Skip to content
Branch: master
Go to file
Code

Latest commit

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
bin
 
 
 
 
doc
 
 
 
 
mac
 
 
 
 
src
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

README.md

Propeller

Screenshot

This is the opensource/public version of the PropellerEngine, it is result of almost 2 years of part-time development from one programmer.

Main features that have been working

  • Integrated editor written in C#
  • Fully working entity/component/system
  • Property system
  • Full serialization support of game state
  • Multiplatform input system with binds (Gamepad support, etc)
  • Flexible cvar/command system
  • RCC++ (Currently disabled due to some issues)
  • 2D/3D Rendering with D3D11 and OpenGL
  • Automated shader pipeline
  • Custom archive formats
  • 2D physics using Box2D
  • 3D physics using Bullet
  • And a lot of stuff you can expect from a game-engine

So far the engine has support for the following platforms:

  • Windows
  • Linux
  • Mac
  • HTML5
  • Android
  • PS4

Due to licensing, PS4 code is removed from the engine. Mac and HTML5 versions have not been fully maintained lately.

Thirdparty libraries used:

  • Boost 1.55
  • Box2D
  • Bullet
  • catch.h
  • DirectXTK
  • glew
  • JsonCpp
  • LodePNG
  • stb_truetype.h
  • xxhash

About

Open source version of the PropellerEngine. Cross platform C++ game-engine.

Resources

License

Releases

No releases published
You can’t perform that action at this time.