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# I chose these import statements just to make my code look cleaner
# For this to work you would just need to import cocos and then add the subdirectory after
# Ex: self.label = Label(...) would be self.label = cocos.text.Label(...)
import cocos
from cocos.text import Label
from cocos import scene
from cocos.layer import Layer
from cocos.director import director
# This code is an explained version of the Hello World example from the Cocos2D Python documentation
# We will be making a simple game that displays the text "Hello World!"
# First we create a class that extends the Layer class from the Cocos library.
# If you don't know what this is you should probably take an object oriented programming course first
class HelloWorld(Layer):
# Each python class needs an __init__ function that is called when an object is instantiated
def __init__(self):
# First thing we do in the class is to initialize the parent class, Layer, which is why I called the super function in this case
super(HelloWorld, self).__init__()
# Then I make a Cocos Label object to display the text.
hello_world_label = Label(
"Hello World!", # The first thing the Label class requires is a piece of text to display
font_name = "Times New Roman", # The next thing we need to input a font. Feel free to replace it with any font you like.
font_size = 32, # The third input I give is a font size for the text
anchor_x = 'center', # This input parameter tells cocos to anchor the text to the middle of the X axis
anchor_y = 'center' # Similar to the input above, this parameter tells cocos to anchor the text to the middle of the Y axis
# Now I need to give the text its position.
hello_world_label.position = 320, 240
# Lastly I need to add the label to the layer
# self refers to the object, which in this case is the layer
# From here the code is pretty typical for a Cocos2D application
# First I need to initialize the cocos director
# The director is the part of cocos that "directs" the scenes. Cocos is pretty partial to this type of film language
# Lastly I run the scene. This line of code is pretty long compared to the others, so I'll explain what each part does
# To begin I call the director's run function, which allows it to run the scene by placing layers within
# Next I create a Scene object that allows me to string the layers together. In this case I only have 1 layer
# And lastly I create the layer that we made above inside of the new scene
# That's it! Run it and see what happens