diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..dfe0770 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Auto detect text files and perform LF normalization +* text=auto diff --git a/.github/ISSUE_TEMPLATE/bugs.yml b/.github/ISSUE_TEMPLATE/bugs.yml new file mode 100644 index 0000000..092d2d6 --- /dev/null +++ b/.github/ISSUE_TEMPLATE/bugs.yml @@ -0,0 +1,50 @@ +name: Bug report +description: Report bugs with the engine here +labels: [bug] +body: + - type: textarea + id: description + attributes: + label: "Describe your bug here." + validations: + required: true + + - type: textarea + id: terminal + attributes: + label: "Command Prompt/Terminal logs (if existing)" + render: bash + validations: + required: false + + - type: dropdown + id: modding + attributes: + label: "Are you modding a build from source or with Lua?" + options: + - Lua + - Source + validations: + required: true + + - type: dropdown + id: btarget + attributes: + label: "What is your build target?" + options: + - "Windows" + - "Linux" + - "Mac" + - "HTML5" + - "Flash/Air-based target" + - "Neko, HashLink, or other build system" + validations: + required: true + + - type: input + id: buildsummary + attributes: + label: "Did you edit anything in this build? If so, mention or summarize your changes." + placeholder: "Yes, I edited ClientPrefs.hx and tried to add a new setting" + validations: + required: true diff --git a/.github/ISSUE_TEMPLATE/config.yml b/.github/ISSUE_TEMPLATE/config.yml new file mode 100644 index 0000000..8e9f916 --- /dev/null +++ b/.github/ISSUE_TEMPLATE/config.yml @@ -0,0 +1,2 @@ +blank_issues_enabled: false +contact_links: [] \ No newline at end of file diff --git a/.github/ISSUE_TEMPLATE/feature-request.yml b/.github/ISSUE_TEMPLATE/feature-request.yml new file mode 100644 index 0000000..009462b --- /dev/null +++ b/.github/ISSUE_TEMPLATE/feature-request.yml @@ -0,0 +1,9 @@ +name: Feature Request +description: No, i won't add 6K/etc to the engine or winning icons, stop asking for it. REQUESTING FOR A STAGE EDITOR WILL RESULT IN A BAN, I ALREADY SAID I WILL DO IT LATER GOD DAMN IT. +labels: [enhancement] +body: + - type: textarea + attributes: + label: What feature do you want to get added on the base engine? + validations: + required: true diff --git a/.github/ISSUE_TEMPLATE/help.yml b/.github/ISSUE_TEMPLATE/help.yml new file mode 100644 index 0000000..f326530 --- /dev/null +++ b/.github/ISSUE_TEMPLATE/help.yml @@ -0,0 +1,43 @@ +name: Help me! +description: If you need help using the engine. +labels: [help wanted] +body: + - type: textarea + id: description + attributes: + label: "Describe your problem here." + validations: + required: true + + - type: dropdown + id: modding + attributes: + label: "Are you modding a build from source or with Lua?" + options: + - Lua + - Source + validations: + required: true + + - type: dropdown + id: btarget + attributes: + label: "What is your build target?" + options: + - "Windows x64" + - "Windows x86/x32" + - "Linux" + - "Mac" + - "HTML5/Browser" + - "Flash/Air-based target" + - "Neko, HashLink, or other build system" + validations: + required: true + + - type: input + id: buildsummary + attributes: + label: "Did you edit anything in this build? If so, mention or summarize your changes." + placeholder: "Yes, I edited ClientPrefs.hx and tried to add a new setting" + validations: + required: false diff --git a/.github/ISSUE_TEMPLATE/missing-docs.yml b/.github/ISSUE_TEMPLATE/missing-docs.yml new file mode 100644 index 0000000..ab8ae2b --- /dev/null +++ b/.github/ISSUE_TEMPLATE/missing-docs.yml @@ -0,0 +1,10 @@ +name: Missing Documentation +description: Ask for documentation if something is missing. +labels: [documentation] +body: + - type: textarea + attributes: + label: What needs to be documented? + description: 'For example: "There is no page explaining how to create an Achievement!"' + validations: + required: true \ No newline at end of file diff --git a/.github/ISSUE_TEMPLATE/question.yml b/.github/ISSUE_TEMPLATE/question.yml new file mode 100644 index 0000000..8e04906 --- /dev/null +++ b/.github/ISSUE_TEMPLATE/question.yml @@ -0,0 +1,9 @@ +name: Question +description: Ask about something here. +labels: [question] +body: + - type: textarea + attributes: + label: What is your question? + validations: + required: true \ No newline at end of file diff --git a/.github/workflows/main.yml b/.github/workflows/main.yml new file mode 100644 index 0000000..02ec7cc --- /dev/null +++ b/.github/workflows/main.yml @@ -0,0 +1,59 @@ +# This is a basic workflow