[17:58:15 ERROR Content Patcher] Mod crashed when loading asset 'Strings/credits'. SMAPI will use the default asset instead. Error details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manager failed loading content asset 'Strings/credits-fi-FI' from SMAPI/quirinea.stardewfinnish. ---> System.IndexOutOfRangeException: Index was outside the bounds of the array. at Microsoft.Xna.Framework.Content.ListReader`1[T].Read (Microsoft.Xna.Framework.Content.ContentReader input, System.Collections.Generic.List`1 existingInstance) <0x4168be30 + 0x00177> in :0 at Microsoft.Xna.Framework.Content.ContentTypeReader`1[T].Read (Microsoft.Xna.Framework.Content.ContentReader input, System.Object existingInstance) <0x40d2ae70 + 0x0003d> in :0 at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T] (Microsoft.Xna.Framework.Content.T existingInstance) <0x40d2ad20 + 0x0007b> in :0 at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T] () <0x40d2ace0 + 0x00027> in :0 at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T] () <0x40d38b30 + 0x0002f> in :0 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T] (System.String assetName, System.Action`1 recordDisposableObject) <0x40d34ec0 + 0x00223> in :0 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T] (System.String assetName, Boolean useCache) <0x40d34b30 + 0x000e7> in :0 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T] (System.String assetName, LanguageCode language, Boolean useCache) <0x40d672c0 + 0x00452> in :0 --- End of inner exception stack trace --- at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x41628320 + 0x0006c> in :0 at ContentPatcher.Framework.Patches.LoadPatch.Load[T] (IAssetInfo asset) <0x41633a70 + 0x00059> in :0 at ContentPatcher.Framework.PatchManager.Load[T] (IAssetInfo asset) <0x41633000 + 0x0061f> in :0 at ContentPatcher.Framework.AssetInterceptor.Load[T] (IAssetInfo asset) <0x41632af0 + 0x00077> in :0 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T] (IAssetInfo info) <0x40d33970 + 0x0045b> in :0 [18:20:48 ERROR Content Patcher] Mod crashed when loading asset 'Strings/credits'. SMAPI will use the default asset instead. Error details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manager failed loading content asset 'Strings/credits-fi-FI.json' from SMAPI/quirinea.stardewfinnish. ---> Newtonsoft.Json.JsonReaderException: Can't parse JSON file at /home/laura/GOG Games/Stardew Valley/game/Mods/StardewFinnish/Strings/credits-fi-FI.json. Technical details: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.Collections.Generic.List`1[System.String]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly. To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object. Path 'header', line 2, position 13. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel] (System.String fullPath, StardewModdingAPI.Toolkit.Serialization.TModel& result) <0x41058690 + 0x003f7> in :0 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T] (System.String assetName, LanguageCode language, Boolean useCache) <0x411c64f0 + 0x005bb> in :0 --- End of inner exception stack trace --- at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x41a913b0 + 0x0006c> in :0 at ContentPatcher.Framework.Patches.LoadPatch.Load[T] (IAssetInfo asset) <0x41a97280 + 0x00059> in :0 at ContentPatcher.Framework.PatchManager.Load[T] (IAssetInfo asset) <0x41a96810 + 0x0061f> in :0 at ContentPatcher.Framework.AssetInterceptor.Load[T] (IAssetInfo asset) <0x41a96680 + 0x00077> in :0 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T] (IAssetInfo info) <0x41195970 + 0x0045b> in :0