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worldCopyJump only implemented for dragging #2125

Driklyn opened this Issue Oct 24, 2013 · 5 comments


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Driklyn commented Oct 24, 2013

It appears that the option worldCopyJump has only been implemented in L.Map.Drag. It seems to me that keyboard panning and mouse zooming (since zooming to the left/right edges can change the most centered world) should have implementations as well.

Update: Just noticed that pan inertia has not been implemented either, and in fact, inertia does not work very well at all with worldCopyJump set to true. It appears that it tries to keep you in the current centered world (like it's wrapping the end position) instead of freely flowing into the next / previous world. Should I open a separate issue for that as well?

@ghost ghost assigned mourner Nov 4, 2013


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mourner commented Nov 4, 2013

You're right, this option needs quite a bit of improvements. Planned.


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moravcik commented Nov 3, 2014

any update on this issue? thank you

@yohanboniface yohanboniface modified the milestones: 1.0-beta3, 1.0 Oct 12, 2015

@mourner mourner modified the milestones: future, 1.0-rc1 Feb 12, 2016


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markgeraty commented Jun 17, 2016


Just wondering if there are any updates or plans for looking into this?


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pmast commented Dec 9, 2016

Just wanted to report the same issue. Had already prepared a playgorund for this:,output


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joshuakaling commented Feb 8, 2019

Can somebody confirm if this issue is fixed? It is open for more than 5 years?

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