to help you get started with Actions + +name: Build + +# Controls when the action will run. +on: + # Triggers the workflow on push or pull request events but only for the master branch + push: + branches: [ main ] + pull_request: + branches: [ main ] + + # Allows you to run this workflow manually from the Actions tab + workflow_dispatch: + +# A workflow run is made up of one or more jobs that can run sequentially or in parallel +jobs: + # This workflow contains a single job called "build" + buildWindows: + runs-on: windows-latest + + steps: + # Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it + - uses: actions/checkout@v2 + + - uses: krdlab/setup-haxe@master + with: + haxe-version: 4.2.0 + # Runs a set of commands using the runners shell + - name: Install Haxelib + run: | + haxelib setup C:/haxelib + haxelib install hxcpp > nul + haxelib install lime + haxelib install openfl + haxelib --never install flixel + haxelib run lime setup flixel + haxelib run lime setup + haxelib install flixel-tools + haxelib install flixel-ui + haxelib install flixel-addons + haxelib install tjson + haxelib install hxjsonast + haxelib install linc_luajit + haxelib install hscript + haxelib git hscript-ex https://github.com/ianharrigan/hscript-ex + haxelib git discord_rpc https://github.com/Aidan63/linc_discord-rpc + haxelib install hxcpp-debug-server + haxelib list + shell: cmd + - name: Create Version Tag + run: echo "${{github.run_id}}" > VERSION + - name: Compile + run: haxelib run lime build windows --app-version="4.0.0-${{ github.run_id}}" + - name: Publish Artifact + uses: actions/upload-artifact@v2 + with: + name: windowsBuild + path: export/release/windows/bin diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..d547585 --- /dev/null +++ b/.gitignore @@ -0,0 +1,6 @@ +export/ +.vscode/ +APIStuff.hx +art/build_x32-officialrelease.bat +art/build_x64-officialrelease.bat +art/test_x64-debug-officialrelease.bat \ No newline at end of file diff --git a/CHANGELOG.md b/CHANGELOG.md new file mode 100644 index 0000000..cc5d7fa --- /dev/null +++ b/CHANGELOG.md @@ -0,0 +1,150 @@ +# Changelog +All notable changes will be documented in this file. + +The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), +and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). + +## [Unreleased] +### Changed +- ASSET LOADING OVERHAUL, WAY FASTER LOAD TIMES ON WEB!!! (THANKS TO GEOKURELI WOKE KING) +### Fixed +- That one random note on Bopeebo + +## [0.2.7.1] - 2021-02-14 +### Added +- Easter eggs +- readme's in desktop versions of the game +### Changed + +- New icons, old one was placeholder since October woops! +- Made the transitions between the story mode levels more seamless. +- Offset of the Newgrounds logo on boot screen. +- Made the changelog txt so it can be opened easier by normal people who don't have a markdown reader (most normal people); +### Fixed +- Fixed crashes on Week 6 story mode dialogue if spam too fast ([Thanks to Lotusotho for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/357)) +- Should show intro credits on desktop versions of the game more consistently +- Layering on Week 4 songs with GF and the LIMO LOL HOW TF I MISS THIS +- Chart's and chart editor now support changeBPM, GOD BLESS MTH FOR THIS ONE I BEEN STRUGGLIN WIT THAT SINCE OCTOBER LMAO ([GOD BLESS MTH](https://github.com/ninjamuffin99/Funkin/pull/382)) +- Fixed sustain note trails ALSO THANKS TO MTH U A REAL ONE ([MTH VERY POWERFUL](https://github.com/ninjamuffin99/Funkin/pull/415)) +- Antialiasing on the skyscraper lights + +## [0.2.7] - 2021-02-02 +### Added +- PIXEL DAY UPDATE LOL 1 WEEK LATER +- 3 New songs by Kawaisprite! +- COOL CUTSCENES +- WEEK 6 YOYOYOYOY +- Swaggy pixel art by Moawling! +### Changed +- Made it so you lose sliiiightly more health when you miss a note. +- Removed the default HaxeFlixel pause screen when the game window loses focus, can get screenshots of the game easier hehehe +### Fixed +- Idle animation bug with BF christmas and BF hair blow sprites ([Thanks to Injourn for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/237)) + +## [0.2.6] - 2021-01-20 +### Added +- 3 NEW CHRISTMAS SONGS. 