Scripting a designspace
It can be useful to build a designspace with a script rather than construct one with an interface like Superpolator or DesignSpaceEditor. The designSpaceDocument offers a some tools for building designspaces in Python. This document shows an example.
So, suppose you installed the designSpaceDocument package through your favorite
DesignSpaceDocument object represents the document, whether it already exists or not. Make a new one:
from designSpaceDocument import DesignSpaceDocument, AxisDescriptor, SourceDescriptor, InstanceDescriptor doc = DesignSpaceDocument()
We want to create definitions for axes, sources and instances. That means there are a lot of attributes to set. The DesignSpaceDocument object uses objects to describe the axes, sources and instances. These are relatively simple objects, think of these as collections of attributes.
- Attributes of the Source descriptor
- Attributes of the Instance descriptor
- Attributes of the Axis descriptor
- Read about subclassing descriptors
Make an axis object
Make a descriptor object and add it to the document.
a1 = AxisDescriptor() a1.maximum = 1000 a1.minimum = 0 a1.default = 0 a1.name = "weight" a1.tag = "wght" doc.addAxis(a1)
- You can add as many axes as you need. OpenType has a maximum of around 64K. DesignSpaceEditor has a maximum of 5.
nameattribute is the name you'll be using as the axis name in the locations.
tagattribute is the one of the registered OpenType Variation Axis Tags
Option: add label names
The labelnames attribute is intended to store localisable, human readable names for this axis if this is not an axis that is registered by OpenType. Think "The label next to the slider". The attribute is a dictionary. The key is the xml language tag, the value is a utf-8 string with the name. Whether or not this attribute is used depends on the font building tool, the operating system and the authoring software. This, at least, is the place to record it.
a1.labelNames['fa-IR'] = u"قطر" a1.labelNames['en'] = u"Wéíght"
Option: add a map
The map attribute is a list of (input, output) mapping values intended for axis variations table of OpenType.
a1.map = [(0.0, 10.0), (401.0, 66.0), (1000.0, 990.0)]
Make a source object
A source is an object that points to a UFO file. It provides the outline geometry, kerning and font.info that we want to work with.
s0 = SourceDescriptor() s0.path = "my/path/to/thin.ufo" s0.name = "master.thin" s0.location = dict(weight=0) doc.addSource(s0)
- You'll need to have at least 2 sources in your document, so go ahead and add another one.
- The location attribute is a dictionary with the designspace location for this master.
- The axis names in the location have to match one of the
axis.namevalues you defined before.
- The path attribute is the absolute path to an existing UFO.
- The name attribute is a unique name for this source used to keep track it.
So go ahead and add another master:
s1 = SourceDescriptor() s1.path = "my/path/to/bold.ufo" s1.name = "master.bold" s1.location = dict(weight=1000) doc.addSource(s1)
Option: exclude glyphs
By default all glyphs in a source will be processed. If you want to exclude certain glyphs, add their names to the
s1.mutedGlyphNames = ["A.test", "A.old"]
Make an instance object
An instance is description of a UFO that you want to generate with the designspace. For an instance you can define more things. If you want to generate UFO instances with MutatorMath then you can define different names and set flags for if you want to generate kerning and font info and so on. You can also set a path where to generate the instance.
i0 = InstanceDescriptor() i0.familyName = "MyVariableFontPrototype" i0.styleName = "Medium" i0.path = os.path.join(root, "instances","MyVariableFontPrototype-Medium.ufo") i0.location = dict(weight=500) i0.kerning = True i0.info = True doc.addInstance(i0)
pathattribute needs to be the absolute (real or intended) path for the instance. When the document is saved this path will written as relative to the path of the document.
- instance paths should be on the same level as the document, or in a level below.
- Instances for MutatorMath will generate to UFO.
- Instances for variable fonts become named instances.
Option: add more names
If you want you can add a PostScript font name, a stylemap familyName and a stylemap styleName.
i0.postScriptFontName = "MyVariableFontPrototype-Medium" i0.styleMapFamilyName = "MyVarProtoMedium" i0.styleMapStyleName = "regular"
Option: add glyph specific masters
This bit is not supported by OpenType variable fonts, but it is needed for some designspaces intended for generating instances with MutatorMath. The code becomes a bit verbose, so you're invited to wrap this into something clever.
# we're making a dict with all sorts of #(optional) settings for a glyph. #In this example: the dollar. glyphData = dict(name="dollar", unicodeValue=0x24) # you can specify a different location for a glyph glyphData['instanceLocation'] = dict(weight=500) # You can specify different masters # for this specific glyph. # You can also give those masters new # locations. It's a miniature designspace. # Remember the "name" attribute we assigned to the sources? glyphData['masters'] = [ dict(font="master.thin", glyphName="dollar.nostroke", location=dict(weight=0)), dict(font="master.bold", glyphName="dollar.nostroke", location=dict(weight=1000)), ] # With all of that set up, store it in the instance. i4.glyphs['dollar'] = glyphData
path = "myprototype.designspace" doc.write(path)
Reading old designspaces
Old designspace files might not contain
axes definitions. This is how you reconstruct the axes from the extremes of the source locations
This is how you check the default font.
You can generate the UFO's with MutatorMath:
from mutatorMath.ufo import build build("whatevs/myprototype.designspace")
- Assuming the outline data in the masters is compatible.
Or you can use the file in making a variable font with varlib.