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  1. The rewritten engine, originally for tensorflow. Now all other backends have been ported here.

    C++ 1.4k 314

  2. For code etc relating to the network training process.

    Python 77 87

  3. The executable that communicates with the server to run selfplay games locally and upload results

    Go 53 33

  4. The code running the website, as well as distributing and collecting training games

    Go 27 22

  5. data shared between repos

    5 14