2 BY KAWAISPRITE, 1 BY BASSETFILMS!!!!! BF WITH DRIP! SANTA HANGIN OUT! +- Enemy icons change when they you are winning a lot ([Thanks to pahaze for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/138)) +- Holding CTRL in charting editor places notes on both sides +- Q and E changes sustain lengths in note editor +- Other charting editor workflow improvements +- More hair physics +- Heads appear at top of chart editor to help show which side ur charting for +### Changed +- Tweaked code relating to inputs, hopefully making notes that are close together more fair to hit +### Removed +- Removed APE +### Fixed +- Maybe fixed double notes / jump notes. Need to tweak it for balance, but should open things up for cooler charts in the future. +- Old Verison popup screen weirdness ([Thanks to gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/155)) +- Song no longer loops when finishing the song. ([Thanks Injourn for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/132)) +- Screen wipe being cut off in the limo/mom stage. Should fill the whole screen now. +- Boyfriend animations on hold notes, and pressing on repeating notes should behave differently + +## [0.2.5] - 2020-12-27 +### Added +- MOMMY GF, 3 NEW ASS SONGS BY KAWAISPRITE, NEW ART BY PHANTOMARCADE,WOOOOOOAH!!!! +- Different icons depending on which character you are against, art by EVILSK8R!! +- Autosave to chart editor +- Clear section button to note editor +- Swap button in note editor +- a new boot text or two +- automatic check for when you're on an old version of the game! +### Changed +- Made Spookeez on Normal easier. +- Mouse is now visible in note editor +### Fixed +- Crash when playing Week 3 and then playing a non-week 3 song +- When pausing music at the start, it doesn't continue the song anyways. ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48)) +- IDK i think backing out of song menu should play main menu songs again hehe ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48)) + +## [0.2.4] - 2020-12-11 +### Added +- 3 NEW SONGS BY KAWAISPRITE. Pico, Philly, and Blammed. +- NEW CHARACTER, PICO. Based off the classic Flash game "Pico's School" by Tom Fulp +- NEW LEVEL WOW! PHILLY BABEEEE +### Changed +- Made it less punishing to ATTEMPT to hit a note and miss, rather than let it pass you +### Fixed +- Song desync of you paused and unpaused frequently ([shoutouts SonicBlam](https://github.com/ninjamuffin99/Funkin/issues/37)) +- Animation offsets when GF is scared + +## [0.2.3] - 2020-12-04 +### Added +- More intro texts +### Fixed +- Exploit where you could potentially give yourself a high score via the debug menu +- Issue/bug where you could spam the confirm button on the story menu ([shoutouts lotusotho for the CODE contribution/pull request!](https://github.com/ninjamuffin99/Funkin/pull/19)) +- Glitch where if you never would lose health if you missed a note on a fast song (shoutouts [MrDulfin](https://github.com/ninjamuffin99/Funkin/issues/10), [HotSauceBurritos](https://github.com/ninjamuffin99/Funkin/issues/13) and [LobsterMango](https://lobstermango.newgrounds.com)) +- Fixed tiny note bleed over thingies (shoutouts [lotusotho](https://github.com/ninjamuffin99/Funkin/pull/24)) + +## [0.2.2] - 2020-11-20 +### Added +- Music playing on the freeplay menu. +- UI sounds on freeplay menu +- Score now shows mid-song. +- Menu on pause screen! Can resume, and restart song, or go back to main menu. +- New music made for pause menu! + +### Changed +- Moved all the intro texts to its own txt file instead of being hardcoded, this allows for much easier customization. File is in the data folder, called "introText.txt", follow the format in there and you're probably good to go! +### Fixed +- Fixed soft lock when pausing on song finish ([shoutouts gedehari](https://github.com/ninjamuffin99/Funkin/issues/15)) +- Think I fixed issue that led to in-game scores being off by 2 ([shoutouts Mike](https://github.com/ninjamuffin99/Funkin/issues/4)) +- Should have fixed the 1 frame note appearance thing. ([shoutouts Mike](https://github.com/ninjamuffin99/Funkin/issues/6)) +- Cleaned up some charting on South on hard mode +- Fixed some animation timings, should feel both better to play, and watch. (shoutouts Dave/Ivan lol) +- Animation issue where GF would freak out on the title screen if you returned to it([shoutouts MultiXIII](https://github.com/ninjamuffin99/Funkin/issues/12)). + +## [0.2.1.2] - 2020-11-06 +### Fixed +- Story mode scores not properly resetting, leading to VERY inflated highscores on the leaderboards. This also requires me to clear the scores that are on the leaderboard right now, sorry! +- Difficulty on storymode and in freeplay scores +- Hard mode difficulty on campaign levels have been fixed + +## [0.2.1.1] - 2020-11-06 +### Fixed +- Week 2 not unlocking properly + +## [0.2.1] - 2020-11-06 +### Added +- Scores to the freeplay menu +- A few new intro boot messages. +- Lightning effect in Spooky