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sv_commands.lua
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sv_commands.lua
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--
-- ~ Commands ~
-- ~ Applejack ~
--
GM:RegisterCommand{
Command = "fuck",
Help = "Free gratuitous swearing",
function(ply)
ply:Notify("FUCK!", NOTIFY_ERROR);
end,
}
-- ADMIN ABUSE COMMANDS
--
-- These are only here at the insistance of my admins. They only apply to SuperAdmins, who probably can be trusted.
-- If yours can't be trusted, delete the space between the [s as shown below.
--
-- [ [<--Delete the space between these [s if you want to disable the abuse commands
-- Knock out one person for an optional amount of time. Will default to 5.
GM:RegisterCommand{
Command = "knockout",
Access = "s",
Arguments = "<victim> [time]",
Types = "Player Number",
Category = "Superadmin Abuse Commands",
Help = "Knock someone out. (Defaults to 5 seconds)",
function(ply, victim, time)
victim:KnockOut(time or 5);
MS:Log(EVENT_EVENT, "%s knocked out %s", ply:Name(), victim:Name());
end,
};
-- Wake a player up
GM:RegisterCommand{
Command = "wakeup",
Access = "s",
Arguments = "<victim>",
Types = "Player",
Category = "Superadmin Abuse Commands",
Help = "Wake someone up",
function(ply, victim)
victim:WakeUp();
MS:Log(EVENT_EVENT, "%s woke up %s", ply:Name(), victim:Name());
end,
};
local function knockoutfunct(tbl, tiem)
local target = table.remove(tbl);
if (IsValid(target) and target:Alive()) then
target:HolsterAll();
target:KnockOut(tiem);
end
end
-- Knock out everyone for a specified time. (Try not to use)
GM:RegisterCommand{
Command = "knockoutall",
Access = "s",
Arguments = "[time]",
Types = "Number",
Category = "Superadmin Abuse Commands",
Help = "Knock everyoneone out. (Defaults to 5 seconds)",
function(ply, time)
local tbl = player.GetAll();
player.NotifyAll(NOTIFY_GENERIC, "%s knocked everyone out .", ply:Name());
timer.Create(
ply:Name() .. " admin abuse knockout", 0.1, #tbl, knockoutfunct, tbl,
time or 5
);
end,
};
local function unknockoutfunct(tbl)
local target = table.remove(tbl);
if (IsValid(target)) then
target:WakeUp();
end
end
-- Wake everyone up
GM:RegisterCommand{
Command = "wakeupall",
Access = "s",
Category = "Superadmin Abuse Commands",
Help = "Wake everyone up",
function(ply)
local tbl = player.GetAll();
player.NotifyAll(NOTIFY_GENERIC, "%s woke everyone up.", ply:Name());
timer.Create(
ply:Name() .. " admin abuse unknockout", 0.1, #tbl, unknockoutfunct, tbl
);
end,
};
-- Tie a player up
GM:RegisterCommand{
Command = "tie",
Access = "s",
Arguments = "<victim>",
Types = "Player",
Category = "Superadmin Abuse Commands",
Help = "Tie someone up",
function(ply, victim)
victim:TieUp();
MS:Log(EVENT_EVENT, "%s tied up %s", ply:Name(), victim:Name());
end,
};
GM:RegisterCommand{
Command = "untie",
Access = "s",
Arguments = "<victim>",
Types = "Player",
Category = "Superadmin Abuse Commands",
Help = "Untie someone",
function(ply, victim)
victim:UnTie();
MS:Log(EVENT_EVENT, "%s untied %s", ply:Name(), victim:Name());
end,
};
-- There were '(un)tieall' commands here but they were removed.
