v1.0.2

@Quitch Quitch released this Dec 30, 2016

CHANGELOG

v1.0.2 - 2016/12/30

  • Fixed Holocene being buildable by Fabrication Starship

Downloads

v1.0.1

@Quitch Quitch released this Dec 22, 2016 · 8 commits to master since this release

CHANGELOG

v1.0.1 - 2016/12/22

  • Fixed Jaeger splash being twice its weapon's damage

Downloads

v1.0

@Quitch Quitch released this Dec 22, 2016 · 13 commits to master since this release

CHANGELOG

v1.0 - 2016/12/22

General
  • Removed BETA from Legion UI and added version number
  • Updated AI for changes to Starcannon buildable units
  • AI can build Wrasse
Balance
  • Armour
    • Armour Fabricator
      • Speed increased from 10 to 11
      • Increased LOS from 100 to 125
    • Shank
      • Speed increased from 8 to 10
      • Health decreased from 420 to 300
      • Added splash damage
        • Damage 5
      • Radius 20
    • Corsair
      • Cost decreased from 405 to 300
      • Health increased from 125 to 175
    • Panzer
      • Reload time decreased from 9 sec to 6 sec
    • Scorpion
      • Rate of fire increased from 0.3 to 0.4
    • Walkers
      • Purger
        • Cost decreased from 75 to 50
        • Health decreased from 70 to 40
        • Splash increased from 50 to 150
      • Patriot
        • Rate of fire decreased from 8 to 4
      • Monstrosity
        • Braking rate increased from 10 to 100
        • Cost decreased from 1800 to 1700
        • Primary weapon damage increased from 1500 to 1650
      • Miniman
        • Speed increased from 6 to 7
      • Enforcer
        • Cost decreased from 550 to 450
    • Naval
      • Jaeger
        • Damage decreased from 1500 to 750
        • Rate of fire increased from 0.25 to 0.5
        • Range increased from 180 to 250
      • Catfish
        • Laser range decreased from 120 to 100
        • Speed decreased from 20 to 18
        • Can no longer see mines
      • Talos
        • Range increase from 150 to 180
      • Manta
        • Rate of fire AA increased from 4 to 6
      • Epoch
        • Range increased from 400 to 430
      • Hammerhead
        • Torpedo range increase from 150 to 200
        • Added splash damage
          • Damage 50
          • Radius 10
          • Full damage radius 2
          • Linear fall-off
      • Wrasse
        • Combat fabricator
        • Reclaims
        • Spot mines
        • Repairs units
    • Air
      • Lockheed
        • Health decreased from 450 to 400
      • Comet
        • Increased cost from 2500 to 4000
    • Orbital
      • Starcannon
        • Removed Purger
        • Added Scorpion
    • Static Weapons
      • Jackal
        • Cost increased from 150 to 350
        • Damage decreased from 30 to 10
        • Rate of fire increased from 2 to 15
        • Range increased from 100 to 105
      • Scarab
        • Cost increased from 400 to 500
        • Damage increased from 100 to 300
        • Rate of fire decreased from 1.75 to 1
      • Gustav
        • Range decreased from 500 to 400
Fixes
  • Fixed use of invalid form of RGB curve in fabber spray effects
  • Fixed Ripple and Tsunami torpedoes colliding with the sea floor on certain maps
  • Necromancer Purger metal value set to match that of the Purger

Downloads

v0.18.2

@Quitch Quitch released this Nov 22, 2016 · 92 commits to master since this release

CHANGELOG

v0.18.2 - 2016/11/22

Fixes
  • Correct version shown in UI

Downloads

v0.18.1

@Quitch Quitch released this Nov 22, 2016 · 97 commits to master since this release

CHANGELOG

v0.18.1 - 2016/11/22

General
  • Replace metal texture on multiple units to ensure consistency across faction
  • Guardian tooltip more accurately describes its abilities
  • Disabled the AI building the Starcannon due to some associated server crashes
Fixes
  • Holocene correctly flagged as a Titan

Downloads

v0.18.0

@Quitch Quitch released this Oct 3, 2016 · 131 commits to master since this release