stages +- Campaign scores, can now compete on scoreboards for campaign! +- Can now change difficulties in Freeplay mode + +### Changed +- Balanced out Normal mode for the harder songs(Dadbattle and Spookeez, not South yet). Should be much easier all around. +- Put tutorial in it's own 'week', so that if you want to play week 1, you don't have to play the tutorial. + +### Fixed +- One of the charting bits on South and Spookeez during the intro. + +## [0.2.0] - 2020-11-01 +### Added +- Uhh Newgrounds release lolol I always lose track of shit. + +## [0.1.0] - 2020-10-05 +### Added +- Uh, everything. This the game's initial gamejam release. We put it out diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..b09cd78 --- /dev/null +++ b/LICENSE @@ -0,0 +1,201 @@ +Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. 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We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. diff --git a/Modding.md b/Modding.md new file mode 100644 index 0000000..4b52fd8 --- /dev/null +++ b/Modding.md @@ -0,0 +1,13 @@ +# RIGHT NOW THE MODS FOLDER DOES NOT WORK ENTIRELY JUST YET!!! +## THIS IS WORK IN PROGRESS!!! + +# QUICK AND DIRTY MOD GUIDE + +With the 0.2.6 update, I added a bit of a slightly nicer mod support backend. + +It's POLYMOD, which is made by Lars Doucet: https://github.com/larsiusprime/polymod + +You may have noticed that there's a new folder in the assets. MODS. Within it you will see 2 files. modList.txt, and a folder called introMod. +modList.txt will load any folder into the game. Put the folder you want to load into a new line in modList.txt, and reboot the game. + +Now you may be wondering, what do I put in the folder? Well later down it'll get a bit more complicated, especially as I'll make the IN-GAME mod loader nicer. \ No newline at end of file diff --git a/Preloader.hx b/Preloader.hx new file mode 100644 index 0000000..c979c9c --- /dev/null +++ b/Preloader.hx @@ -0,0 +1,57 @@ +package ; + +import flixel.system.FlxBasePreloader; +import openfl.display.Sprite; +import flash.display.Bitmap; +import flash.display.BitmapData; +import flash.display.BlendMode; +import flash.display.Sprite; +import flash.Lib; +import flixel.FlxG; + +@:bitmap("art/preloaderArt.png") class LogoImage extends BitmapData { } + +class Preloader extends FlxBasePreloader +{ + public function new(MinDisplayTime:Float=3, ?AllowedURLs:Array) + { + super(MinDisplayTime, AllowedURLs); + } + + var logo:Sprite; + + override function create():Void + { + this._width = Lib.current.stage.stageWidth; + this._height = Lib.current.stage.stageHeight; + + var ratio:Float = this._width / 2560; //This allows us to scale assets depending on the size of the screen. + + logo = new Sprite(); + logo.addChild(new Bitmap(new LogoImage(0,0))); //Sets the graphic of the sprite to a Bitmap object, which uses our embedded BitmapData class. + logo.scaleX = logo.scaleY = ratio; + logo.x = ((this._width) / 2) - ((logo.width) / 2); + logo.y = (this._height / 2) - ((logo.height) / 2); + addChild(logo); //Adds the graphic to the NMEPreloader's buffer. + + super.create(); + } + + override function update(Percent:Float):Void + { + if(Percent < 69) + { + logo.scaleX += Percent / 1920; + logo.scaleY += Percent / 1920; + logo.x -= Percent * 0.6; + logo.y -= Percent / 2; + }else{ + logo.scaleX = this._width / 1280; + logo.scaleY = this._width / 1280; + logo.x = ((this._width) / 2) - ((logo.width) / 2); + logo.y = (this._height / 2) - ((logo.height) / 2); + } + + super.update(Percent); + } +} \ No newline at end of file diff --git a/Project.xml b/Project.xml new file mode 100644 index 0000000..193842e --- /dev/null +++ b/Project.xml @@ -0,0 +1,173 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + +
+ +
+ + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
diff --git a/README.md b/README.md new file mode 100644 index 0000000..a1205d2 --- /dev/null +++ b/README.md @@ -0,0 +1,91 @@ +# Friday Night Funkin' - Psych Engine +Engine originally used on [Mind Games Mod](https://gamebanana.com/mods/301107), intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders. + +## Installation: +Follow a Friday Night Funkin' source code compilation tutorial, after this you will need to install LuaJIT. + +You can do this with: `haxelib install linc_luajit` on a Command prompt/PowerShell + +...Or if you don't want your mod to be able to run .lua scripts, delete the "LUA_ALLOWED" line on Project.xml + +## Credits: +* Shadow Mario - Coding +* RiverOaken - Arts and Animations +* bbpanzu - Assistant Coding + +### Special Thanks +* shubs - New Input System +* SqirraRNG - Chart Editor's Sound Waveform base code +* Delay/Combo Menu Song Composer + Dialogue Sounds +* PolybiusProxy - .MP4 Loader Extension +* Keoiki - Note Splash Animations +_____________________________________ + +# Features + +## Attractive animated dialogue boxes: + +![](https://user-images.githubusercontent.com/44785097/127706669-71cd5cdb-5c2a-4ecc-871b-98a276ae8070.gif) + + +## Mod Support +* Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source! +* Comes with a Mod Organizing/Disabling Menu. + + +## Atleast one change to every week: +### Week 1: + * New Dad Left sing sprite + * Unused stage lights are now used +### Week 2: + * Both BF and Skid & Pump does "Hey!" animations + * Thunders does a quick light flash and zooms the camera in slightly + * Added a quick transition/cutscene to Monster +### Week 3: + * BF does "Hey!" during Philly Nice + * Blammed has a cool new colors flash during that sick part of the song +### Week 4: + * Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's :eyes:) + * Henchmen die during all songs. Yeah :( +### Week 5: + * Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog + * On Winter Horrorland, GF bops her head slower in some parts of the song. +### Week 6: + * On Thorns, the HUD is hidden during the cutscene + * Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental + +## Cool new Chart Editor changes and countless bug fixes +![](https://github.com/ShadowMario/FNF-PsychEngine/blob/main/docs/img/chart.png?raw=true) +* You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game. +* Your song's BPM can now have decimal values +* You can manually adjust a Note's strum time if you're really going for milisecond precision +* You can change a note's type on the Editor, it comes with two example types: + * Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress + * Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too. + +## Multiple editors to assist you in making your own Mod +![Screenshot_3](https://user-images.githubusercontent.com/44785097/144629914-1fe55999-2f18-4cc1-bc70-afe616d74ae5.png) +* Working both for Source code modding and Downloaded builds! + +## Story mode menu rework: +![](https://i.imgur.com/UB2EKpV.png) +* Added a different BG to every song (less Tutorial) +* All menu characters are now in individual spritesheets, makes modding it easier. + +## Credits menu +![Screenshot_1](https://user-images.githubusercontent.com/44785097/144632635-f263fb22-b879-4d6b-96d6-865e9562b907.png) +* You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected. + +## Awards/Achievements +* The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx) + +## Options menu: +* You can change Note colors, Controls and Preferences there. + * On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc. + +## Other gameplay features: +* When the enemy hits a note, their strum note also glows. +* Lag doesn't impact the camera movement and player icon scaling anymore. +* Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes) +* You can reset your Score on Freeplay/Story Mode by pressing Reset button. +* You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space. diff --git a/art/FMOD Logo Black - White Background.png b/art/FMOD Logo Black - White Background.png new file mode 100644 index 0000000..24c0d51 Binary files /dev/null and b/art/FMOD Logo Black - White Background.png differ diff --git a/art/FMOD Logo White - Black Background.png b/art/FMOD Logo White - Black Background.png new file 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b/art/build_x32.bat new file mode 100644 index 0000000..3e8c613 --- /dev/null +++ b/art/build_x32.bat @@ -0,0 +1,10 @@ +@echo off +color 0a +cd .. +echo BUILDING GAME +lime build windows -32 -release -D 32bits +echo. +echo done. +pause +pwd +explorer.exe export\32bit\windows\bin \ No newline at end of file diff --git a/art/build_x64-debug.bat b/art/build_x64-debug.bat new file mode 100644 index 0000000..e94070c --- /dev/null +++ b/art/build_x64-debug.bat @@ -0,0 +1,10 @@ +@echo off +color 0a +cd .. +echo BUILDING GAME +lime build windows -debug +echo. +echo done. +pause +pwd +explorer.exe export\debug\windows\bin \ No newline at end of file diff --git a/art/build_x64.bat b/art/build_x64.bat new file mode 100644 index 0000000..c2283f4 --- /dev/null +++ b/art/build_x64.bat @@ -0,0 +1,10 @@ +@echo off +color 0a +cd .. +echo BUILDING GAME +lime build windows -release +echo. +echo done. +pause +pwd +explorer.exe export\release\windows\bin \ No newline at end of