-- Respawn a player completely
GM:RegisterCommand{
Command = "spawn",
Access = "s",
Arguments = "<victim>",
Types = "Player",
Category = "Superadmin Abuse Commands",
Help = "Instantly repsawn someone.",
function(ply, victim)
victim:Spawn();
MS:Log(EVENT_EVENT, "%s respawned %s", ply:Name(), victim:Name());
end,
};
-- Give a player a named SWep/HL2 gun
GM:RegisterCommand{
Command = "give",
Access = "s",
Arguments = "<victim> <class>",
Types = "Player String",
Category = "Superadmin Abuse Commands",
Help = "Give someone a weapon by classname, ie cider_baton",
function(ply, victim, kind)
if (not IsValid(victim:Give(kind))) then
return false, "Invalid weapon '" .. kind .. "'!";
end
MS:Log(EVENT_EVENT, "%s gave %s a %s", ply:Name(), victim:Name(), kind);
end,
};
-- give a player some ammo
GM:RegisterCommand{
Command = "giveammo",
Access = "s",
Arguments = "<victim> <class> [amount]",
Types = "Player String Number",
Category = "Superadmin Abuse Commands",
Help = "Give someone ammo by classname, ie smg1_grenade",
function(ply, victim, kind, amount)
amount = amount or 20
victim:GiveAmmo(amount, kind);
MS:Log(
EVENT_EVENT, "%s gave %s %s %s ammo", ply:Name(), victim:Name(), amount, kind
);
end,
};
-- Give or take items away from players.
GM:RegisterCommand{
Command = "giveitem",
Access = "s",
Arguments = "<victim> <item> [amount] [force]",
Types = "Player String Number Bool",
Category = "Superadmin Abuse Commands",
Help = "Give someone an item. Use negative numbers to remove items.",
function(ply, victim, name, amount, force)
amount = amount or 1;
force = force or false;
local item = MS:GetItem(name);
if (not item) then
return false, "Invalid item '" .. name .. "'!";
end
if (amount == 0) then
return false, "What is the point of doing that?";
elseif (amount * item.Size > 50) then -- Something that not everyone bears in mind. (Including me occasionally.)
ply:Notify(
"Warning: You are giving " .. victim:Name() ..
" more items than players can normally fit in their inventories. Experience has shown this if often a bad idea if done to anyone not part of the cabal. Remember you can remove items with negative numbers."
);
end
local s, f = cider.inventory.update(victim, item.UniqueID, amount, force);
if (not s) then
return false, f;
end
-- Do tha loggin
if (amount == 1) then
amount = "a";
name = item.Name;
else
name = item.Plural;
end
local person = "themselves";
if (ply ~= victim) then
person = victim:Name();
victim:Notify(
ply:Name() .. " has given you " .. amount .. " " .. name .. ".", 0
);
end
player.NotifyByAccess(
"s", ply:Name() .. " gave " .. person .. " " .. amount .. " " .. name .. ".",
0
);
MS:Log(
EVENT_PUBLICEVENT, "%s gave %s %s %s.", ply:Name(), person, amount, name
);
end,
};
-- ]]
--
-- The following 'abuse' commands apply to all admins.
-- If you do not want them, do as above.
--
-- [ [ <-- Space to remove.