CHANGELOG

v0.18.0 - 2016/10/03

IMPORTANT
General
  • Anti-air symbol added to Jaeger build bar icon
  • Weapon range circles disabled for uncontrollable entities
  • Earthshaker camera shake reduced by 50%
  • Necromancer's Purgers no longer selectable with factory built Purgers and have been coloured red to distinguish them
  • Strategic icons now show for jumping Purgers and Investigators
Balance
  • Rampart nerf
    • Shield no longer starts fully charged when built
  • Earthshaker buff
    • Rate of fire changed from 4 to 3.3
    • Damage decreased from 1500 to 1200
    • Splash damage decreased from 500 to 400
  • Scorpion buff
    • Ammo velocity increased to 110
  • Loki buff
    • Rate of fire changed from 3 to 2
    • Main gun damage modifier against air units changed from 0.75 to 0.5
  • Enforcer nerf
    • Range decreased from 110 to 100
  • Maul nerf
    • Health decreased from 1300 to 1150
  • Walker Factory nerf
    • Metal cost increased from 600 to 660
  • Armour Foundry nerf
    • Metal cost increased from 600 to 660
  • Flyer Foundry nerf
    • Metal cost increased from 600 to 660
  • Ship Foundry nerf
    • Metal cost increased from 600 to 660
  • Peacekeeper buff
    • Rate of fire changed from 0.9 to 0.83
  • Lancer change
    • Damage increased from 6 to 125
    • Rate of fire changed from 0.1 to 1.64
  • Purger nerf
    • Health decreased from 80 to 70
Fixes
  • Black icons caused by memory limit replaced with dots
  • Animation log errors fixed for a variety of units
  • Salamander drop turret physics errors fixed
  • Salamander drop turret no longer plays fire effect when it dies
  • Mixed UI action bar now transparent like the MLA UI
  • Mixed UI planet list bar now transparent and no longer blocks metal counts
  • Necromancer Purgers now properly attack units at long range automatically
  • Imperator ground attack drones no longer missing unit selection portraits
  • Orbweaver muzzle flash now appears in the correct position
  • Error in Thor animations fixed
  • Kaiju projectiles now properly blocked by Rampart
  • Jaeger projectiles now properly blocked by Rampart
  • Legion no longer overrides weapon effect mods
  • Cleanup of file shadowing
  • Lobby overlay no longer broken when Legion theme is disabled

Downloads

v0.17.0

@Quitch Quitch released this Jul 17, 2016 · 239 commits to master since this release

CHANGELOG

v0.17.0 - 2016/07/18

General
  • Salamander banking angle increased from 0.25 to 0.5
  • Havoc no longer prefers to be at the back of a formation
  • Removed generic aircraft death explosion effect from Nova bubble
  • Added idle and death explosion effects for Nova bubble
  • Performance improvements to Nova targeting laser
  • Reduced Loki formation spacing
  • Reduced Meteor formation spacing
  • Miniman no longer prioritises Commander
  • New Stoke model
Balance
  • Deathmark nerf:
    • Rate of fire changed from 6 to 7
  • Lockheed buff:
    • Speed, acceleration and deceleration increased from 50 to 60
    • Turn speed increased from 90 to 120
  • Salamander buff:
    • Health increased from 1000 to 1100
    • Turn speed increased from 70 to 120
  • Orbweaver nerf:
    • Rate of fire changed from 2 to 1.75
  • Imperator nerf:
    • Drone aggression radius changed from 200 to 100
  • Thor buff:
    • Laser damage increased from 150 to 175
    • Rocket damage increased from 50 to 100
    • Rocket splash radius increased from 10 to 15
    • Rockets more likely to impact in an area around the target
  • Panzer nerf:
    • Missile lifetime decreased from 8 to 5 seconds
  • Nova change:
    • Metal cost increased from 120 to 180
    • Nova bubble now does 35 AOE damage on death after 1 second
  • Loki buff:
    • Turn acceleration increased from 20 to 30
    • Turret pitch angle tolerance increased from 0 to 30
  • Lancer nerf:
    • Weapon range decreased from 80 to 75
  • Meteor nerf:
    • Health decreased from 3000 to 2000
    • Turn speed increased from 40 to 60
  • Havoc buff:
    • Health decreased from 650 to 450
    • Speed increased from 12 to 15
    • Turn speed increased from 60 to 90
  • Patriot nerf:
    • Rate of fire per volley decreased from 1 to 0.83
Fixes
  • Infiltrator now selects as a combat air unit
  • Thor main cannon less likely to shoot into the ground
  • Scout Bot Radar mode renamed to Investigator Radar mode
  • Nova now properly auto-attacks targets
  • Lockheed bullets now correctly exit from the gun barrel
  • Lancer no longer fires above tall units at max range
  • Spoiler land mines no longer block pathing

Downloads

v0.16.0

@Quitch Quitch released this Jun 25, 2016 · 302 commits to master since this release

