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Mar 01, 2009

  1. Lau B. Jensen

    Added EXPERIMENTAL section, Particles and Fog around the island.

    Further separated game-logic from the core framework.
    authored

Feb 28, 2009

  1. Lau B. Jensen

    Added beach

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  2. Lau B. Jensen

    Breaking: Wrote out screen struct

    It didnt give enough milage compared to jME's settings object.
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  3. Lau B. Jensen

    Renamed utils.clj to resources.clj

    From here on out, resources.clj will just provide links to resources,
    and functions to help this ressources being imported.
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  4. Lau B. Jensen

    Cool: Provided wrappers for alot of jME functionality.

    Currently the following is wrapped:
     - Cameras
     - Directional lights
     - Renderstates
     - ZBuffers
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Feb 26, 2009

  1. Lau B. Jensen

    Added several textures and the wrappers.clj file

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  2. Lau B. Jensen

    Added 2 layers of transparent water

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  3. Lau B. Jensen

    Cleaned up code

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  4. Lau B. Jensen

    Added wrappers, and provided seperate thread for REPL and the 3d World

    The wrappers will be built as I move along, trying to make jME more lispy.
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  5. Lau B. Jensen

    Updated README with added dependencies

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Feb 22, 2009

  1. Lau B. Jensen

    Fixed bug in README and added Graphics files!

    authored
  2. Lau B. Jensen

    Imported enumerators (as opposed to using fullnames)

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  3. Lau B. Jensen

    Fixed README

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  4. Lau B. Jensen

    Updated README

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  5. Lau B. Jensen

    Added texture-combo to the terrain, giving it better detail.

    Updated Wiki with screenshots.
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  6. Lau B. Jensen

    Added some speed to keyboar controlled movement (WSAD) and removed Sp…

    …here
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Feb 21, 2009

  1. Lau B. Jensen

    Major change: Added fractal terrain and Skybox.

    Source code restructured:
      * Utils for handling global variables and resources
        have been moved into utils.clj
    
        Added special functionality to load resources from class-path.
    
      * Enviroment.clj has been added, this generated as
        fractal landscape and adds a skybox.
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Feb 19, 2009

  1. Lau B. Jensen

    Removed obsolete folder

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  2. Lau B. Jensen

    Updated README, Added license, refactored code!

    This is now Pre-alpha0.001. Basically, Its running. Use T key to goggle
    wireframe rendering and WSAD to move around combined with mouse.
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  3. Lau B. Jensen

    Initial project creation

    This is beginning of a beautiful game for ~2 - 3 year olds.
    
    In this initial commit, you can open an OpenGL accelerated window, in
    a resolution of your choice and see a Sphere being rendered.
    
    Escape-key is bound to exiting the main-loop.
    authored
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