-- Set a player to a particular team (ignoring all restrictions like team size)
GM:RegisterCommand{
Command = "setteam",
Access = "a",
Arguments = "<victim> <team>",
Types = "Player String",
Category = "Admin Abuse Commands",
Help = "Set someone to a particular team, ignoring all restirctions.",
function(ply, victim, target)
local tdata = team.Get(target);
if (not tdata) then
return false, "Invalid team '" .. target .. "'!";
end
victim:JoinTeam(tdata.TeamID);
MS:Log(
EVENT_EVENT, "%s set %s's team to %q", ply:Name(), victim:Name(), tdata.Name
);
end,
};
GM:RegisterCommand{
Command = "invisible",
Access = "a",
Arguments = "[victim]",
Types = "Player",
Category = "Admin Abuse Commands",
Help = "Toggle the invisibility status of someone",
function(ply, victim)
if (not victim) then
victim = ply;
end
if (victim:GetColor() == 0) then
victim:SetNoDraw(false);
victim:Notify("You are now visible", 0);
if (ply ~= victim) then
ply:Notify(victim:Name() .. " is now visible.", 0);
end
else
victim:SetNoDraw(true);
victim:Notify("You are now invisible", 0);
if (ply ~= victim) then
ply:Notify(victim:Name() .. " is now invisible.", 0);
end
end
end,
};
GM:RegisterCommand{
Command = "setmodel",
Access = "a",
Arguments = "<victim> <model>",
Types = "Player String",
Category = "Admin Abuse Commands",
Help = "Temporarily change someone's playermodel.",
function(ply, victim, model)
if (not util.IsValidModel(model)) then
return false, "Invalid model!";
end
victim:SetModel(model);
MS:Log(
EVENT_EVENT, "%s set %s's model to %q", ply:Name(), victim:Name(), model
);
end,
};
GM:RegisterCommand{
Command = "notify",
Access = "a",
Arguments = "<victim> <chat|drip|0|error|1|undo|2|bell|3> <notification>",
Types = "Player Phrase ...",
Category = "Admin Abuse Commands",
Help = "Send someone a notification via the in-game system",
function(ply, victim, level, words)
if (level == "drip") then
level = 0;
elseif (level == "error") then
level = 1;
elseif (level == "undo") then
level = 2;
elseif (level == "bell") then
level = 3;
else
level = tonumber(level);
end
victim:Notify(words, level);
MS:Log(
EVENT_EVENT, "%s sent %s a level %s notification saying %q", ply:Name(),
victim:Name(), level or "chat", words
);
end,
};
GM:RegisterCommand{
Command = "notifyall",
Access = "a",
Arguments = "<chat|drip|0|error|1|undo|2|bell|3> <notification>",
Types = "Phrase ...",
Category = "Admin Abuse Commands",
Help = "Send everyone a notification via the in-game system",
function(ply, victim, level, words)
if (level == "drip") then
level = 0;
elseif (level == "error") then
level = 1;
elseif (level == "undo") then
level = 2;
elseif (level == "bell") then
level = 3;
else
level = tonumber(level);
end
player.NotifyAll(level, "%s", words); -- Feeelthy hack to prevent unwanted stacking in the pooled string table.
MS:Log(
EVENT_PUBLICEVENT, "%s sent %s a level %s notification saying %q",
ply:Name(), "everyone", level or "chat", words
);
end,
};
-- ]]
-- END OF ADMIN ABUSE COMMANDS
GM:RegisterCommand{
Command = "giveaccess",
Access = "s",
Arguments = "<target> <flags>",
Types = "Player String",
Help = "Give someone extra access flags",
function(ply, victim, flags)
flags:gsub("[asm%s]", "");
if (flags == "") then
return false;
end
victim:GiveAccess(flags);
player.NotifyAll(
NOTIFY_CHAT,
"%s gave %s access to the %q flag" .. (flags:len() > 1 and "s" or ""),
ply:Name(), victim:Name(), flags
);
end,
};
-- A command to take access from a pla
GM:RegisterCommand{
Command = "takeaccess",
Access = "s",
Arguments = "<target> <flags>",
Types = "Player String",
Help = "Remove someone's extra access flags",
function(ply, victim, flags)
flags:gsub("[asm%s]", "");
if (flags == "") then
return false;
end
victim:TakeAccess(flags);
player.NotifyAll(
NOTIFY_CHAT,
"%s removed %s's access to the %q flag" .. (flags:len() > 1 and "s" or ""),
ply:Name(), victim:Name(), flags
);
end,
};
GM:RegisterCommand{
Command = "restartmap",
Access = "a",
Help = "Instantly do a soft restart of the server",
function(ply)
for _, pl in pairs(player.GetAll()) do
pl:HolsterAll();
pl:SaveData();
end
player.NotifyAll(NOTIFY_CHAT, "%s restarted the map!", ply:Name());
game.ConsoleCommand("changelevel " .. game.GetMap() .. "\n");
end,
};
local function getnamething(kind, thing)
thing = string.lower(thing);
if kind == "team" then
-- Team blacklist
local team = team.Get(thing)
if not team then
return false, thing .. " is not a valid team!"
