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_updateCanvasViewport() endless loop? #1728

@lotrmj

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@lotrmj

I tried rendering 10000 Canvas points (activated through L_PREFER_CANVAS) with L.CircleMarker and noticed that it's way slower than SVG. Than I noticed endless _updateCanvasViewport() loop, which is caused by 'this.on('moveend', this._updateCanvasViewport);'... Is it a bug?

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