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Commits on Oct 31, 2018
  1. Update README.md

    Liquidream committed Oct 31, 2018
  2. Update README.md

    Liquidream committed Oct 31, 2018
Commits on Sep 10, 2018
  1. Update README.md

    Liquidream committed Sep 10, 2018
Commits on Aug 7, 2018
  1. Big functionality update (#18)

    Liquidream committed Aug 7, 2018
    * Added UI settings properties
    
    * Disabled SFX asserts in picotool
    
    * Fixed default UI sprite
    
    * Playing with depth auto-scaling
    
    * WIP of walk speed being affected by auto-depth calc
    
    * Improved actor auto-depth scale & walk
    
    * Now made "Scale" an Actor/Obj property
    
    * Now shifted the actor sprite to proper x,y coord (next will be fun!)
    
    * WIP trying to correct actor offset for pathfinding
    
    * better auto scale ratio
    
    * Got talking overlay aligned (close enough), now need to anchor to ground
    
    * Actor now bottom-center aligned, with talking too
    
    * Now auto-scales the walking path based on distance/scale
    
    * WIP
    
    * Fixed the blur/motion diff when camera moving
    
    * Fixed face dir while walking
    
    * Removed test/debug code
    
    * Reset spr flags back
    
    * Last debug line removed
    
    * Still got a bug with talking to other actors - also auto-scale w/stairs!
    
    * Fixed talking offset
    
    * Now scale starts further back
    
    * WIP
    
    * Almost there, now scaling is not on by default
    
    * WIP
    
    * Think I'm done with the auto-depth now
    
    * WIP
    
    * WIP
    
    * WIP auto-scale limits
    
    * Added "autoscale_zoom"
    
    * Fixed bug with new autoscale_zoom
    
    * WIP
    
    * WIP
    
    * WIP
    
    * Re-fixed autoscale
    
    * Added Scale again
    
    * WIP
    
    * Fixed scale again!
    
    * WIP
    
    * Updated asserts
    
    * WIP Talking Skip (disabled for now)
    
    * First pass on skip talking + custscene
    (prob using too many tokens)
    
    * Improved the skip dialog/cutscene code
    
    * Reduced some tokens
    
    * updated minified code for skip code
    
    * WIP on new auto-scale
    
    * More WIP scaling
    
    * Fixed scale factors
    
    * And walking too
    
    * Fixed "fast" walk away
    
    * b4 refactor
    
    * Fixed walk away speed + optimised
    
    * removed old code, commented stuff out
    
    * Had to undo last change - but prob better
    
    * More code tidying (+fixes)
    
    * updated picotool
    
    * WIP
    
    * WIP
    
    * Updated template to latest
    
    * Fixed game depths
    
    * Test commit
    
    * Updated submodule
    
    * wip
    
    * Added talking overlay offset+width
    
    * Added talking offset and saved tokens
    
    * latest code
    
    * WIP exact walk_to - needs more checks!
    
    * Added precise walking!!!
    
    * First version of generic animation
    
    * WIP - seems to work
    
    * Renamed to "face_towards"
    
    * Now objects can animate!
    
    * WIP broken spin top
    
    * Fixed spinning top
    
    * Fixed do_anim bug and updated game code
    
    * Fixed the walking in walls (I think - kind of a patch!)
    
    * Update
    
    * Fixed "Walking to Object, then clicking diff Verb does latter"
    
    * Fixed "USE" display and also Game bucket logic
    
    * Fixed hover obj display when executing
    
    * Fixed error if specify invalid sprite state
    
    * WIP default to look-at in inventory
    
    * Almost got look-at inventory items
    
    * Now got inventory default action (look-at)
    
    * WIP
    
    * submodule refresh
    
    * Updated comments
    
    * Restored Token history
    
    * Fixed some issues in Demo game
    
    * Fixed not being able GIVE or USE inventory objects again
    
    * Now can use all verbs on inventory items again
    
    * Update history
    
    * Fixed scaling in demo game
    
    * Fixed playing actor anims when not moving
    
    * added 'show_depth'
    
    * Updated boilerplate code
    
    * Latest engine build
    
    * Added missing verb_default_inventory_index
    
    * Fixed issue when actors without walk anims (defaults to idle anim)
    
    * Now using latest commit after PR
Commits on May 28, 2018
  1. Fixed broken links

    Liquidream committed May 28, 2018
Commits on Apr 8, 2018
  1. Added header gfx

    Liquidream committed Apr 8, 2018
Commits on Apr 4, 2018
Commits on Mar 31, 2018
  1. Removed Template cart ".png" file

    Liquidream committed Mar 31, 2018
    Not needed in repo - can always be generated via PICO-8
  2. Build step (#15)

    benwiley4000 authored and Liquidream committed Mar 31, 2018
    * Added picotool-scumm-8 submodule.
    
    * Build step added.
    
    * Build outputs minified lua ONLY, to .min.lua file.
    
    * Clean up build.py a bit.
    
    * scumm-8.min.lua un-ignored, new src and dist directories.
    
    * Build step generates template.p8 and game.p8.
    
    * submodule url updated.
Commits on Nov 18, 2017
  1. Fixed UI again (#13)

    Liquidream committed Nov 18, 2017
    Forgot to add CAM_X to luamin exclusion list
    Now UI arrows colours are set via code
Commits on Nov 17, 2017
  1. Update README.md

    Liquidream committed Nov 17, 2017
  2. Update README.md

    Liquidream committed Nov 17, 2017
  3. Bugfixes UI etc (#12)

    Liquidream committed Nov 17, 2017
    * Now all UI colours reflect user-config
    
    * Done
    
    * Added disabling of diag squeeze check + made CAM_X a public variable
    
    * Changed say/print_line to have duration overload
    
    * Now skip cutscenes with any mouse click
    
    * Now arrow hover colour to UI setting
    
    * Updated to use latest engine code
Commits on Sep 13, 2017
  1. Update README.md

    Liquidream committed Sep 13, 2017
Commits on May 2, 2017
  1. Update README.md

    Liquidream committed May 2, 2017
  2. Update README.md

    Liquidream committed May 2, 2017
Commits on Apr 28, 2017
  1. Update README.md

    Liquidream committed Apr 28, 2017
  2. Update README.md

    Liquidream committed Apr 28, 2017
  3. Update README.md

    Liquidream committed Apr 28, 2017
Commits on Apr 27, 2017
  1. Update README.md

    Liquidream committed Apr 27, 2017
Commits on Apr 26, 2017
  1. Update README.md

    Liquidream committed Apr 26, 2017
  2. Update README.md

    Liquidream committed Apr 26, 2017
  3. Update README.md

    Liquidream committed Apr 26, 2017
  4. Update README.md

    Liquidream committed Apr 26, 2017
  5. Update README.md

    Liquidream committed Apr 26, 2017
Commits on Apr 21, 2017
  1. Update README.md

    Liquidream committed Apr 21, 2017
Commits on Apr 18, 2017
  1. Update README.md

    Liquidream committed Apr 18, 2017
  2. Update README.md

    Liquidream committed Apr 18, 2017
  3. Update README.md

    Liquidream committed Apr 18, 2017
Commits on Apr 16, 2017
  1. Update README.md

    Liquidream committed Apr 16, 2017
Commits on Apr 15, 2017
  1. Update README.md

    Liquidream committed Apr 15, 2017
  2. Update README.md

    Liquidream committed Apr 15, 2017