elseif not team.Blacklist then
return false, team.Name .. " isn't blacklistable!"
end
return team.Name, team.TeamID
elseif kind == "item" then
-- Item blacklist
local item = MS:GetItem(thing)
if not item then
return false, thing .. " is not a valid item!"
end
return item.Name, item.UniqueID
elseif kind == "cat" then
-- Category blacklist
local cat = MS:GetCategory(thing)
if not cat then
return false, thing .. " is not a valid category!"
end
return cat.Name, cat.UniqueID;
elseif kind == "cmd" then
-- Command blacklist
local cmd = MS.Commands[thing]
if not cmd then
return false, thing .. " is not a valid command!"
end
return thing, thing;
else
return false,
thing .. " is not a valid blacklist type! Valid: team/item/cat/cmd"
end
end
local function getBlacklistTime(time)
if (time >= 1440) then
return math.ceil(time / 1440) .. " days";
elseif (time >= 60) then
return math.ceil(time / 60) .. " hours";
else
return time .. " minutes";
end
end
-- A command to blacklist a player from a team.
-- /blacklist chronic team police 0 "asshat"
-- team/item/cat/cmd
-- <name> <type> <thing> <time> <reason>
-- TODO: Make a vgui to handle this shit.
GM:RegisterCommand{
Command = "blacklist",
Access = "m",
Arguments = "<victim> <team|item|cat|cmd> <thing> <time> <reason>",
Types = "Player Phrase String Number ...",
Help = "Blacklist a player from doing something.",
function(ply, victim, kind, thing, time, reason)
if (victim:IsModerator()) then
if (ply:IsSuperAdmin()) then
-- Do nothing, just dealing with ranks.
elseif (ply:IsAdmin()) then
if (victim:IsSuperAdmin()) then
return false, "Watch it, you!";
elseif (victim:IsAdmin()) then
return false, "You can't blacklist other admins!";
end
elseif (ply:IsModerator()) then
if (victim:IsSuperAdmin()) then
return false, "Oi, who do you think you are? :X";
else
return false,
"You cannot blacklist other members of the administration team!";
end
end
end
if (time < 1) then
return false, "You cannot blacklist for less than a minute!";
elseif ((time > 10080 and not ply:IsSuperAdmin()) or
(time > 1440 and not ply:IsAdmin())) then
return false, "You cannot blacklist for that long!"
end
reason = string.sub(reason, 1, 65)
reason = string.Trim(reason);
if (reason:len() < 5 and not ply:IsSuperAdmin()) then
return false, "You must specify a longer reason!";
end
-- Get the name of what we're doing and the thing itself.
local name, thing = getnamething(kind, thing);
if (not name) then
return false, thing;
end
if (victim:Blacklisted(kind, thing) ~= 0) then
return false, victim:Name() .. " is already blacklisted from that!";
end
if (not gamemode.Call(
"PlayerCanBlacklist", ply, victim, kind, thing, time, reason
)) then
return false;
end
gamemode.Call("PlayerBlacklisted", victim, kind, thing, time, reason, ply);
victim:Blacklist(kind, thing, time, reason, ply:Name());
time = getBlacklistTime(time);
player.NotifyAll(
NOTIFY_CHAT, "%s blacklisted %s from using %s for %s for %q.", ply:Name(),
victim:Name(), name, time, reason
);
end,
};
GM:RegisterCommand{
Command = "unblacklist",
Access = "m",
Arguments = "<target> <team|item|cat|cmd> <thing>",
Types = "Player Phrase String",
Help = "Unblacklist a player so they can do something.",
function(ply, victim, kind, thing)
-- Get the name of what we're doing and the thing itself.
