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Superhot VR crashes after the first level #338

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LibreVR opened this Issue Dec 5, 2016 · 25 comments

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@ghost
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ghost commented Dec 5, 2016

Superhot VR will launch successfully, but will crash as soon as you die or complete the first level.

The cause seems to be a DirectX error within OpenVR. Possibly related to: https://github.com/ValveSoftware/openvr/issues/78

I will update that OpenVR issue as I find out more about what's causing it.

@LibreVR LibreVR added this to the 1.0.2 milestone Dec 5, 2016

@LukeAmer

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LukeAmer commented Dec 6, 2016

Looking forward to playing more Superhot 👍

@LibreVR LibreVR modified the milestones: 1.0.3, 1.0.2 Dec 6, 2016

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ghost commented Dec 6, 2016

Moving this to the next version so I can release an update for unspoken.

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ghost commented Dec 6, 2016

@LukeAmer More Superhot? The first level wasn't enough for you?

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LukeAmer commented Dec 6, 2016

@LibreVR there are only so many ways of killing one guy :(

@AlexTrott

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AlexTrott commented Dec 6, 2016

@LukeAmer Got to get more imaginative now, or play Arizona Sunshine till then

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ghost commented Dec 6, 2016

Well some updates:

  1. The log contains the error Overlay is using an unsupported compressed pixel format.Crash!!! even though no compressed textures have been submitted as overlays.
  2. If I disable overlays Superhot will actually progress to the next level, but nothing will be visible in the HMD, however at this point the game is saved and restarting Superhot works around that problem.

In other words, with some changes it's possible to progress, but you have to restart the game after each level.

@mattk1226

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mattk1226 commented Dec 6, 2016

How are you disabling the overlays?

@LukeAmer

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LukeAmer commented Dec 6, 2016

hmm, better than nothing I suppose

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ghost commented Dec 6, 2016

@armor3r That requires a custom build, it's not really a viable solution. I'm still working on a proper solution.

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srt23 commented Dec 7, 2016

Thanks for the update. Looking forward to playing:)

@LibreVR LibreVR removed this from the 1.0.3 milestone Dec 7, 2016

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ghost commented Dec 7, 2016

Removing the milestone, because this is a bug in OpenVR so we'll need to wait for a fix.

@BoldBigflank

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BoldBigflank commented Dec 7, 2016

Is there a more accurate Issue in the openvr repo?

@Flyingcodfish

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Flyingcodfish commented Dec 7, 2016

I couldn't find a relevant issue on OpenVR, but overlays seem to be a pretty common source of problems over there.

@mattk1226

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mattk1226 commented Dec 8, 2016

Looks like steam VR beta has a fix up for this. Testing presently.

@BoldBigflank

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BoldBigflank commented Dec 8, 2016

Yep, SteamVR beta doesn't have the issue.

@burninpanda

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burninpanda commented Dec 8, 2016

Superhot running fine under latest Revive/SteamVR beta

@srt23

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srt23 commented Dec 8, 2016

Working great. Really cool game!

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ghost commented Dec 8, 2016

While I'm no longer getting a crash, I do still have to restart after every level to get it to display on the HMD. Anyone else encountering this?

@mattk1226

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mattk1226 commented Dec 8, 2016

Not experiencing that here.

@LukeAmer

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LukeAmer commented Dec 8, 2016

Working great for me.

@jnjustus

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jnjustus commented Dec 8, 2016

@LibreVR Played for about 2 hours straight on latest Revive update and latest SteamVR beta without any issues whatsoever.

@CarrotSurvivor

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CarrotSurvivor commented Dec 9, 2016

steam vr beta fixed the crash! ths is huge news... steam devs are even supporting revive now YAY! (itts in the patch notes)

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mattk1226 commented Dec 9, 2016

@CarrotSurvivor To be fair, it was an OpenVR issue causing the crash, not an issue with Revive.

@konistehrad

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konistehrad commented Dec 10, 2016

Yeah smooth sailing here on the SteamVR beta. Looks like OpenVR cleaned it up on the backend.

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ghost commented Dec 10, 2016

Though I haven't thoroughly tested it myself yet, I think we have more than enough confirmations to close the issue.

@LibreVR LibreVR closed this Dec 10, 2016

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