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Console fires commands to objects tagged with ConsoleCommand attribute.
LoganBarnett committedDec 12, 2010
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Added drop-down quake style console. Different color energy beams.
LoganBarnett committedDec 7, 2010
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Broke out energy transfer logic to new behavior. Energy transfer colo…
LoganBarnett committedNov 21, 2010 …rs added, with input.
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Fixed turning bug with new turning algo.
LoganBarnett committedNov 21, 2010
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LoganBarnett committed
Nov 20, 2010 -
Droids can start energy transfer effects while near stations. Energy …
LoganBarnett committedNov 20, 2010 …transfer effects are bound to stations.
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Added lightning bolt looking energy transfer effects.
LoganBarnett committedNov 19, 2010
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Added music to menu and level 1.
LoganBarnett committedNov 9, 2010
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Added workstation spawning. Gizmos included.
LoganBarnett committedOct 21, 2010
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LoganBarnett committed
Oct 12, 2010
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LoganBarnett committed
Oct 7, 2010 -
Droid colors works for multiple players now.
LoganBarnett committedOct 7, 2010 -
Fewer errors with Droid respawning. Dead droids no longer absorb shots.
LoganBarnett committedOct 7, 2010
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LoganBarnett committed
Oct 1, 2010
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Upgraded to Unity 3.0. Player colors (up to 4 players).
LoganBarnett committedSep 29, 2010
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Fixed crit chance and hit syncing problems. There is no longer a race…
LoganBarnett committedSep 8, 2010 … to see who deletes the shot.
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Respawn issue fixed by removing RPCs on Network.Destroy.
LoganBarnett committedSep 8, 2010
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Player's objects removed when leaving the game.
LoganBarnett committedSep 7, 2010 -
Set lower crit chance on droids. Crit chance syncs over the network.
LoganBarnett committedSep 7, 2010 -
Started on first level. Fixed cleanup issues over networking and loca…
LoganBarnett committedSep 7, 2010 …lly. Network position sync doesn't sync if the distance is small.
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Some fixes to networking related cleanup. Name of game in menu. Simpl…
LoganBarnett committedSep 7, 2010 …e following camera.
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Droids die across the network, not just on one client.
LoganBarnett committedSep 5, 2010
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Parts fade away. Parts don't collide with living droids.
LoganBarnett committedSep 4, 2010 -
LoganBarnett committed
Sep 4, 2010 -
LoganBarnett committed
Sep 4, 2010 -
Droids can be destroyed (in a spectacular fashion)!
LoganBarnett committedSep 4, 2010
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Shots collide with droids and are destroyed, but does nothing to droids.
LoganBarnett committedAug 27, 2010 -
LoganBarnett committed
Aug 27, 2010
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Synced jump sound better. Added connection options.
LoganBarnett committedAug 24, 2010
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Added some thruster effects (sound, particle emitters).
LoganBarnett committedAug 22, 2010
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Added spawn points. Networking works with multiple players joining wi…
LoganBarnett committedAug 21, 2010 …th their own droid. Droids turn and face smoothly when moving left/right. Infinite jump bug fixed.
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Added some debugging to determine speed drops (comes from running two…
LoganBarnett committedAug 19, 2010 … unity games at once).
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LoganBarnett committed
Aug 16, 2010