local name, thing = getnamething(kind, thing);
if (not name) then
return false, thing;
end
if (victim:Blacklisted(kind, thing) == 0) then
return false, victim:Name() .. " is not blacklisted from that!";
end
if (not gamemode.Call("PlayerCanUnBlacklist", ply, victim, kind, thing)) then
return false;
end
gamemode.Call("PlayerUnBlacklisted", victim, kind, thing, ply);
victim:UnBlacklist(kind, thing);
player.NotifyAll(
NOTIFY_CHAT, "%s unblacklisted %s from using %s.", ply:Name(), victim:Name(),
name
);
end,
};
GM:RegisterCommand{
Command = "blacklistlist",
Access = "m",
Arguments = "<target>",
Types = "Player",
Help = "Find out what a player's blacklisted from (in your console)",
function(ply, victim)
local blacklist = victim.cider._Blacklist;
if (table.Count(blacklist) == 0) then
return false, victim:Name() .. " isn't blacklisted from anything!";
end
local printtable, words = {};
local namelen, adminlen, timelen = 0, 0, 0;
local time, name, admin, reason
for kind, btab in pairs(blacklist) do
if (table.Count(btab) == 0) then
blacklist[kind] = nil;
else
words = {};
for thing in pairs(btab) do
time, reason, admin = victim:Blacklisted(kind, thing);
if (time ~= 0) then
name = getnamething(kind, thing);
time = getBlacklistTime(time);
if (name:len() > namelen) then
namelen = name:len();
end
if (admin:len() > adminlen) then
adminlen = admin:len();
end
if (time:len() > timelen) then
timelen = time:len();
end
words[#words + 1] = {name, time, admin, reason};
end
end
if (#words ~= 0) then
printtable[#printtable + 1] = {kind, words};
end
end
end
if (#printtable == 0) then
return false, victim:Name() .. " isn't blacklisted from anything!";
end
local a, b, c = ply.PrintMessage, ply, HUD_PRINTCONSOLE;
-- A work of art in ASCII formatting. A shame it is soon to be swept away
a(
b, c,
"----------------------------[ Blacklist Details ]-----------------------------"
);
local w =
"%-" .. namelen + 2 .. "s| %-" .. timelen + 2 .. "s| %-" .. adminlen + 2 ..
"s| %s";
a(b, c, w:format("Thing", "Time", "Admin", "Reason"));
for _, t in pairs(printtable) do
a(
b, c,
"-----------------------------------[ " .. string.format("%-4s", t[1]) ..
" ]------------------------------------"
);
for _, t in pairs(t[2]) do
a(b, c, w:format(t[1], t[2], t[3], t[4]));
end
end
-- *sigh*
ply:Notify("Blacklist details have been printed to your console.", 0);
end,
};
-- A command to demote a player.
GM:RegisterCommand{
Command = "demote",
Arguments = "<victim> <reason>",
Types = "Player ...",
Help = "Demote a player from their current job",
function(ply, victim, reason)
reason = string.sub(reason, 1, 65)
reason = string.Trim(reason);
if (reason:len() < 5 and not ply:IsSuperAdmin()) then
return false, "You must specify a longer reason!";
end
local res, msg = gamemode.Call("PlayerCanDemote", ply, victim);
if (not res) then
return false, msg;
end
local tid = victim:Team();
victim:Demote();
player.NotifyAll(
NOTIFY_CHAT, "%s demoted %s from %s for %q.", ply:Name(), victim:Name(),
team.GetName(tid), reason
);
end,
};
-- Save everyone's shizzle
GM:RegisterCommand{
Command = "save",
Access = "a",
Help = "Force an instant save of everyone's profiles.",
function(ply)
player.SaveAll(true);
MS:Log(EVENT_PUBLICEVENT, "%s saved everyone's profiles.", ply:Name())
end,
};
-- A command to privately message a player.
