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Commits on Oct 31, 2018
  1. Update README.md

    Liquidream committed Oct 31, 2018
  2. Update README.md

    Liquidream committed Oct 31, 2018
Commits on Sep 10, 2018
  1. Update README.md

    Liquidream committed Sep 10, 2018
Commits on Aug 7, 2018
  1. Big functionality update (#18)

    Liquidream committed Aug 7, 2018
    * Added UI settings properties
    
    * Disabled SFX asserts in picotool
    
    * Fixed default UI sprite
    
    * Playing with depth auto-scaling
    
    * WIP of walk speed being affected by auto-depth calc
    
    * Improved actor auto-depth scale & walk
    
    * Now made "Scale" an Actor/Obj property
    
    * Now shifted the actor sprite to proper x,y coord (next will be fun!)
    
    * WIP trying to correct actor offset for pathfinding
    
    * better auto scale ratio
    
    * Got talking overlay aligned (close enough), now need to anchor to ground
    
    * Actor now bottom-center aligned, with talking too
    
    * Now auto-scales the walking path based on distance/scale
    
    * WIP
    
    * Fixed the blur/motion diff when camera moving
    
    * Fixed face dir while walking
    
    * Removed test/debug code
    
    * Reset spr flags back
    
    * Last debug line removed
    
    * Still got a bug with talking to other actors - also auto-scale w/stairs!
    
    * Fixed talking offset
    
    * Now scale starts further back
    
    * WIP
    
    * Almost there, now scaling is not on by default
    
    * WIP
    
    * Think I'm done with the auto-depth now
    
    * WIP
    
    * WIP
    
    * WIP auto-scale limits
    
    * Added "autoscale_zoom"
    
    * Fixed bug with new autoscale_zoom
    
    * WIP
    
    * WIP
    
    * WIP
    
    * Re-fixed autoscale
    
    * Added Scale again
    
    * WIP
    
    * Fixed scale again!
    
    * WIP
    
    * Updated asserts
    
    * WIP Talking Skip (disabled for now)
    
    * First pass on skip talking + custscene
    (prob using too many tokens)
    
    * Improved the skip dialog/cutscene code
    
    * Reduced some tokens
    
    * updated minified code for skip code
    
    * WIP on new auto-scale
    
    * More WIP scaling
    
    * Fixed scale factors
    
    * And walking too
    
    * Fixed "fast" walk away
    
    * b4 refactor
    
    * Fixed walk away speed + optimised
    
    * removed old code, commented stuff out
    
    * Had to undo last change - but prob better
    
    * More code tidying (+fixes)
    
    * updated picotool
    
    * WIP
    
    * WIP
    
    * Updated template to latest
    
    * Fixed game depths
    
    * Test commit
    
    * Updated submodule
    
    * wip
    
    * Added talking overlay offset+width
    
    * Added talking offset and saved tokens
    
    * latest code
    
    * WIP exact walk_to - needs more checks!
    
    * Added precise walking!!!
    
    * First version of generic animation
    
    * WIP - seems to work
    
    * Renamed to "face_towards"
    
    * Now objects can animate!
    
    * WIP broken spin top
    
    * Fixed spinning top
    
    * Fixed do_anim bug and updated game code
    
    * Fixed the walking in walls (I think - kind of a patch!)
    
    * Update
    
    * Fixed "Walking to Object, then clicking diff Verb does latter"
    
    * Fixed "USE" display and also Game bucket logic
    
    * Fixed hover obj display when executing
    
    * Fixed error if specify invalid sprite state
    
    * WIP default to look-at in inventory
    
    * Almost got look-at inventory items
    
    * Now got inventory default action (look-at)
    
    * WIP
    
    * submodule refresh
    
    * Updated comments
    
    * Restored Token history
    
    * Fixed some issues in Demo game
    
    * Fixed not being able GIVE or USE inventory objects again
    
    * Now can use all verbs on inventory items again
    
    * Update history
    
    * Fixed scaling in demo game
    
    * Fixed playing actor anims when not moving
    
    * added 'show_depth'
    
    * Updated boilerplate code
    
    * Latest engine build
    
    * Added missing verb_default_inventory_index
    
    * Fixed issue when actors without walk anims (defaults to idle anim)
    
    * Now using latest commit after PR
Commits on May 28, 2018
  1. Fixed broken links

    Liquidream committed May 28, 2018
Commits on Apr 8, 2018
  1. Added header gfx

    Liquidream committed Apr 8, 2018
Commits on Mar 31, 2018
  1. Removed Template cart ".png" file

    Liquidream committed Mar 31, 2018
    Not needed in repo - can always be generated via PICO-8
Commits on Nov 18, 2017
  1. Fixed UI again (#13)

    Liquidream committed Nov 18, 2017
    Forgot to add CAM_X to luamin exclusion list
    Now UI arrows colours are set via code
Commits on Nov 17, 2017
  1. Update README.md

    Liquidream committed Nov 17, 2017
  2. Update README.md

    Liquidream committed Nov 17, 2017
  3. Bugfixes UI etc (#12)

    Liquidream committed Nov 17, 2017
    * Now all UI colours reflect user-config
    
    * Done
    
    * Added disabling of diag squeeze check + made CAM_X a public variable
    
    * Changed say/print_line to have duration overload
    
    * Now skip cutscenes with any mouse click
    
    * Now arrow hover colour to UI setting
    
    * Updated to use latest engine code
Commits on Sep 13, 2017
  1. Update README.md

