Chroma-adjust rather than per-channel clip#3
Conversation
…hange the hue and lightness unpredictably, adjust chroma until it's on the gamut boundary.
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Thanks, merged! |
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But now it's not LCH. Now it's like HSLuv (HSLab?) |
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Huh? The rendering intent does not define a color space. |
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It's not about color space (sRGB, P3), it's about color model. |
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I'm sorry, but everything you've said here is wrong. Rendering intent has nothing to do with color space (which is what HSLuv is). Clipping vs chroma-adjustment vs whatever is a totally independent decision for how you handle outputting to a smaller color space. Popular color libraries may do channel clipping (in sRGB after conversion!), but that just means they're doing bad gamut reduction because it's cheaper/simpler. |
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Sorry for confusing. Yes, you are totally right. |
Rather than per-channel clipping for out-of-gamut colors, which can change the hue and lightness unpredictably, adjust chroma until it's on the gamut boundary.