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Lightstreamer - FullScreenMario Demo - Java Adapter

The Full-Screen Mario Demo implements a multiplayer, HTML5 remake of the original Super Mario Brothers, running in the browser and using Lightstreamer for its real-time communication needs.

This project shows the Data Adapter and Metadata Adapters for the Full-Screen Mario Demo and how they can be plugged into Lightstreamer Server.

As an example of a client using this adapter, you may refer to the Lightstreamer - FullScreenMario Demo - HTML Client.


This project includes the implementation of the SmartDataProvider interface and the MetadataProviderAdapter interface for the Full-Screen Mario Demo. Please refer to General Concepts for more details about Lightstreamer Adapters.

Java Data Adapter and MetaData Adapter

The Data Adapter publishes data into Lightstreamer Server with real-time information about the movement of every player. The Metadata Adapter receives input commands from Lightstreamer server, which forwards messages arrived from clients to the Data Adapter, notifying each player position and last command. These messages are then published to all players.

The Adapter Set Configuration

This Adapter Set is configured and will be referenced by the clients as MARIO.

The adapters.xml file for the Full-Screen Mario Demo, should look like:

<?xml version="1.0"?>

<!-- Mandatory. Define an Adapter Set and its unique ID. -->
<adapters_conf id="MARIO">

    <!-- Mandatory. Define the Metadata Adapter. -->

        <!-- Mandatory. Java class name of the adapter. -->


    <!-- Mandatory. Define a Data Adapter. -->
    <data_provider name="USERS">

        <!-- Mandatory. Java class name of the adapter. -->



NOTE: not all configuration options of an Adapter Set are exposed by the file suggested above. You can easily expand your configurations using the generic template, see the Java In-Process Adapter Interface Project for details.

Please refer here for more details about Lightstreamer Adapters.


If you want to install a version of this demo in your local Lightstreamer Server, follow these steps:

  • Download Lightstreamer Server (Lightstreamer Server comes with a free non-expiring demo license for 20 connected users; this should be preferred to using COMMUNITY edition, otherwise you would see a limit on the event rate) from Lightstreamer Download page, and install it, as explained in the GETTING_STARTED.TXT file in the installation home directory.
  • Get the file of the latest release, unzip it, and copy the just unzipped FullScreenMario folder into the adapters folder of your Lightstreamer Server installation.
  • Launch Lightstreamer Server.
  • Test the Adapter, launching the client listed in Clients Using This Adapter.


To build your own version of Lexample-FullScreenMario-adapter-java-0.0.1-SNAPSHOT.jar, instead of using the one provided in the file from the Install section above, you have two options: either use Maven (or other build tools) to take care of dependencies and building (recommended) or gather the necessary jars yourself and build it manually.

For the sake of simplicity only the Maven case is detailed here.


You can easily build and run this application using Maven through the pom.xml file located in the root folder of this project. As an alternative, you can use an alternative build tool (e.g. Gradle, Ivy, etc.) by converting the provided pom.xml file.

Assuming Maven is installed and available in your path you can build the demo by running

 mvn install dependency:copy-dependencies 

See Also

Clients Using This Adapter

Related Projects

Lightstreamer Compatibility Notes

  • Compatible with Lightstreamer SDK for Java In-Process Adapters since 7.3.
  • For a version of this example compatible with Lightstreamer SDK for Java Adapters version 6.0, please refer to this tag.


An HTML5 remake of the original Super Mario Brothers




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