    Liquidream committed Sep 13, 2017
Commits on May 2, 2017
  1. Update README.md

    Liquidream committed May 2, 2017
  2. Update README.md

    Liquidream committed May 2, 2017
Commits on Apr 28, 2017
  1. Update README.md

    Liquidream committed Apr 28, 2017
  2. Update README.md

    Liquidream committed Apr 28, 2017
  3. Update README.md

    Liquidream committed Apr 28, 2017
Commits on Apr 27, 2017
  1. Update README.md

    Liquidream committed Apr 27, 2017
Commits on Apr 26, 2017
  1. Update README.md

    Liquidream committed Apr 26, 2017
  2. Update README.md

    Liquidream committed Apr 26, 2017
  3. Update README.md

    Liquidream committed Apr 26, 2017
  4. Update README.md

    Liquidream committed Apr 26, 2017
  5. Update README.md

    Liquidream committed Apr 26, 2017
Commits on Apr 21, 2017
  1. Update README.md

    Liquidream committed Apr 21, 2017
Commits on Apr 18, 2017
  1. Update README.md

    Liquidream committed Apr 18, 2017
  2. Update README.md

    Liquidream committed Apr 18, 2017
  3. Update README.md

    Liquidream committed Apr 18, 2017
Commits on Apr 16, 2017
  1. Update README.md

    Liquidream committed Apr 16, 2017
Commits on Apr 15, 2017
  1. Update README.md

    Liquidream committed Apr 15, 2017
  2. Update README.md

    Liquidream committed Apr 15, 2017
  3. Update README.md

    Liquidream committed Apr 15, 2017
  4. RC6 (#9)

    Liquidream committed Apr 15, 2017
    * Re-fixed things
    
    * WIP
    
    * WIP playing with cart data swapping
    
    * WIP example load gfx code
    
    * Loading gfx from cart
    
    * B4 making auto-pickup with Use
    
    * Now use only when owned
    
    * Now switch characters!
    
    * Can now swap playable characters!
    
    * WIP trying to add a char select button
    
    * WIP to allow switch char
    
    * Aborted switch char code
    (too costly, but almost worked)
    
    * after adding "use" object/actor & fix shake crop
    (and removing embedded gfx, as this upsets luamin)
    
    * Embedded full gfx replacement
    (too big for png or BBS)
    
    * WIP
    
    * WIP token reducing
    
    * WIP (broken)
    
    * WIP changing dirs to string - broken!
    
    * After also converting flags/enums to strings
    
    * After made cutscene flags = numbers
    
    * Now camera_follow() auto-switches room if necc.
    
    * Switch chars via inventory!
    
    * Now dont show WALK for inventory items
    
    * WIP adding hall+library
    
    * Restructured room definitions
    
    * Started connecting hallway to library
    
    * WIP
    
    * Re-arranged map tiles
    
    * Added error reporting
    
    * WIP
    
    * WIP - added error checking for invalid doors and pos_center
    
    * Now fixed stair transition
    
    * WIP
    
    * WIP
    
    * WIP
    
    * Clock base
    
    * WIP MonkeyIsland in-game
    
    * WIP
    
    * WIP
    
    * WIP
    
    * WIP
    
    * WIP
    
    * WIP on computer room
    
    * WIP
    
    * WIP
    
    * WIP
    
    * WIP
    
    * Embedded MI game!
    
    * Mini game trailer
    
    * WIP
    
    * WIP (now exit game back to room)
    
    * WIP
    
    * WIP room teleports
    
    * WIP
    
    * WIP - fixed teleport doors and get_use_pos
    
    * Fixed follow after playing game
    
    * WIP
    
    * WIP
    
    * WIP - added target door
    (not as good as I wanted, but think it'll still save tokens)
    
    * WIP
    
    * After adding door classes
    
    * Added set_trans_col
    (and made computer desk custom draw)
    
    * WIP inside stairs
    
    * WIP
    
    * Done stair rail now
    
    * WIP
    
    * WIP
    
    * WIP
    
    * Stairs done!
    
    * WIP storing map flags
    
    * WIP
    
    * WIP
    
    * WIP
    
    * Now importing map flags too!
    
    * Fixed col_replace issue
    (fade_pal was overriding!)
    
    * WIP - works on cust draw, but broken norm objs
    
    * WIP now cust draw without w,h,states
    
    * Think finally fixed the cutscene hack (with better one!)
    
    * Fixed no hover on quick cut-scene
    
    * Now walks to closest walkable tile!
    
    * Showing new patfinding
    
    * WIP
    
    * WIP
    
    * Walk to closest walkable done!
    
    * Fixes issue, but only if already en exact target pos
    
    * Fixed walk no distance
    
    * Tidied code
    
    * Now put final path pos in pathfinding code
    
    * Finally got path fixes in template code
    
    * upd token count
    
    * Added cutscene to teleport doors
    
    * Fixed computer draw
    
    * WIP
    
    * WIP
    
    * WIP
    
    * WIP
    
    * WIP - Made floppy disk
    
    * WIP
    
    * WIP - better floppy
    
    * WIP guard
    
    * stop_actor!
    
    * WIP - tentacle stop
    
    * Tentacle pico8 done
    
    * WIP
    
    * WIP - Done library/key exit
    
    * WIP - dark library
    
    * WIP - done lightswitch
    
    * Fixed empty bucket
    
    * WIP - pendulum
    
    * WIP clock done!
    
    * WIP clock sound!!
    
    * WIP done?
    
    * WIP
    
    * WIP
    
    * Game Done???
    
    * Done?
    
    * WIP
    
    * WIP
    
    * WIP
    
    * WIP
    
    * First push of finished game
    
    * Final template
    
    * Tidy up