* Replaced the toolchain file with a new version based on [zuhowei's fork](https://github.com/zhuowei/android-cmake), which enables x64 builds as well as support for the latest NDK. This breaks compatibility with old build directories. * Removed the STL dependency from **sfml-activity** rather than relying on *some* implementation implicitly linked by default. * Deleted *project.properties*, which wasn't supposed to be part of the repository code. You have to use the Android SDK to recreate it (`android update project --path to/your/example --target 1 --name SFML-Example`). * Made it possible to select a STL implementation to be used (default: `c++_shared`). Keep in mind that not all available configurations are necessarily compatible with SFML. * Fixed linker flags to be compatible with Nvidia's Nsight Tegra for Visual Studio. * It is now possible to compile the Android version using Nvidia's Nsight Tegra for Visual Studio (requires up-to-date CMake and `CMAKE_SFML_SYSTEM` to be set to `Android`; keep in mind that this is still experimental and requires further CMake updates). * Updated and renamed some Android specific CMake variables. * Made `armeabi-v7a` the default ABI for Android builds.
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|cmake||Android: Updated the toolchain file and CMake scripts|
|doc||Fixed HTML Help Workshop not being found on 64-bit Windows|
|examples||Android: Updated the toolchain file and CMake scripts|
|extlibs||Update stb_image to v2.02 and stb_image_write to v0.97|
|include/SFML||Updated copyright year and Laurent's email address|
|src/SFML||Android: Updated the toolchain file and CMake scripts|
|tools||Updated copyright year and Laurent's email address|
|.editorconfig||Added an .editorconfig file|
|.gitattributes||Android: Updated the toolchain file and CMake scripts|
|CMakeLists.txt||Android: Updated the toolchain file and CMake scripts|
|changelog.txt||Updated the version to 2.2, added support for patch versions and adde…|
|license.txt||Updated copyright year and Laurent's email address|
|readme.txt||Fixed some links in the readme.txt.|
SFML - Simple and Fast Multimedia Library ========================================= SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network. It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python. Authors ------- Laurent Gomila - main developer (email@example.com) Marco Antognini - OS X developer (firstname.lastname@example.org) Jonathan De Wachter - Android developer (email@example.com) Jan Haller (firstname.lastname@example.org) Stefan Schindler (email@example.com) Lukas Dürrenberger (eXpl0it3r@sfml-dev.org) binary1248 (firstname.lastname@example.org) Artur Moreira (email@example.com) Download -------- You can get the latest official release on SFML website (http://www.sfml-dev.org/download.php). You can also get the current development version from the git repository (https://github.com/LaurentGomila/SFML). Install ------- Follow the instructions of the tutorials (http://www.sfml-dev.org/tutorials/2.2/), there is one for each platform/compiler that SFML supports. Learn ----- There are several places to learn SFML: * The official tutorials (http://www.sfml-dev.org/tutorials/2.2/) * The online API documentation (http://www.sfml-dev.org/documentation/2.2/) * The community wiki (https://github.com/LaurentGomila/SFML/wiki/) * The community forum (http://en.sfml-dev.org/forums/) (or http://fr.sfml-dev.org/forums/ for French people) Contribute ---------- SFML is an open-source project, and it needs your help to go on growing and improving. If you want to get involved and suggest some additional features, file a bug report or submit a patch, please have a look at the contribution guidelines (http://www.sfml-dev.org/contribute.php).