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HnS

2D Hack 'n' Slash - XNA

Prototype 2D Hack 'n' Slash in C#/XNA

Current needs and nice-to-haves:


NEED/NEXT/IN PROGRESS

  • Dragon is boss mob
  • Multiplayer
  • Menu Screen
  • Fuller animations
  • Stamina bar/pickups
  • Power attacks

NICE/LATER

  • Final art
  • Final animations
  • Alternative weapons/magic
  • Platformer elements
  • Inventory
  • Items + Armour
  • Stats (RPG style)
  • Screen Sizes/Resolutions
  • Sound
  • Sound options
  • Soundtrack
  • Host server from within game
  • Toggle server enabled from within game
  • Join/Host server screen
  • Change server config from ingame (ip, port, info)

COMPLETED

  • Basic melee attack with mouse
  • Parallax background
  • Health + Death
  • Art
  • Enemies
  • Animation manager
  • Potions
  • Gamepad Controls

BASIC GAME-COMPLETE IDEA?

  • 5 Levels

  • Level difficulty increases as you progress

  • Level composed of waves of enemies followed by a level boss

  • Enemies attack as they reach you

  • Stamina use for special/strong attacks

  • Enemies have a chance to drop stam and health potions

  • As character doesn't really move, level movement/progression should be done on a counter that increases as you move right, and decreases as you move left.

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2D Hack 'n' Slash - XNA

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