file diff --git a/art/c_z.mp3 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--- /dev/null +++ b/art/readme.txt @@ -0,0 +1,92 @@ + __ / +/ _ _ |_ |_ . _ +\__) (- |_ |_ | | ) + + __ +|_ _ _ _ | +| | (- (_| |( \/ + / + + _ _ _ +(_) | ) (_| + + __ +|_ _ . _| _ _ . _ |_ |_ _ _ |_ +| | | (_| (_| \/ | ) | (_) | ) |_ \/ (- (_| | ) + / _/ / + +HEY +Thanks for downloadin Friday Night FUNKIN' +If you downloaded this from any other place than ninja-muffin24.itch.io/FUNKIN +You might be in DANGER!!! + +The Itch.io release is the only official source for the desktop (PC, Mac, Linux) versions of the game! +As of right now, the game is FREE! If you paid for it, you got SCAMMED! + +Now that that's out of the way.... +THANKS FOR DOWNLOADIN. + +#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#- + PERMISSIONS XDDDD +#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#- + +Little info, you have FULL PERMISSION to stream, letsplay, meme, shitpost, do WHATEVER you want with the game. +Use the music in videos you do, use art, ANYTHING. GO CRAZY BRO. + +If you do make any sort of video, it would be a bro move if you linked the game and spread the word + +Play On Newgrounds - https://www.newgrounds.com/portal/view/770371 +Support on Itch.io - https://ninja-muffin24.itch.io/funkin + +If not no biggie we don't fully hate you only kinda no biggie. + + +#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#- + INFO AND LINKS +#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#- + +If you wanna dig around, the game is fully open source on Github +https://github.com/ninjamuffin99/Funkin + +It's made in Haxe / HaxeFlixel + +MUSIC IS ON SPOTIFY AND BANDCAMP AND EVERYWHERE ELSE PROB TOO +https://kawaisprite.bandcamp.com/album/friday-night-funkin-ost-vol-1 + + +#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#- + FINAL WORDS / CREDITS +#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#- + +Friday Night Funkin' is made by ninjamuffin99 (programmer), PhantomArcade (animator), kawaisprite (musician), and evilsk8r (artist) + +https://twitter.com/ninja_muffin99 +https://twitter.com/phantomarcade3k +https://twitter.com/kawaisprite +https://twitter.com/evilsk8r + +Pico is created by Tom Fulp +Skid and Pump are created by SrPelo +BassetFilms did music for lemon monster songs + + +Final important thing, this is made with the support and love to and from Newgrounds.com. +Go to newgrounds, we love newgrounds. newgrounds good. How many times do I gotta damn say it. Newgrounds newgrounds newgrounds newgrounds +I love Tom Fulp. + +- Cameron ♪(´▽`) + +################################################################################## + + _ _ _____ _ _ ____ ____ ___ _ _ _ _ ____ ____ +| \ | | | ____| | | | | / ___| | _ \ / _ \ | | | | | \ | | | _ \ / ___| +| \| | | _| | | /\ | | | | _ | |_) | | | | | | | | | | \| | | | | | \___ \ +| |\ | | |___ \ V V / | |_| | | _ < | |_| | | |_| | | |\ | | |_| | ___) | +|_| \_| |_____| \_/\_/ \____| |_| \_\ \___/ \___/ |_| \_| |____/ |____/ + _ _ _ ___ ___ __ _ _ _ _ _ +|_ | | |_ |_) \_/ | |_| | |\ | /__ |_ |_ | | |_ |_) \_/ / \ |\ | |_ +|_ \/ |_ | \ | | | | _|_ | \| \_| o |_)\/ |_ \/ |_ | \ | \_/ | \| |_ o + / / + +################################################################################## +i stole this from stamper. \ No newline at end of file diff --git a/art/test_x64-debug.bat b/art/test_x64-debug.bat new file mode 100644 index 0000000..34c4c18 --- /dev/null +++ b/art/test_x64-debug.bat @@ -0,0 +1,8 @@ +@echo off +color 0a +cd .. +echo BUILDING GAME +lime test windows -debug +echo. +echo done. +pause \ No newline at end of file diff --git a/art/thumbnailNewer.png b/art/thumbnailNewer.png new file mode 100644 index 0000000..a419673 Binary files /dev/null and b/art/thumbnailNewer.png differ diff --git a/assets/exclude/images/backspace.png b/assets/exclude/images/backspace.png new file mode 100644 index 0000000..79a6121 Binary files /dev/null and b/assets/exclude/images/backspace.png differ diff --git a/assets/exclude/images/backspace.xml b/assets/exclude/images/backspace.xml new file mode 100644 index 0000000..3aba68b --- /dev/null +++ b/assets/exclude/images/backspace.xml @@ -0,0 +1,10 @@ + + + + + + + + + + diff --git a/assets/exclude/images/lol.png b/assets/exclude/images/lol.png new file mode 100644 index 0000000..fe978b9 Binary files /dev/null and b/assets/exclude/images/lol.png differ diff --git a/assets/exclude/images/lose.png b/assets/exclude/images/lose.png new file mode 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left" + }, + { + "offsets": [ + -111, + -198 + ], + "loop": false, + "fps": 24, + "anim": "singRIGHT-alt", + "indices": [], + "name": "cool sing right" + }, + { + "offsets": [ + -123, + -230 + ], + "loop": false, + "fps": 24, + "anim": "singDOWN-alt", + "indices": [], + "name": "cool DOWN note" + }, + { + "offsets": [ + -130, + -165 + ], + "loop": false, + "fps": 24, + "anim": "singUP-alt", + "indices": [], + "name": "cool UP NOTE" + }, + { + "loop": false, + "offsets": [ + 61, + 789 + ], + "anim": "singLEFT", + "fps": 24, + "name": "left", + "indices": [] + }, + { + "loop": false, + "offsets": [ + 30, + 796 + ], + "anim": "singRIGHT", + "fps": 24, + "name": "right", + "indices": [] + }, + { + "loop": false, + "offsets": [ + 57, + 751 + ], + "anim": "singDOWN", + "fps": 24, + "name": "down", + "indices": [] + }, + { + "loop": false, + "offsets": [ + 110, + 800 + ], + "anim": "singUP", + "fps": 24, + "name": "up", + "indices": [] + }, + { + "offsets": [ + 70, + 800 + ], + "indices": [], + "fps": 24, + "anim": "idle", + "loop": true, + "name": "Idle" + } + ], + "no_antialiasing": false, + "image": "impossible/bambiRemake", + "position": [ + -240, + 1540 + ], + "healthicon": "impossibletrio", + "flip_x": false, + "healthbar_colors": [ + 194, + 230, + 148 + ], + "camera_position": [ + -130, + -690 + ], + "sing_duration": 4, + "scale": 1 +} \ No newline at end of file diff --git a/assets/preload/characters/bf-glitcher.json b/assets/preload/characters/bf-glitcher.json new file mode 100644 index 0000000..adc9c2f --- /dev/null +++ b/assets/preload/characters/bf-glitcher.json @@ -0,0 +1,221 @@ +{ + "animations": [ + { + "loop": false, + "offsets": [ + -5, + 0 + ], + "anim": "idle", + "fps": 24, + "name": "BF idle dance", + "indices": [] + }, + { + "loop": false, + "offsets": [ + -4, + -10 + ], + "anim": "singLEFT", + "fps": 24, + "name": "BF NOTE LEFT0", + "indices": [] + }, + { + "loop": false, + "offsets": [ + -30, + -80 + ], + "anim": "singDOWN", + "fps": 24, + "name": "BF 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"spongSection": false, + "changeBPM": false, + "bobSection": false, + "bambiSection": false, + "mustHitSection": true + } + ], + "player3": "gf", + "dad1": "expunged", + "dad2": "onslaughtbob", + "dad3": "pineapple", + "song": "AGONY", + "validScore": true, + "needsVoices": true, + "arrowSkin": "", + "stage": "expunged", + "speed": 3.4, + "bpm": 300 + } +} \ No newline at end of file diff --git a/assets/preload/data/agony/script.lua b/assets/preload/data/agony/script.lua new file mode 100644 index 0000000..d0f7360 --- /dev/null +++ b/assets/preload/data/agony/script.lua @@ -0,0 +1,52 @@ +function onStartCountdown() +setProperty('health', 2) +end + +function onUpdate(elapsed) +songPos = getSongPosition() +local currentBeat = (songPos/5000)*(curBpm/60) +setCharacterY('dad',getCharacterY('dad') + (math.sin(currentBeat) * 0.6)) +function onMoveCamera(focus) + if focus == 'boyfriend' then + -- called when the camera focus on boyfriend + elseif focus == 'dad' then + setProperty('camFollowPos.y',getProperty('camFollowPos.y') + (math.sin(currentBeat) * 0.6)) + end +noteTweenX(defaultPlayerStrumX0, 4, ((screenWidth / 2) - (157 / 2)) + (math.sin((currentBeat) + 0) * 300), 0.001) +noteTweenX(defaultPlayerStrumX1, 5, ((screenWidth / 2) - (157 / 2)) + (math.sin((currentBeat) + 1) * 300), 0.001) +noteTweenX(defaultPlayerStrumX2, 6, ((screenWidth / 2) - (157 / 2)) + (math.sin((currentBeat) + 2) * 300), 0.001) +noteTweenX(defaultPlayerStrumX3, 7, ((screenWidth / 2) - (157 / 2)) + (math.sin((currentBeat) + 3) * 300), 0.001) +noteTweenY('defaultPlayerStrumY0', 4, ((screenHeight / 2) - (157 / 2)) + (math.cos((currentBeat) + 0) * 300), 0.001) +noteTweenY('defaultPlayerStrumY1', 5, ((screenHeight / 2) - (157 / 2)) + (math.cos((currentBeat) + 1) * 300), 0.001) +noteTweenY('defaultPlayerStrumY2', 6, ((screenHeight / 2) - (157 / 2)) + (math.cos((currentBeat) + 2) * 300), 0.001) +noteTweenY('defaultPlayerStrumY3', 7, ((screenHeight / 2) - (157 / 2)) + (math.cos((currentBeat) + 3) * 300), 0.001) +noteTweenX('fake1', 0, ((screenWidth / 2) - (157 / 2)) + (math.sin((currentBeat) + (4) * 2) * 300), 0.001) +noteTweenX('fake2', 1, ((screenWidth / 2) - (157 / 2)) + (math.sin((currentBeat) + (5) * 2) * 300), 0.001) +noteTweenX('fake3', 2, ((screenWidth / 2) - (157 / 2)) + (math.sin((currentBeat) + (6) * 2) * 300), 0.001) +noteTweenX('fake4', 3, ((screenWidth / 2) - (157 / 2)) + (math.sin((currentBeat) + (7) * 2) * 300), 0.001) +noteTweenY('defaultFPlayerStrumY0', 0, ((screenHeight / 2) - (157 / 2)) + (math.cos((currentBeat) + (4) * 