CHANGELOG

v0.16.0 - 2016/06/27

General
  • Added ability to hold fire to Spoiler mines
  • Imperator now launches drones against ground targets
  • Performance improvements to Salamander and its turret
Balance
  • Havoc buff
    • Weapon starts fully charged
  • Black Knight buff
    • Speed, acceleration and deceleration increased from 14 to 20
  • Deathmark buff
    • Rate of fire changed from 7 to 6
  • Stoke buff
    • Speed increased from 13 to 14
  • Mass Extractor buff
    • Metal cost decreased from 240 to 220
  • Imperator change
    • Launches drones against ground targets
    • Orbital to ground damage decreased from 300 to 50
Fixes
  • Starcannon unit pods now always visible
  • Epoch shots blocked by Ramparts
  • Purgers from Necromancers now correctly grouped with Purgers built from factories

Downloads

v0.15.0

@Quitch Quitch released this Jun 17, 2016 · 324 commits to master since this release

CHANGELOG

v0.15.0 - 2016/06/19

General
  • Miniman projectiles now show a trail
  • Scorpion hit FX changed to better show AoE
  • Improved Stoke textures
  • Firebird now uses the same laser effect as the Scythe to improve performance
  • Remove numerous redundant files
  • Optimise Legion uber cannon sim performance
  • Changed Firebird description to mention it's interplanetary
  • Enforcer now displays FX on death
Balance

Full unit stats - https://palobby.com/legion-expansion/units

  • Tyr buff:
    • Can now target underwater and seafloor units
  • Scorpion buff:
    • Increased lifetime of shots from 1.5 to 3
  • Firebird nerf:
    • Only damages air units
  • Comet nerf:
    • Health reduced from 2500 to 1900
    • Planetary arrival cooldown increased from 3 to 8
  • Rig buff:
    • Health increased from 600 to 3600
    • Energy income increased from 1080 to 10800
  • Centurion buff:
    • Increased rate of fire from 2.5 to 4
  • Air Foundry buff:
    • Metal cost decreased from 720 to 600
  • Advanced Air Foundry buff:
    • Energy usage reduced from 3000 to 1650
    • Metal usage increased from 48 to 50
  • Ship Foundry buff:
    • Energy usage increased from 675 to 800
    • Metal usage increased from 15 to 20
  • Advanced Ship Foundry buff:
    • Energy usage decreased from 2025 to 1750
  • Guardian nerf:
    • No longer amphibious
  • Shredder buff:
    • Check for target tick rate changed from 3 to 2
    • Does not spread its damage output across multiple targets
  • Iron Dome buff:
    • Missile initial and max velocity increased from 500 to 1500
    • Energy usage decreased from 9000 to 4000
    • Metal usage increased from 45 to 60
  • Peacekeeper buff:
    • Vision radius increased from 100 to 105
  • Fabrication Walker buff:
    • Energy usage decreased from 675 to 650
  • Advanced Armour Fabricator buff:
    • Metal cost decreased from 2400 to 2250
  • Supernova buff:
    • Damage to orbital units decreased from 100% to 33%
    • Energy usage decreased from 18000 to 6000
    • Metal usage decreased from 120 to 90
  • Fabrication Vessel nerf:
    • Energy usage increased from 800 to 850
  • Advanced Fabrication Vessel buff:
    • Health increased from 450 to 675
  • Advanced Ship Foundry change:
    • Energy usage increased from 1750 to 1900
    • Metal usage increased from 1900 to 65
  • Tola nerf:
    • Metal cost increased from 900 to 1000
    • Health increased from 900 to 1000
  • Miniman buff:
    • Disabled friendly fire
Fixes
  • Rampart textures now show when it's built on the water
  • Fixed bone structure of the Stoke
  • Marauder muzzle flash now displayed
  • Fixed animation errors generated by Black Knight
  • All instances of armour now spelled the same
  • Praetorian can now use teleporters
  • Clots now correctly block all hover and large amphibious units
  • Centurion plays sound when it fires
  • Removed Tsunami duplicate weapon
  • Tsunami plays sound when it fires
  • Scorpion weapon charging FX now correctly align with firing sequence
  • Investigator radar FX better aligned to model
  • Lancer firing FX better aligned to model
  • Miniman bomb explosions don't end prematurely

Downloads

v0.14.1

@Quitch Quitch released this Jun 10, 2016 · 375 commits to master since this release

CHANGELOG

v0.14.1 - 2016/06/11

General
  • AI updated for Starcannon changes
Balance
  • Comet nerf:
    • Added 3 second cooldown on arrival at a new planet
  • Starcannon buff:
    • Can now build the Orbweaver
Fixes
  • Stoke and Corsair now display the correct cost to build
  • AI no longer tries to have the Praetorian build things it can't

Downloads