GM:RegisterCommand{
Command = "pm",
Arguments = "<target> <message>",
Types = "Player ...",
Help = "Send someone a private OOC message",
function(ply, victim, words)
if (victim == ply) then
return false, "You can't PM yourself.";
end
words = string.sub(words, 1, 125)
words = string.Trim(words);
if (words == "") then
return false, "You must specify a message!";
end
MS:Log(EVENT_SUPEREVENT, "%s pmed %s: %s", ply:Name(), victim:Name(), words)
-- Print a message to both players participating in the private message.
cider.chatBox.add(victim, ply, "pm", words);
words = "@" .. victim:Name() .. " " .. words;
cider.chatBox.add(ply, ply, "pm", words);
end,
};
GM:RegisterCommand{
Command = "givemoney",
Arguments = "<amount>",
Types = "Number",
Help = "Give money to the person in front of you",
function(ply, amt)
local tr = ply:GetEyeTrace();
local victim = tr.Entity;
if (not (IsValid(victim) and victim:IsPlayer() and
tr.StartPos:Distance(tr.HitPos) < 128)) then
return false, "You must look at a player to give them money!";
end
amt = math.floor(amt);
if (amt < 1) then
return false, "You must specify a valid amount of money!";
end
if (not ply:CanAfford(amt)) then
return false, "You do not have enough money!";
end
ply:GiveMoney(-amt);
victim:GiveMoney(amt);
ply:Emote("hands " .. victim:Name() .. " a wad of money.");
ply:Notify("You gave " .. victim:Name() .. " $" .. amt .. ".", 0);
victim:Notify(ply:Name() .. " gave you $" .. amt .. ".", 0);
MS:Log(EVENT_EVENT, "%s gave %s $%i.", ply:Name(), victim:Name(), amt);
end,
};
-- A command to drop money.
GM:RegisterCommand{
Command = "dropmoney",
Arguments = "<amount>",
Types = "Number",
Help = "Drop money in front of you",
function(ply, amt)
-- Prevent fucktards spamming the dropmoney command.
ply._NextMoneyDrop = ply._NextMoneyDrop or 0;
if ((ply._NextMoneyDrop or 0) > CurTime()) then
return false,
"You need to wait another " .. (ply._NextMoneyDrop - CurTime()) ..
" seconds before dropping more money.";
end
local pos = ply:GetEyeTraceNoCursor().HitPos;
if (ply:GetPos():Distance(pos) > 255) then
pos = ply:GetShootPos() + ply:GetAimVector() * 255;
end
amt = math.floor(amt);
if (amt < 1) then
return false, "You must specify a valid amount of money!";
elseif (amt < 25) then -- Fucking spammers again.
return false, "You cannot drop less than $25.";
elseif (not ply:CanAfford(amt)) then
return false, "You do not have enough money!";
end
ply._NextMoneyDrop = CurTime() + 30;
ply:GiveMoney(-amt);
local ent = MS.Items["money"]:Make(pos, amt);
ent:SetPPOwner(ply);
ent:SetPPSpawner(ply);
MS:Log(EVENT_EVENT, "%s dropped $%i.", ply:Name(), amt);
end,
};
GM:RegisterCommand{
Command = "note",
Arguments = "<message>",
Types = "...",
Help = "Write a note (on melty paper)",
function(ply, words)
if (ply:GetCount("notes") == MS.Config["Maximum Notes"]) then
return false, "You've hit the notes limit!";
end
local pos = ply:GetEyeTraceNoCursor().HitPos;
if (ply:GetPos():Distance(pos) > 255) then
pos = ply:GetShootPos() + ply:GetAimVector() * 255;
end
words = string.sub(words, 1, 125)
words = string.Trim(words);
if (words == "") then
return false, "You must specify a message!";
end
-- Create the money entity.
local entity = ents.Create("cider_note");
-- Set the amount and position of the money.
