Further separated game-logic from the core framework.
It didnt give enough milage compared to jME's settings object.
From here on out, resources.clj will just provide links to resources, and functions to help this ressources being imported.
Currently the following is wrapped: - Cameras - Directional lights - Renderstates - ZBuffers
The wrappers will be built as I move along, trying to make jME more lispy.
Updated Wiki with screenshots.
Source code restructured: * Utils for handling global variables and resources have been moved into utils.clj Added special functionality to load resources from class-path. * Enviroment.clj has been added, this generated as fractal landscape and adds a skybox.
This is now Pre-alpha0.001. Basically, Its running. Use T key to goggle wireframe rendering and WSAD to move around combined with mouse.
This is beginning of a beautiful game for ~2 - 3 year olds. In this initial commit, you can open an OpenGL accelerated window, in a resolution of your choice and see a Sphere being rendered. Escape-key is bound to exiting the main-loop.