diff --git a/campaign/event_20230525_cn/sp.py b/campaign/event_20230525_cn/sp.py new file mode 100644 index 000000000..0b7ce711e --- /dev/null +++ b/campaign/event_20230525_cn/sp.py @@ -0,0 +1,160 @@ +from module.base.utils import location2node +from module.exception import RequestHumanTakeover, ScriptError +from .campaign_base import CampaignBase +from .config_base import ConfigBase +from module.map.map_base import CampaignMap +from module.map.map_grids import SelectedGrids, RoadGrids +from module.logger import logger + +MAP = CampaignMap('SP') +MAP.shape = 'J8' + +MAP.camera_data_spawn_point = ['E6'] +MAP.map_data = """ + ++ ++ ++ ME ME ME ME ++ ++ ++ + ++ ME ME ME ME ME ME ME ME ++ + ME ME ME ME ++ ++ ME ME ME ME + ME ME ME ME ++ ++ ME ME ME ME + ME ME ME ME MB MB ME ME ME ME + ME ++ ME ME __ __ ME ME ++ ME + ME ++ ME ME ME ME ME ME ++ ME + ME ME ME ME SP SP ME ME ME ME +""" +MAP.weight_data = """ + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 50 50 +""" +MAP.spawn_data = [ + {'battle': 0, 'siren': 4}, + {'battle': 1}, + {'battle': 2}, + {'battle': 3}, + {'battle': 4,'enemy': 14}, + {'battle': 5}, + {'battle': 6}, + {'battle': 7, 'boss': 1}, +] +A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \ +A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \ +A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \ +A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \ +A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \ +A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \ +A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \ +A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \ + = MAP.flatten() + + +class Config(ConfigBase): + # ===== Start of generated config ===== + MAP_HAS_SIREN = False + MAP_HAS_MOVABLE_ENEMY = False + MAP_HAS_MOVABLE_NORMAL_ENEMY = False + MAP_HAS_MAP_STORY = True + MAP_HAS_FLEET_STEP = True + MAP_HAS_AMBUSH = False + MAP_HAS_MYSTERY = False + STAR_REQUIRE_1 = 0 + STAR_REQUIRE_2 = 0 + STAR_REQUIRE_3 = 0 + # ===== End of generated config ===== + +# hard to find a dynamic solution +# therefore overwrite all MAP girds with ME +# and use a serial of static actions +actions = { + 4 : [ + ['1_R_2_', '1_L_2_', '1_R_2_B'], + ['2_U_2_', '1_S_0_B'], + ['1_L_1_B'], + ['1_U_1_B'], + ['1_U_2_', '1_R_1_B'], + ['1_L_2_', '1_L_1_B'], + ['1_R_2_', '1_R_1_B'] + ], + 5 : [ + ['1_L_2_', '1_R_2_', '1_L_2_B'], + ['2_U_2_', '1_S_0_B'], + ['1_RU_2_', '1_RU_2_B'], + ['1_RD_2_B'], + ['1_U_2_B'], + ['1_L_2_', '1_L_1_B'], + ['1_R_2_', '1_L_2_B'] + ] +} + +def parse_move(movement: str, step: int): + if step % len(movement) != 0: + raise ScriptError('Invalid movement') + + movement = movement * int(step / len(movement)) + dx, dy = 0, 0 + for direction in movement: + dx += 1 if direction == 'R' else 0 + dx -= 1 if direction == 'L' else 0 + dy += 1 if direction == 'D' else 0 + dy -= 1 if direction == 'U' else 0 + return dx, dy + + +class Campaign(CampaignBase): + MAP = MAP + ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' + + def execute_actions(self, step): + for action in self.action[step]: + fleet_index, movement, step, battle = action.split('_') + src = self.__getattribute__(f'fleet_{fleet_index}_location') + fleet = self.__getattribute__(f'fleet_{fleet_index}') + step = int(step) + dx, dy = parse_move(movement, step) + dst = (src[0] + dx, src[1] + dy) + + logger.info(f'{fleet_index}{movement}({step}): {src} -> {dst}') + + for _ in range(3): + if battle: + fleet.clear_chosen_enemy(location2node(dst)) + else: + fleet.goto(location2node(dst)) + + fleet_location = self.__getattribute__(f'fleet_{fleet_index}_location') + if fleet_location not in [src, dst]: + raise RequestHumanTakeover(f'Fleet{fleet_index} fail to move {src} -> {dst}, now on {fleet_location}') + elif fleet_location == dst: + break + else: + logger.warning(f'Fleet{fleet_index} did not move, retry') + + return True + + def battle_0(self): + self.action = actions[self.fleet_1_location[0]] + return self.execute_actions(0) + + def battle_1(self): + return self.execute_actions(1) + + def battle_2(self): + return self.execute_actions(2) + + def battle_3(self): + return self.execute_actions(3) + + def battle_4(self): + return self.execute_actions(4) + + def battle_5(self): + return self.execute_actions(5) + + def battle_6(self): + return self.execute_actions(6) + + def battle_7(self): + return self.fleet_boss.clear_boss()