entity:SetText(words);
entity:SetPos(pos + Vector(0, 0, 5));
-- Spawn the money entity.
entity:Spawn();
entity:SetPPOwner(ply);
entity:SetPPSpawner(ply);
ply:AddCount("notes", entity);
local index = entity:EntIndex()
-- Add this to our undo table.
undo.Create("Note");
undo.SetPlayer(ply);
undo.AddEntity(entity);
undo.Finish();
MS:Log(EVENT_EVENT, "%s wrote a note: %s", ply:Name(), words);
end,
};
-- A command to change your job title
GM:RegisterCommand{
Command = "job",
Arguments = "[title]",
Types = "...",
Help = "Change your job title, or reset it to normal",
function(ply, words)
words = words or "";
words = string.sub(words, 1, 50)
words = string.Trim(words);
if (words == "") then
words = team.GetName(ply:Team());
end
ply._Job = words;
ply:SetNWString("Job", ply._Job);
ply:Notify("You have changed your job title to '" .. words .. "'.");
MS:Log(EVENT_EVENT, "%s changed their job text to %q.", ply:Name(), words);
end,
};
-- A command to change your clan.
GM:RegisterCommand{
Command = "clan",
Arguments = "[name]",
Types = "...",
Help = "Set the name of the clan you are in, or 'none' to set it to nothing",
function(ply, words)
words = words or "";
words = string.sub(words, 1, 50)
words = string.Trim(words);
if (words == "none" or words == "quit") then
words = "";
end
ply.cider._Clan = words;
ply:SetNWString("Clan", words);
MS:Log(EVENT_EVENT, "%s set their clan to %q.", ply:Name(), words);
if (words == "") then
ply:Notify("You have unset your clan", 0);
else
ply:Notify("You have set your clan to '" .. words .. "'.", 0);
end
end,
};
-- A command to change your gender.
GM:RegisterCommand{
Command = "gender",
Arguments = "<male|female>",
Types = "Phrase",
Help = "Set your gender",
function(ply, gender)
if (string.lower(ply._Gender) == gender) then
return false, "You are already " .. gender .. "!";
elseif (gender == "male") then
ply._NextSpawnGender = "Male";
else
ply._NextSpawnGender = "Female";
end
ply:Notify("You will be " .. gender .. " next time you spawn.", 0);
MS:Log(EVENT_EVENT, "%s set their gender to " .. gender .. ".", ply:Name());
end,
};
-- A command to yell in character.
GM:RegisterCommand{
Command = "y",
Arguments = "<words>",
Types = "...",
Help = "Yell words twice as loud as normal speaking",
function(ply, words)
-- Print a message to other players within a radius of the player's position.
cider.chatBox.addInRadius(
ply, "yell", words, ply:GetPos(), MS.Config["Talk Radius"] * 2
);
end,
};
-- A command to whisper in character.
GM:RegisterCommand{
Command = "w",
Arguments = "<words>",
Types = "...",
Help = "Whisper words half as loud as normal speaking",
function(ply, words)
-- Print a message to other players within a radius of the player's position.
cider.chatBox.addInRadius(
ply, "whisper", words, ply:GetPos(), MS.Config["Talk Radius"] / 2
);
end,
};
-- A command to do 'me' style text.
GM:RegisterCommand{
Command = "me",
Arguments = "<words>",
Types = "...",
Help = "Describe an action in character, such as /me cries a river.",
function(ply, words)
ply:Emote(words);
end,
};
-- A command to send an advert to all players.
GM:RegisterCommand{
Command = "advert",
Arguments = "<words>",
Types = "...",
Help = "Send an advert to all players. (Costs $" .. GM.Config["Advert Cost"] ..
