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Commits on Sep 20, 2011
  1. Core/SmartAI: fixed SMART_ACTION_SOUND, note: target(s) must be playe…

    …r(s)
    
    Signed-off-by: Rat <gmstreetrat@gmail.com>
    streetrat committed Sep 20, 2011
  2. Core/World: Shutdown messages are now sent in blizzlike intervals (ev…

    …ery 15 seconds under 5 minutes and every minute under 15 minutes)
    Shauren committed Sep 20, 2011
  3. Core/Scripts: Reverted part of 7afb179, fixes selecting random target…

    … starting at given position
    
    Closes #3127
    Shauren committed Sep 20, 2011
  4. Merge pull request #3126 from megamage/master

    Move thread-unsafe events from Player to BattlegroundQueue. Fix crash #2960.
    Shocker committed Sep 20, 2011
Commits on Sep 19, 2011
  1. Merge pull request #3114 from megamage/master

    Fix crash caused by invalid talker in SmartScript. Closes #3082.
    Shauren committed Sep 19, 2011
  2. Compile fix

    Shauren committed Sep 19, 2011
  3. Scripts/Icecrown Citadel

    * Traps after Deathbringer Saurfang will not turn off anymore
    * Fixed Valithria Dreamwalker adds not attacking players
    
    Closes #2343
    Closes #2485
    Closes #2815
    Shauren committed Sep 19, 2011
Commits on Sep 18, 2011
  1. Core/Build: Fix non-PCH builds

    click committed Sep 18, 2011
  2. Scripts/Icecrown Citadel

    * Suppresser adds will not melee attack Valithria Dreamwalker (they still can do that to players)
    * Changed DoZoneInCombat calls on summons to randomly selected target from summoner's threat list as the former fails if there is noone within 50 yards
    
    Closes #3094
    Shauren committed Sep 18, 2011
  3. Edited src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviatha…

    …n.cpp via GitHub
    Machiavelli committed Sep 18, 2011
  4. Scripts/Ulduar: Fix timer issues in Flame Leviathan script, thanks to…

    … Svannon.
    
    
    (Edit via github)
    Machiavelli committed Sep 18, 2011
  5. Merge pull request #3097 from Aokromes/master

    Remove 2 useless logs
    Machiavelli committed Sep 18, 2011
  6. Remove 2 useless logs

    Aokromes committed Sep 18, 2011
Commits on Sep 17, 2011
  1. Core/Entities: GameObject's m_unique_users will now store full guids …

    …to get rid of silly casts
    Shauren committed Sep 17, 2011
Commits on Sep 16, 2011
  1. Core/AI: Replace many Unit::IsHostileTo with Unit::IsValidAttackTarge…

    …t or Creature::canCreatureAttack.
    QAston committed Sep 16, 2011
  2. Core/Entities: Replace Unit::canAttack usage with more accurate Unit:…

    …:IsValidAttackTarget
    QAston committed Sep 16, 2011
  3. Core/Spells: Use Unit::IsValidAttack/AssistTarget functions to valida…

    …te spell explicit targets.
    QAston committed Sep 16, 2011
  4. Core/Entities: Add Unit::IsValidAssistTarget and Unit::IsValidAttackT…

    …arget functions for proper serverside checks of related entity flags.
    QAston committed Sep 16, 2011
  5. Tab2spaces previous commit :S

    Spp- committed Sep 16, 2011
  6. Core/Instances: Resurrect a dead player (with corpse) before enter to…

    … instance. Original patch by Den
    Spp- committed Sep 16, 2011
  7. Core/Instances: Fix client freeze when trying to enter an instance wh…

    …ich have players inside and you have save but not in same group that people inside and your homebind is in the same continent that the instance
    Spp- committed Sep 16, 2011
  8. Core/Spell: Remove obsolete check, its already handled in a better wa…

    …y using SpellScript
    Shauren committed Sep 16, 2011
  9. Core/Spells: Temporarily commented out SPELL_ATTR6_CAN_TARGET_UNTARGE…

    …TABLE check, needs more research
    Shauren committed Sep 16, 2011
  10. Core/Spells: Spells having the same effect types on multiple effects …

    …will now select them at the same time (except targets selected by entry) to ensure correct behavior with MaxAffectedTargets use
    Shauren committed Sep 16, 2011