2) * 300), 0.001) +noteTweenY('defaultFPlayerStrumY1', 1, ((screenHeight / 2) - (157 / 2)) + (math.cos((currentBeat) + (5) * 2) * 300), 0.001) +noteTweenY('defaultFPlayerStrumY2', 2, ((screenHeight / 2) - (157 / 2)) + (math.cos((currentBeat) + (6) * 2) * 300), 0.001) +noteTweenY('defaultFPlayerStrumY3', 3, ((screenHeight / 2) - (157 / 2)) + (math.cos((currentBeat) + (7) * 2) * 300), 0.001) +setPropertyFromClass('ClientPrefs', 'ghostTapping', false) +setPropertyFromClass('ClientPrefs', 'downScroll', true) +setPropertyFromClass('ClientPrefs', 'botPlay', false) +setPropertyFromClass('ClientPrefs', 'middleScroll', false) +function opponentNoteHit(id, direction, noteType, isSustainNote) +cameraShake(game, 0.015, 0.2) +cameraSetTarget('dad') +characterPlayAnim('gf', 'scared', true) +doTweenZoom('camerazoom','camGame',1.05,0.15,'quadInOut') +setProperty('health', getProperty('health') - 1 * ((getProperty('health')/22))/6) +end +function goodNoteHit(id, direction, noteType, isSustainNote) +cameraSetTarget('boyfriend') +end +function noteMiss(direction) +setProperty('health', getProperty('health') + 0.025) +end +function noteMissPress(direction) +setProperty('health', getProperty('health') + 0.025) +end +end +end diff --git a/assets/preload/data/characterList.txt b/assets/preload/data/characterList.txt new file mode 100644 index 0000000..fa3b9f8 --- /dev/null +++ b/assets/preload/data/characterList.txt @@ -0,0 +1,21 @@ +bf +dad +gf +spooky +pico +mom +mom-car +bf-car +gf-car +parents-christmas +monster-christmas +bf-christmas +gf-christmas +monster +bf-pixel +gf-pixel +senpai +senpai-angry +spirit +bf-pixel-opponent +pico-player \ No newline at end of file diff --git a/assets/preload/data/data-goes-here.txt b/assets/preload/data/data-goes-here.txt new file mode 100644 index 0000000..e69de29 diff --git a/assets/preload/data/freeplayColors.txt b/assets/preload/data/freeplayColors.txt new file mode 100644 index 0000000..554ec09 --- /dev/null +++ b/assets/preload/data/freeplayColors.txt @@ -0,0 +1,7 @@ +0xFF9271FD +0xFF9271FD +0xFF223344 +0xFF941653 +0xFFFC96D7 +0xFFA0D1FF +0xFFFF78BF \ No newline at end of file diff --git a/assets/preload/data/introText.txt b/assets/preload/data/introText.txt new file mode 100644 index 0000000..bf0cef0 --- /dev/null +++ b/assets/preload/data/introText.txt @@ -0,0 +1,63 @@ +shoutouts to tom fulp--lmao +Ludum dare--extraordinaire +cyberzone--coming soon +love to thriftman--swag +ultimate rhythm gaming--probably +dope ass game--playstation magazine +in loving memory of--henryeyes +dancin--forever +funkin--forever +ritz dx--rest in peace lol +rate five--pls no blam +rhythm gaming--ultimate +game of the year--forever +you already know--we really out here +rise and grind--love to luis +like parappa--but cooler +album of the year--chuckie finster +free gitaroo man--with love to wandaboy +better than geometry dash--fight me robtop +kiddbrute for president--vote now +play dead estate--on newgrounds +this is a god damn prototype--we workin on it okay +women are real--this is official +too over exposed--newgrounds cant handle us +Hatsune Miku--biggest inspiration +too many people--my head hurts +newgrounds--forever +refined taste in music--if i say so myself +his name isnt keith--dumb eggy lol +his name isnt evan--silly tiktok +stream chuckie finster--on spotify +never forget to--pray to god +dont play rust--we only funkin +good bye--my penis +dababy--biggest inspiration +fashionably late--but here it is +yooooooooooo--yooooooooo +pico funny--pico funny +updates each friday--on time every time +shoutouts to mason--for da homies +bonk--get in the discord call +kbhgames--steal mods +this isn't a copy of ke--*vine boom* +we do a little trolling--h +sexiest engine--in da block +he's named evilsk8er--not evilsker +actual functional--input system +its nerf--or nothing +penis--balls even +fnf is not for kids--go outside +little herobrine--im cumming in your mom +what you know about--rolling down in the deep +oh god i'm white--and i'm on twitter +i gotta--bucket of chicken +dream stans--literally scare me +weeg mod--check it out +what da dog--doin +go mango go--go mango go +go pico yeah yeah--*twerks cutely* +forever engine--my beloved +wash your hands--stay safe bro +wear a mask--even if vaccinated +you dont understand--i hate society as a whole \ No newline at end of file diff --git a/assets/preload/data/main-view.xml b/assets/preload/data/main-view.xml new file mode 100644 index 0000000..cafcff6 --- /dev/null +++ b/assets/preload/data/main-view.xml @@ -0,0 +1,3 @@ + +