")",
function(ply, words)
if (ply._NextAdvert > CurTime()) then
local timeleft = math.ceil(ply._NextAdvert - CurTime());
if (timeleft > 60) then
timeleft = string.ToMinutesSeconds(timeleft) .. " minutes"
else
timeleft = timeleft .. " second(s)"
end
return false, "You must wait " .. timeleft .. " before using advert again!";
elseif (not ply:CanAfford(MS.Config["Advert Cost"])) then
return false, "You need another $" ..
(MS.Config["Advert Cost"] - ply.cider._Money) .. "!";
end
ply._NextAdvert = CurTime() + MS.Config["Advert Timeout"]
-- Print a message to all players.
cider.chatBox.add(nil, ply, "advert", words);
ply:GiveMoney(-MS.Config["Advert Cost"]);
MS:Log(EVENT_EVENT, "%s advertised %q", ply:Name(), words)
end,
};
-- A command to change your team.
GM:RegisterCommand{
Command = "team",
Arguments = "<identifier>",
Types = "string",
Help = "Change your team",
function(ply, identifier)
local teamdata = team.Get(identifier);
if (not teamdata) then
return false, "Invalid team!";
end
local teamid = teamdata.TeamID;
if (teamid == ply:Team()) then
return false, "You are already that team!";
elseif (teamdata.SizeLimit ~= 0 and team.NumPlayers(teamid) >
teamdata.SizeLimit) then
return false, "That team is full!";
elseif (not gamemode.Call("PlayerCanJoinTeam", ply, teamid)) then
return false;
end
ply:HolsterAll();
return ply:JoinTeam(teamid);
end,
};
-- A command to perform inventory action on an item.
GM:RegisterCommand{
Command = "inventory",
Arguments = "<id> <action> [amount]",
Types = "String String Number",
Hidden = true,
function(ply, id, action, amount)
id = string.lower(id);
action = string.lower(action);
local item = MS.Items[id];
if (not item) then
return false, "Invalid item specified.";
end
local holding = ply.cider._Inventory[id]
if (not holding or holding < 1) then
return false, "You do not own any " .. item.Plural .. "!";
end
if (action == "destroy") then
item:Destroy(ply);
-- START CAR ACTIONS (TODO: find some other way of doing this?)
elseif (action == "pickup") then
item:Pickup(ply);
elseif (action == "sell") then
item:Sell(ply);
-- END CAR ACTIONS
elseif (action == "drop") then
-- Amount wizardry
if (not amount) then
amount = 1;
elseif (amount == 0) then
amount = holding;
elseif (amount < 0) then
return false, "Invalid amount!";
end
-- if people want to put '99999' instead of hitting 'all', let them.
amount = math.min(amount, holding);
-- Locate positions
local pos = ply:GetEyeTraceNoCursor().HitPos;
if (ply:GetPos():Distance(pos) > 255) then
pos = ply:GetShootPos() + ply:GetAimVector() * 255;
end
-- FIRE!
return item:Drop(ply, pos, amount);
elseif (action == "use") then
local time = CurTime();
-- TODO: When being item limited starts to piss me off (it will!), remove/nerf it.
-- TODO: Create a ticket about the above todo notice.
if ((ply._NextUseItem or 0) > time) then
return false,
"You cannot use another item for " ..
math.ceil(ply._NextUseItem - time) .. " more seconds!";
elseif ((ply._NextUse[id] or 0) > time) then
return false, "You cannot use another " .. item.Name .. " for " ..
math.ceil(ply._NextUse[id] - time) .. " more seconds!";
end
if (ply:InVehicle() and item.NoVehicles) then
return false, "You cannot use that item while in a vehicle!";
elseif (not gamemode.Call("PlayerCanUseItem", ply, id)) then
return false;
end
if (item.Weapon) then
ply._NextHolsterWeapon = CurTime() + 5;
end
ply._NextUseItem = time + MS.Config["Item Timer"];
ply._NextUse[id] = time + MS.Config["Item Timer (S)"];
return item:Use(ply);
-- TODO: Make the vehicles plugin use PlayerCalledItemAction!