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Simple and Fast Multimedia Library

Android: Updated the toolchain file and CMake scripts

* Replaced the toolchain file with a new version based on [zuhowei's fork](, which enables x64 builds as well as support for the latest NDK. This breaks compatibility with old build directories.
* Removed the STL dependency from **sfml-activity** rather than relying on *some* implementation implicitly linked by default.
* Deleted **, which wasn't supposed to be part of the repository code. You have to use the Android SDK to recreate it (`android update project --path to/your/example --target 1 --name SFML-Example`).
* Made it possible to select a STL implementation to be used (default: `c++_shared`). Keep in mind that not all available configurations are necessarily compatible with SFML.
* Fixed linker flags to be compatible with Nvidia's Nsight Tegra for Visual Studio.
* It is now possible to compile the Android version using Nvidia's Nsight Tegra for Visual Studio (requires up-to-date CMake and `CMAKE_SFML_SYSTEM` to be set to `Android`; keep in mind that this is still experimental and requires further CMake updates).
* Updated and renamed some Android specific CMake variables.
* Made `armeabi-v7a` the default ABI for Android builds.
latest commit 34692d5a39
Mario Liebisch MarioLiebisch authored eXpl0it3r committed


SFML - Simple and Fast Multimedia Library

SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network.
It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python.


Laurent Gomila - main developer (
Marco Antognini - OS X developer (
Jonathan De Wachter - Android developer (
Jan Haller (
Stefan Schindler (
Lukas Dürrenberger (
binary1248 (
Artur Moreira (


You can get the latest official release on SFML website (
You can also get the current development version from the git repository (


Follow the instructions of the tutorials (, there is one for each platform/compiler that SFML supports.


There are several places to learn SFML:
* The official tutorials (
* The online API documentation (
* The community wiki (
* The community forum ( (or for French people)


SFML is an open-source project, and it needs your help to go on growing and improving.
If you want to get involved and suggest some additional features, file a bug report or submit a patch, please have a look at the contribution guidelines (
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