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Deep wounds bug when Dual-Wielding (Warrior) #1182

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Krivex opened this Issue Jan 10, 2019 · 0 comments

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@Krivex
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Krivex commented Jan 10, 2019

Hello dear Lightshope administrators,

I would like to report a crucial warrior bug when dual-wielding two weapons.

For example, I use Slow axe in Main hand (lets call it "S") and fast axe in offhand (lets call it "F"). Furthermore, I'll name yellow attacks or special abilities "Y" and white attacks "W". Additionally, my S damage is 202-271 (average 236,5) and F damage 53-69 (average 61). I have Deep Wounds rank 3, which deal 60% of your melee weapon's average damage over 12 seconds (4 ticks - 1 tick every 3 seconds).

60% of my S average damage is 141,9 damage, and 60% of my F weapon is 36,6 damage. Each thick of my S should do 35,475 damage (rounded to 35) and each thick of F damage should do 9,15. And this is indeed correct, however, another huge bug persist:

My deep wounds rarely do 35 damage per tick, somehow ticks do 9 dmg most of the time (leaving aside increased dmg which results from buffs and other procs).

35 ticks should proc when critting with all Y (yellow abilities) + critting with white dmg from S (which is like 85% of my total dmg) and 9 ticks should only proc when white dmg crits from F. Moreover, if F crits first with white dmg and then critting with Y or S, 9 ticks first have to expire before 35 ticks come into play.

Could someone look into this as most of the time I am seeing 9 dmg ticks from deep wounds. Statistically, only about every 7th tick should be 9 dmg and all other should be 35.

Thank you in advance,
Bes regards

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