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Branch: master
Commits on Sep 20, 2011
  1. @streetrat
  2. @streetrat

    Core/SmartAI: fixed SMART_ACTION_SOUND, note: target(s) must be playe…

    streetrat authored
    Signed-off-by: Rat <>
  3. @Shauren

    Core/World: Shutdown messages are now sent in blizzlike intervals (ev…

    Shauren authored
    …ery 15 seconds under 5 minutes and every minute under 15 minutes)
  4. @Shauren

    Core/Scripts: Reverted part of 7afb179, fixes selecting random target…

    Shauren authored
    … starting at given position
    Closes #3127
  5. @Shocker

    Merge pull request #3126 from megamage/master

    Shocker authored
    Move thread-unsafe events from Player to BattlegroundQueue. Fix crash #2960.
Commits on Sep 19, 2011
  1. Merge pull request #3114 from megamage/master

    Shauren authored
    Fix crash caused by invalid talker in SmartScript. Closes #3082.
  2. @Shauren
  3. @Shauren

    Compile fix

    Shauren authored
  4. @Shauren

    Scripts/Icecrown Citadel

    Shauren authored
    * Traps after Deathbringer Saurfang will not turn off anymore
    * Fixed Valithria Dreamwalker adds not attacking players
    Closes #2343
    Closes #2485
    Closes #2815
Commits on Sep 18, 2011
  1. @click

    Core/Build: Fix non-PCH builds

    click authored
  2. @Shauren

    Scripts/Icecrown Citadel

    Shauren authored
    * Suppresser adds will not melee attack Valithria Dreamwalker (they still can do that to players)
    * Changed DoZoneInCombat calls on summons to randomly selected target from summoner's threat list as the former fails if there is noone within 50 yards
    Closes #3094
  3. Edited src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviatha…

    Machiavelli authored
    …n.cpp via GitHub
  4. Scripts/Ulduar: Fix timer issues in Flame Leviathan script, thanks to…

    Machiavelli authored
    … Svannon.
    (Edit via github)
  5. Merge pull request #3097 from Aokromes/master

    Machiavelli authored
    Remove 2 useless logs
  6. @Aokromes

    Remove 2 useless logs

    Aokromes authored
  7. @Aokromes @tobmaps
Commits on Sep 17, 2011
  1. @QAston
  2. @Shauren

    Core/Entities: GameObject's m_unique_users will now store full guids …

    Shauren authored
    …to get rid of silly casts
  3. @Shauren
  4. @Shauren
Commits on Sep 16, 2011
  1. @QAston
  2. @QAston

    Core/AI: Replace many Unit::IsHostileTo with Unit::IsValidAttackTarge…

    QAston authored
    …t or Creature::canCreatureAttack.
  3. @QAston
  4. @QAston
  5. @QAston
  6. @QAston

    Core/Spells: Use Unit::IsValidAttack/AssistTarget functions to valida…

    QAston authored
    …te spell explicit targets.
  7. @QAston

    Core/Entities: Add Unit::IsValidAssistTarget and Unit::IsValidAttackT…

    QAston authored
    …arget functions for proper serverside checks of related entity flags.
  8. @Spp-

    Tab2spaces previous commit :S

    Spp- authored
  9. @Spp-

    Core/Instances: Resurrect a dead player (with corpse) before enter to…

    Spp- authored
    … instance. Original patch by Den
  10. @Spp-

    Core/Instances: Fix client freeze when trying to enter an instance wh…

    Spp- authored
    …ich have players inside and you have save but not in same group that people inside and your homebind is in the same continent that the instance
  11. @Shauren
  12. @Shauren

    Core/Spells: Temporarily commented out SPELL_ATTR6_CAN_TARGET_UNTARGE…

    Shauren authored
    …TABLE check, needs more research
  13. @Shauren

    Core/Spells: Spells having the same effect types on multiple effects …

    Shauren authored
    …will now select them at the same time (except targets selected by entry) to ensure correct behavior with MaxAffectedTargets use
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