Commits on Mar 1, 2009
  1. Added EXPERIMENTAL section, Particles and Fog around the island.

    Further separated game-logic from the core framework.
    committed Mar 1, 2009
Commits on Feb 28, 2009
  1. Added beach

    committed Feb 28, 2009
  2. Breaking: Wrote out screen struct

    It didnt give enough milage compared to jME's settings object.
    committed Feb 28, 2009
  3. Renamed utils.clj to resources.clj

    From here on out, resources.clj will just provide links to resources,
    and functions to help this ressources being imported.
    committed Feb 28, 2009
  4. Cool: Provided wrappers for alot of jME functionality.

    Currently the following is wrapped:
     - Cameras
     - Directional lights
     - Renderstates
     - ZBuffers
    committed Feb 28, 2009
Commits on Feb 26, 2009
  1. Cleaned up code

    committed Feb 26, 2009
  2. Added wrappers, and provided seperate thread for REPL and the 3d World

    The wrappers will be built as I move along, trying to make jME more lispy.
    committed Feb 26, 2009
Commits on Feb 22, 2009
  1. Fixed README

    committed Feb 22, 2009
  2. Updated README

    committed Feb 22, 2009
  3. Added texture-combo to the terrain, giving it better detail.

    Updated Wiki with screenshots.
    committed Feb 22, 2009
Commits on Feb 21, 2009
  1. Major change: Added fractal terrain and Skybox.

    Source code restructured:
      * Utils for handling global variables and resources
        have been moved into utils.clj
        Added special functionality to load resources from class-path.
      * Enviroment.clj has been added, this generated as
        fractal landscape and adds a skybox.
    committed Feb 21, 2009
Commits on Feb 19, 2009
  1. Removed obsolete folder

    committed Feb 19, 2009
  2. Updated README, Added license, refactored code!

    This is now Pre-alpha0.001. Basically, Its running. Use T key to goggle
    wireframe rendering and WSAD to move around combined with mouse.
    committed Feb 19, 2009
  3. Initial project creation

    This is beginning of a beautiful game for ~2 - 3 year olds.
    In this initial commit, you can open an OpenGL accelerated window, in
    a resolution of your choice and see a Sphere being rendered.
    Escape-key is bound to exiting the main-loop.
    committed Feb 19, 2009