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Branch: master
Commits on Mar 1, 2009
  1. Added EXPERIMENTAL section, Particles and Fog around the island.

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    Further separated game-logic from the core framework.
Commits on Feb 28, 2009
  1. Added beach

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  2. Breaking: Wrote out screen struct

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    It didnt give enough milage compared to jME's settings object.
  3. Renamed utils.clj to resources.clj

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    From here on out, resources.clj will just provide links to resources,
    and functions to help this ressources being imported.
  4. Cool: Provided wrappers for alot of jME functionality.

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    Currently the following is wrapped:
     - Cameras
     - Directional lights
     - Renderstates
     - ZBuffers
Commits on Feb 26, 2009
  1. Cleaned up code

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  2. Added wrappers, and provided seperate thread for REPL and the 3d World

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    The wrappers will be built as I move along, trying to make jME more lispy.
Commits on Feb 22, 2009
  1. Fixed README

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  2. Updated README

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  3. Added texture-combo to the terrain, giving it better detail.

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    Updated Wiki with screenshots.
Commits on Feb 21, 2009
  1. Major change: Added fractal terrain and Skybox.

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    Source code restructured:
      * Utils for handling global variables and resources
        have been moved into utils.clj
    
        Added special functionality to load resources from class-path.
    
      * Enviroment.clj has been added, this generated as
        fractal landscape and adds a skybox.
Commits on Feb 19, 2009
  1. Removed obsolete folder

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  2. Updated README, Added license, refactored code!

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    This is now Pre-alpha0.001. Basically, Its running. Use T key to goggle
    wireframe rendering and WSAD to move around combined with mouse.
  3. Initial project creation

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    This is beginning of a beautiful game for ~2 - 3 year olds.
    
    In this initial commit, you can open an OpenGL accelerated window, in
    a resolution of your choice and see a Sphere being rendered.
    
    Escape-key is bound to exiting the main-loop.
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