); -INSERT INTO `status_effects` VALUES (562,'geo_evasion_down',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,2,0,0,NULL); -INSERT INTO `status_effects` VALUES (563,'geo_magic_acc_down',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,7,0,0,NULL); -INSERT INTO `status_effects` VALUES (564,'geo_magic_evasion_down',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,8,0,0,NULL); -INSERT INTO `status_effects` VALUES (565,'geo_slow',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,4,0,0,NULL); -INSERT INTO `status_effects` VALUES (566,'geo_paralysis',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,2,0,0,NULL); -INSERT INTO `status_effects` VALUES (567,'geo_weight',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,3,0,0,NULL); +INSERT INTO `status_effects` VALUES (539,'geo_regen',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,7,0,0,NULL); +INSERT INTO `status_effects` VALUES (540,'geo_poison',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,6,0,0,NULL); +INSERT INTO `status_effects` VALUES (541,'geo_refresh',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,7,0,0,NULL); +INSERT INTO `status_effects` VALUES (542,'geo_str_boost',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,1,0,0,NULL); +INSERT INTO `status_effects` VALUES (543,'geo_dex_boost',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,5,0,0,NULL); +INSERT INTO `status_effects` VALUES (544,'geo_vit_boost',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,4,0,0,NULL); +INSERT INTO `status_effects` VALUES (545,'geo_agi_boost',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,3,0,0,NULL); +INSERT INTO `status_effects` VALUES (546,'geo_int_boost',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,2,0,0,NULL); +INSERT INTO `status_effects` VALUES (547,'geo_mnd_boost',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,6,0,0,NULL); +INSERT INTO `status_effects` VALUES (548,'geo_chr_boost',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,7,0,0,NULL); +INSERT INTO `status_effects` VALUES (549,'geo_attack_boost',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,1,0,0,NULL); +INSERT INTO `status_effects` VALUES (550,'geo_defense_boost',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,4,0,0,NULL); +INSERT INTO `status_effects` VALUES (551,'geo_magic_atk_boost',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,2,0,0,NULL); +INSERT INTO `status_effects` VALUES (552,'geo_magic_def_boost',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,6,0,0,NULL); +INSERT INTO `status_effects` VALUES (553,'geo_accuracy_boost',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,5,0,0,NULL); +INSERT INTO `status_effects` VALUES (554,'geo_evasion_boost',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,3,0,0,NULL); +INSERT INTO `status_effects` VALUES (555,'geo_magic_acc_boost',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,8,0,0,NULL); +INSERT INTO `status_effects` VALUES (556,'geo_magic_evasion_boost',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,7,0,0,NULL); +INSERT INTO `status_effects` VALUES (557,'geo_attack_down',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,6,0,0,NULL); +INSERT INTO `status_effects` VALUES (558,'geo_defense_down',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,3,0,0,NULL); +INSERT INTO `status_effects` VALUES (559,'geo_magic_atk_down',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,1,0,0,NULL); +INSERT INTO `status_effects` VALUES (560,'geo_magic_def_down',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,5,0,0,NULL); +INSERT INTO `status_effects` VALUES (561,'geo_accuracy_down',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,4,0,0,NULL); +INSERT INTO `status_effects` VALUES (562,'geo_evasion_down',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,2,0,0,NULL); +INSERT INTO `status_effects` VALUES (563,'geo_magic_acc_down',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,7,0,0,NULL); +INSERT INTO `status_effects` VALUES (564,'geo_magic_evasion_down',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,8,0,0,NULL); +INSERT INTO `status_effects` VALUES (565,'geo_slow',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,4,0,0,NULL); +INSERT INTO `status_effects` VALUES (566,'geo_paralysis',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,2,0,0,NULL); +INSERT INTO `status_effects` VALUES (567,'geo_weight',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,3,0,0,NULL); INSERT INTO `status_effects` VALUES (568,'foil',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (569,'blaze_of_glory',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (570,'battuta',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); @@ -630,10 +630,10 @@ INSERT INTO `status_effects` VALUES (573,'deluge_spikes',@FLAG_DISPELABLE | @FLA INSERT INTO `status_effects` VALUES (574,'fast_cast',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (575,'gestation',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (576,'doubt',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,204); -INSERT INTO `status_effects` VALUES (577,'cait_siths_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (577,'cait_siths_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (578,'fishy_intuition',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (579,'commitment',@FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (580,'geo_haste',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,3,0,0,NULL); +INSERT INTO `status_effects` VALUES (580,'geo_haste',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,3,0,0,NULL); INSERT INTO `status_effects` VALUES (581,'flurry_ii',@FLAG_DEATH | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (583,'apogee',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_BLOODPACT | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (584,'entrust',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); @@ -654,8 +654,8 @@ INSERT INTO `status_effects` VALUES (598,'cascade',@FLAG_DEATH | @FLAG_ON_ZONE | INSERT INTO `status_effects` VALUES (599,'consume_mana',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (600,'runeists_roll',@FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ROLL | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (601,'crooked_cards',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (602,'vorseal',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (603,'elvorseal',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (602,'vorseal',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (603,'elvorseal',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (604,'mighty_guard',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (605,'gale_spikes',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH,34,0,0,0,0,3,0,800,NULL); INSERT INTO `status_effects` VALUES (606,'clod_spikes',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH,34,0,0,0,0,4,0,800,NULL); @@ -669,7 +669,7 @@ INSERT INTO `status_effects` VALUES (619,'spirit_bond',@FLAG_DISPELABLE | @FLAG_ INSERT INTO `status_effects` VALUES (621,'majesty',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (622,'guarding_rate_boost',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (623,'rampart',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (625,'sirens_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (625,'sirens_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (768,'abyssea_str',@FLAG_ON_ZONE,0,0,0,0,0,1,0,0,NULL); INSERT INTO `status_effects` VALUES (769,'abyssea_dex',@FLAG_ON_ZONE,0,0,0,0,0,5,0,0,NULL); INSERT INTO `status_effects` VALUES (770,'abyssea_vit',@FLAG_ON_ZONE,0,0,0,0,0,4,0,0,NULL); From cf8ddf8adb8e0a9af4c32b5c2beaa6219b561bfc Mon Sep 17 00:00:00 2001 From: sruon Date: Thu, 7 May 2026 01:15:35 -0600 Subject: [PATCH 3/3] Add missing status effects --- scripts/enum/effect.lua | 2 ++ sql/status_effects.sql | 24 +++++++++++++++++++++++- 2 files changed, 25 insertions(+), 1 deletion(-) diff --git a/scripts/enum/effect.lua b/scripts/enum/effect.lua index 4fdd0ac21a5..0b8be8eaaf7 100644 --- a/scripts/enum/effect.lua +++ b/scripts/enum/effect.lua @@ -630,6 +630,8 @@ xi.effect = HAUNT = 631, BLACK_SANCTUS = 632, ANIMATED = 633, + SERPENTS_GUILE = 634, + RESOLVED = 635, -- Effect icons in packet can go from 0-767, so no custom effects should go in that range. diff --git a/sql/status_effects.sql b/sql/status_effects.sql index d1cfa424bf1..6be155a256c 100644 --- a/sql/status_effects.sql +++ b/sql/status_effects.sql @@ -540,7 +540,8 @@ INSERT INTO `status_effects` VALUES (477,'sacrosanctity',@FLAG_DEATH | @FLAG_ON_ INSERT INTO `status_effects` VALUES (478,'palisade',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (479,'scarlet_delirium',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (480,'scarlet_delirium',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -INSERT INTO `status_effects` VALUES (482,'decoy_shot',@FLAG_DEATH | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (481,'abdhaljs_seal',@FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (482,'decoy_shot',@FLAG_DEATH | @FLAG_ON_JOBCHANGE,482,0,0,0,0,0,0,0,NULL); -- TODO: flags need review INSERT INTO `status_effects` VALUES (483,'hagakure',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (484,'issekigan',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (485,'unbridled_learning',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); @@ -553,6 +554,7 @@ INSERT INTO `status_effects` VALUES (491,'inner_strength',@FLAG_DEATH | @FLAG_ON INSERT INTO `status_effects` VALUES (492,'asylum',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (493,'subtle_sorcery',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (494,'stymie',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (495,'macro_test',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (496,'intervene',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (497,'soul_enslavement',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (498,'unleash',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); @@ -563,6 +565,7 @@ INSERT INTO `status_effects` VALUES (502,'mikage',@FLAG_DEATH | @FLAG_ON_ZONE | INSERT INTO `status_effects` VALUES (503,'fly_high',@FLAG_DEATH | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (504,'astral_conduit',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (505,'unbridled_wisdom',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (506,'grace',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (507,'grand_pas',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (508,'widened_compass',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (509,'odyllic_subterfuge',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); @@ -635,6 +638,7 @@ INSERT INTO `status_effects` VALUES (578,'fishy_intuition',@FLAG_DEATH | @FLAG_O INSERT INTO `status_effects` VALUES (579,'commitment',@FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (580,'geo_haste',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,3,0,0,NULL); INSERT INTO `status_effects` VALUES (581,'flurry_ii',@FLAG_DEATH | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (582,'contradance',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -- TODO: flags need review INSERT INTO `status_effects` VALUES (583,'apogee',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_BLOODPACT | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (584,'entrust',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (585,'costume',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,204); @@ -665,11 +669,29 @@ INSERT INTO `status_effects` VALUES (609,'negate_curse',@FLAG_DISPELABLE | @FLAG INSERT INTO `status_effects` VALUES (610,'negate_charm',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (611,'magic_evasion_boost_ii',@FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (612,'colure_active',@FLAG_ON_ZONE | @FLAG_LOGOUT | @FLAG_NO_CANCEL,0,0,3,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (613,'mumors_radiance',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -- TODO: flags need review +INSERT INTO `status_effects` VALUES (614,'ullegores_gloom',@FLAG_DEATH | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); -- TODO: flags need review +INSERT INTO `status_effects` VALUES (615,'boost_ii',@FLAG_ATTACK | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -- TODO: flags need review +INSERT INTO `status_effects` VALUES (616,'artisanal_knowledge',@FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (617,'sacrifice',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); -- TODO: flags need review +INSERT INTO `status_effects` VALUES (618,'emporoxs_gift',@FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (619,'spirit_bond',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (620,'awaken',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -- TODO: flags need review INSERT INTO `status_effects` VALUES (621,'majesty',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (622,'guarding_rate_boost',@FLAG_DISPELABLE | @FLAG_EMPATHY | @FLAG_DEATH,0,0,0,0,0,0,0,0,NULL); INSERT INTO `status_effects` VALUES (623,'rampart',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_LOGOUT | @FLAG_ON_JOBCHANGE,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (624,'winds_blessing',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -- TODO: flags need review INSERT INTO `status_effects` VALUES (625,'sirens_favor',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL | @FLAG_HIDE_TIMER,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (626,'negate_sleep',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,0,0,0,0,0,0,0,0,NULL); -- TODO: flags need review +INSERT INTO `status_effects` VALUES (627,'mobilization',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_ON_JOBCHANGE | @FLAG_ON_ATTACK,0,0,0,0,0,0,0,0,NULL); -- TODO: flags need review +INSERT INTO `status_effects` VALUES (628,'hover_shot',@FLAG_DISPELABLE | @FLAG_DEATH | @FLAG_ON_ZONE,482,0,0,0,0,0,0,0,NULL); -- TODO: flags need review +INSERT INTO `status_effects` VALUES (629,'moogle_amplifier',@FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); +INSERT INTO `status_effects` VALUES (630,'taint',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -- TODO: flags need review +INSERT INTO `status_effects` VALUES (631,'haunt',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -- TODO: flags need review +INSERT INTO `status_effects` VALUES (632,'black_sanctus',@FLAG_DEATH | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -- TODO: flags need review +INSERT INTO `status_effects` VALUES (633,'animated',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -- TODO: flags need review +INSERT INTO `status_effects` VALUES (634,'serpents_guile',@FLAG_DEATH | @FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -- TODO: flags need review +INSERT INTO `status_effects` VALUES (635,'resolved',@FLAG_ON_ZONE | @FLAG_NO_CANCEL,0,0,0,0,0,0,0,0,NULL); -- TODO: flags need review INSERT INTO `status_effects` VALUES (768,'abyssea_str',@FLAG_ON_ZONE,0,0,0,0,0,1,0,0,NULL); INSERT INTO `status_effects` VALUES (769,'abyssea_dex',@FLAG_ON_ZONE,0,0,0,0,0,5,0,0,NULL); INSERT INTO `status_effects` VALUES (770,'abyssea_vit',@FLAG_ON_ZONE,0,0,0,0,0,4,0,0,NULL);